Files
OldThink/Content.Server/AI/WorldState/States/Nutrition/NearbyFoodState.cs
2021-03-16 15:50:20 +01:00

44 lines
1.3 KiB
C#

using System.Collections.Generic;
using Content.Server.AI.Utils;
using Content.Server.GameObjects.Components.Items.Storage;
using Content.Server.GameObjects.Components.Movement;
using Content.Server.GameObjects.Components.Nutrition;
using JetBrains.Annotations;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
namespace Content.Server.AI.WorldState.States.Nutrition
{
[UsedImplicitly]
public sealed class NearbyFoodState : CachedStateData<List<IEntity>>
{
public override string Name => "NearbyFood";
protected override List<IEntity> GetTrueValue()
{
var result = new List<IEntity>();
if (!Owner.TryGetComponent(out AiControllerComponent? controller))
{
return result;
}
foreach (var entity in Visibility
.GetNearestEntities(Owner.Transform.Coordinates, typeof(FoodComponent), controller.VisionRadius))
{
if (entity.TryGetContainer(out var container))
{
if (!container.Owner.HasComponent<EntityStorageComponent>())
{
continue;
}
}
result.Add(entity);
}
return result;
}
}
}