* Changeling WIP * UI * Pointers fix * Moved out abilities * Regenerate ability * Fixed Regenerate ability Prevent ghosting while regenerating * Cleanup * Base lesser form * Finished Lesser Form && Transform * Transform Sting * Blind Sting * Mute Sting Added OnExamine on absorbed human * Hallucination Sting Changeling Absorb and transfer absorbed entities to absorber * Cryogenic Sting * Adrenaline Sacs * Transform now uses Polymorph * Armblade, Shield, Armor * Tentacle Arm ability Tentacle Gun system * WIP with bugs * WiP bugs * fix implant transfer * Fixed bugs with shop transfer and actions transfer * Just in case * Vi sitter i ventrilo och spelar DotA * Fixes and proper LesserForm tracking * !!!!! * Fixed empty buttons * WIP Gamerule Ready - shop * nerf stun time cause its sucks * cleaning * just in case * Absorb DNA Objective. * Partial objectives with bugs * fix * fix pointer * Changeling objectives * Changeling objectives №2 * Admin verb, game rule * Fixed empty list check Icons for objectives * Changeling chat, changeling names etc. * fix some merge errors * - fix: Fixed all bugs with changeling --------- Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com> Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com> Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com> Co-authored-by: EnefFlow <regeto90@mail.ru>
36 lines
895 B
C#
36 lines
895 B
C#
using Robust.Shared.Serialization;
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namespace Content.Shared.Miracle.UI;
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[Serializable, NetSerializable]
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public enum TransformStingSelectorUiKey
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{
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Key
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}
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[Serializable, NetSerializable]
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public sealed class TransformStingBuiState : BoundUserInterfaceState
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{
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public Dictionary<string, string> Items { get; set; }
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public NetEntity Target { get; set; }
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public TransformStingBuiState(Dictionary<string, string> items, NetEntity target)
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{
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Items = items;
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Target = target;
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}
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}
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[Serializable, NetSerializable]
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public sealed class TransformStingItemSelectedMessage : BoundUserInterfaceMessage
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{
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public string SelectedItem { get; private set; }
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public NetEntity Target { get; private set; }
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public TransformStingItemSelectedMessage(string selectedItem, NetEntity target)
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{
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SelectedItem = selectedItem;
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Target = target;
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}
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}
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