Files
OldThink/Content.Shared/Eye/Blinding/Components/BlurryVisionComponent.cs
rhailrake aa8e31fa7e - add: Changeling antagonist (#2)
* Changeling WIP

* UI

* Pointers fix

* Moved out abilities

* Regenerate ability

* Fixed Regenerate ability
Prevent ghosting while regenerating

* Cleanup

* Base lesser form

* Finished Lesser Form && Transform

* Transform Sting

* Blind Sting

* Mute Sting
Added OnExamine on absorbed human

* Hallucination Sting
Changeling Absorb and transfer absorbed entities to absorber

* Cryogenic Sting

* Adrenaline Sacs

* Transform now uses Polymorph

* Armblade, Shield, Armor

* Tentacle Arm ability
Tentacle Gun system

* WIP with bugs

* WiP bugs

* fix implant transfer

* Fixed bugs with shop transfer and actions transfer

* Just in case

* Vi sitter i ventrilo och spelar DotA

* Fixes and proper LesserForm tracking

* !!!!!

* Fixed empty buttons

* WIP Gamerule
Ready - shop

* nerf stun time cause its sucks

* cleaning

* just in case

* Absorb DNA Objective.

* Partial objectives with bugs

* fix

* fix pointer

* Changeling objectives

* Changeling objectives №2

* Admin verb, game rule

* Fixed empty list check
Icons for objectives

* Changeling chat, changeling names etc.

* fix some merge errors

* - fix: Fixed all bugs with changeling

---------

Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com>
Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com>
Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com>
Co-authored-by: EnefFlow <regeto90@mail.ru>
2024-01-31 14:01:35 +00:00

29 lines
972 B
C#

using Content.Shared.Eye.Blinding.Systems;
using Robust.Shared.GameStates;
namespace Content.Shared.Eye.Blinding.Components;
/// <summary>
/// This component adds a white overlay to the viewport. It does not actually cause blurring.
/// </summary>
[RegisterComponent]
[NetworkedComponent, AutoGenerateComponentState]
// [Access(typeof(BlurryVisionSystem))]
public sealed partial class BlurryVisionComponent : Component
{
/// <summary>
/// Amount of "blurring". Also modifies examine ranges.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("magnitude"), AutoNetworkedField]
public float Magnitude = 4f;
/// <summary>
/// Exponent that controls the magnitude of the effect.
/// </summary>
[ViewVariables(VVAccess.ReadWrite), DataField("correctionPower"), AutoNetworkedField]
public float CorrectionPower = 2f;
public const float MaxMagnitude = 6;
public const float DefaultCorrectionPower = 2f;
}