* Changeling WIP * UI * Pointers fix * Moved out abilities * Regenerate ability * Fixed Regenerate ability Prevent ghosting while regenerating * Cleanup * Base lesser form * Finished Lesser Form && Transform * Transform Sting * Blind Sting * Mute Sting Added OnExamine on absorbed human * Hallucination Sting Changeling Absorb and transfer absorbed entities to absorber * Cryogenic Sting * Adrenaline Sacs * Transform now uses Polymorph * Armblade, Shield, Armor * Tentacle Arm ability Tentacle Gun system * WIP with bugs * WiP bugs * fix implant transfer * Fixed bugs with shop transfer and actions transfer * Just in case * Vi sitter i ventrilo och spelar DotA * Fixes and proper LesserForm tracking * !!!!! * Fixed empty buttons * WIP Gamerule Ready - shop * nerf stun time cause its sucks * cleaning * just in case * Absorb DNA Objective. * Partial objectives with bugs * fix * fix pointer * Changeling objectives * Changeling objectives №2 * Admin verb, game rule * Fixed empty list check Icons for objectives * Changeling chat, changeling names etc. * fix some merge errors * - fix: Fixed all bugs with changeling --------- Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com> Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com> Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com> Co-authored-by: EnefFlow <regeto90@mail.ru>
94 lines
3.7 KiB
C#
94 lines
3.7 KiB
C#
using Content.Client.Administration.Managers;
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using Content.Client.Ghost;
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using Content.Shared.Administration;
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using Content.Shared.Changeling;
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using Content.Shared.Chat;
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using Robust.Client.Console;
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using Robust.Client.Player;
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using Robust.Shared.Utility;
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using CultistComponent = Content.Shared._White.Cult.Components.CultistComponent;
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namespace Content.Client.Chat.Managers
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{
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internal sealed class ChatManager : IChatManager
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{
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[Dependency] private readonly IClientConsoleHost _consoleHost = default!;
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[Dependency] private readonly IClientAdminManager _adminMgr = default!;
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[Dependency] private readonly IEntitySystemManager _systems = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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[Dependency] private readonly IPlayerManager _player = default!;
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private ISawmill _sawmill = default!;
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public void Initialize()
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{
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_sawmill = Logger.GetSawmill("chat");
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_sawmill.Level = LogLevel.Info;
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}
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public void SendMessage(string text, ChatSelectChannel channel)
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{
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switch (channel)
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{
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case ChatSelectChannel.Console:
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// run locally
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_consoleHost.ExecuteCommand(text);
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break;
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case ChatSelectChannel.LOOC:
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_consoleHost.ExecuteCommand($"looc \"{CommandParsing.Escape(text)}\"");
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break;
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case ChatSelectChannel.OOC:
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_consoleHost.ExecuteCommand($"ooc \"{CommandParsing.Escape(text)}\"");
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break;
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case ChatSelectChannel.Admin:
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_consoleHost.ExecuteCommand($"asay \"{CommandParsing.Escape(text)}\"");
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break;
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case ChatSelectChannel.Emotes:
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_consoleHost.ExecuteCommand($"me \"{CommandParsing.Escape(text)}\"");
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break;
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case ChatSelectChannel.Cult:
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var localEnt = _player.LocalPlayer != null ? _player.LocalPlayer.ControlledEntity : null;
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if (_entityManager.TryGetComponent(localEnt, out CultistComponent? comp))
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_consoleHost.ExecuteCommand($"csay \"{CommandParsing.Escape(text)}\"");
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break;
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case ChatSelectChannel.Dead:
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if (_systems.GetEntitySystemOrNull<GhostSystem>() is {IsGhost: true})
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goto case ChatSelectChannel.Local;
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if (_adminMgr.HasFlag(AdminFlags.Admin))
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_consoleHost.ExecuteCommand($"dsay \"{CommandParsing.Escape(text)}\"");
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else
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_sawmill.Warning("Tried to speak on deadchat without being ghost or admin.");
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break;
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// TODO sepearate radio and say into separate commands.
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case ChatSelectChannel.Radio:
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case ChatSelectChannel.Local:
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_consoleHost.ExecuteCommand($"say \"{CommandParsing.Escape(text)}\"");
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break;
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case ChatSelectChannel.Whisper:
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_consoleHost.ExecuteCommand($"whisper \"{CommandParsing.Escape(text)}\"");
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break;
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case ChatSelectChannel.Changeling:
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var localEntity = _player.LocalPlayer != null ? _player.LocalPlayer.ControlledEntity : null;
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if (_entityManager.HasComponent<ChangelingComponent>(localEntity))
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_consoleHost.ExecuteCommand($"gsay \"{CommandParsing.Escape(text)}\"");
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(channel), channel, null);
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}
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}
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}
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}
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