Files
OldThink/Content.Server/Changeling/ChangelingSystem.cs
rhailrake aa8e31fa7e - add: Changeling antagonist (#2)
* Changeling WIP

* UI

* Pointers fix

* Moved out abilities

* Regenerate ability

* Fixed Regenerate ability
Prevent ghosting while regenerating

* Cleanup

* Base lesser form

* Finished Lesser Form && Transform

* Transform Sting

* Blind Sting

* Mute Sting
Added OnExamine on absorbed human

* Hallucination Sting
Changeling Absorb and transfer absorbed entities to absorber

* Cryogenic Sting

* Adrenaline Sacs

* Transform now uses Polymorph

* Armblade, Shield, Armor

* Tentacle Arm ability
Tentacle Gun system

* WIP with bugs

* WiP bugs

* fix implant transfer

* Fixed bugs with shop transfer and actions transfer

* Just in case

* Vi sitter i ventrilo och spelar DotA

* Fixes and proper LesserForm tracking

* !!!!!

* Fixed empty buttons

* WIP Gamerule
Ready - shop

* nerf stun time cause its sucks

* cleaning

* just in case

* Absorb DNA Objective.

* Partial objectives with bugs

* fix

* fix pointer

* Changeling objectives

* Changeling objectives №2

* Admin verb, game rule

* Fixed empty list check
Icons for objectives

* Changeling chat, changeling names etc.

* fix some merge errors

* - fix: Fixed all bugs with changeling

---------

Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com>
Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com>
Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com>
Co-authored-by: EnefFlow <regeto90@mail.ru>
2024-01-31 14:01:35 +00:00

82 lines
2.4 KiB
C#

using Content.Server.Store.Components;
using Content.Server.Store.Systems;
using Content.Shared.Actions;
using Content.Shared.Changeling;
using Content.Shared.Examine;
using Content.Shared.Implants;
using Content.Shared.Implants.Components;
namespace Content.Server.Changeling;
public sealed partial class ChangelingSystem : EntitySystem
{
[Dependency] private readonly SharedActionsSystem _action = default!;
[Dependency] private readonly ChemicalsSystem _chemicalsSystem = default!;
[Dependency] private readonly SharedSubdermalImplantSystem _implantSystem = default!;
[Dependency] private readonly StoreSystem _storeSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ChangelingComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<AbsorbedComponent, ExaminedEvent>(OnExamine);
InitializeAbilities();
InitializeShop();
}
#region Handlers
private void OnInit(EntityUid uid, ChangelingComponent component, ComponentInit args)
{
SetupShop(uid, component);
SetupInitActions(uid, component);
CopyHumanoidData(uid, uid, component);
_chemicalsSystem.UpdateAlert(uid, component);
component.IsInited = true;
}
private void OnExamine(EntityUid uid, AbsorbedComponent component, ExaminedEvent args)
{
args.PushMarkup("[color=#A30000]His juices sucked up![/color]");
}
#endregion
#region Helpers
private void SetupShop(EntityUid uid, ChangelingComponent component)
{
if (component.IsInited)
return;
var coords = Transform(uid).Coordinates;
var implant = Spawn("ChangelingShopImplant", coords);
if(!TryComp<SubdermalImplantComponent>(implant, out var implantComp))
return;
_implantSystem.ForceImplant(uid, implant, implantComp);
if (!TryComp<StoreComponent>(implant, out var implantStore))
return;
implantStore.Balance.Add("ChangelingPoint", component.StartingPointsBalance);
}
private void SetupInitActions(EntityUid uid, ChangelingComponent component)
{
if (component.IsInited)
return;
_action.AddAction(uid, ChangelingAbsorb);
_action.AddAction(uid, ChangelingTransform);
_action.AddAction(uid, ChangelingRegenerate);
}
#endregion
}