Files
OldThink/Resources/Locale/en-US/weapons/ranged/gun.ftl
rhailrake aa8e31fa7e - add: Changeling antagonist (#2)
* Changeling WIP

* UI

* Pointers fix

* Moved out abilities

* Regenerate ability

* Fixed Regenerate ability
Prevent ghosting while regenerating

* Cleanup

* Base lesser form

* Finished Lesser Form && Transform

* Transform Sting

* Blind Sting

* Mute Sting
Added OnExamine on absorbed human

* Hallucination Sting
Changeling Absorb and transfer absorbed entities to absorber

* Cryogenic Sting

* Adrenaline Sacs

* Transform now uses Polymorph

* Armblade, Shield, Armor

* Tentacle Arm ability
Tentacle Gun system

* WIP with bugs

* WiP bugs

* fix implant transfer

* Fixed bugs with shop transfer and actions transfer

* Just in case

* Vi sitter i ventrilo och spelar DotA

* Fixes and proper LesserForm tracking

* !!!!!

* Fixed empty buttons

* WIP Gamerule
Ready - shop

* nerf stun time cause its sucks

* cleaning

* just in case

* Absorb DNA Objective.

* Partial objectives with bugs

* fix

* fix pointer

* Changeling objectives

* Changeling objectives №2

* Admin verb, game rule

* Fixed empty list check
Icons for objectives

* Changeling chat, changeling names etc.

* fix some merge errors

* - fix: Fixed all bugs with changeling

---------

Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com>
Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com>
Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com>
Co-authored-by: EnefFlow <regeto90@mail.ru>
2024-01-31 14:01:35 +00:00

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gun-selected-mode-examine = Current selected fire mode is [color={$color}]{$mode}[/color].
gun-fire-rate-examine = Fire rate is [color={$color}]{$fireRate}[/color] per second.
gun-selector-verb = Change to {$mode}
gun-selected-mode = Selected {$mode}
gun-disabled = You can't use guns!
gun-clumsy = The gun blows up in your face!
gun-set-fire-mode = Set to {$mode}
gun-component-wrong-ammo = Wrong ammo!
# SelectiveFire
gun-SemiAuto = semi-auto
gun-Burst = burst
gun-FullAuto = full-auto
gun-PullItem = grab item
gun-PullMob = grab human
# BallisticAmmoProvider
gun-ballistic-cycle = Cycle
gun-ballistic-cycled = Cycled
gun-ballistic-cycled-empty = Cycled (empty)
gun-ballistic-transfer-invalid = {CAPITALIZE(THE($ammoEntity))} won't fit inside {THE($targetEntity)}!
gun-ballistic-transfer-empty = {CAPITALIZE(THE($entity))} is empty.
gun-ballistic-transfer-target-full = {CAPITALIZE(THE($entity))} is already fully loaded.
# CartridgeAmmo
gun-cartridge-spent = It is [color=red]spent[/color].
gun-cartridge-unspent = It is [color=lime]not spent[/color].
# BatteryAmmoProvider
gun-battery-examine = It has enough charge for [color={$color}]{$count}[/color] shots.
# CartridgeAmmoProvider
gun-chamber-bolt-ammo = Gun not bolted
gun-chamber-bolt = The bolt is [color={$color}]{$bolt}[/color].
gun-chamber-bolt-closed = Closed bolt
gun-chamber-bolt-opened = Opened bolt
gun-chamber-bolt-close = Close bolt
gun-chamber-bolt-open = Open bolt
gun-chamber-bolt-closed-state = open
gun-chamber-bolt-open-state = closed
gun-chamber-rack = Rack
# MagazineAmmoProvider
gun-magazine-examine = It has [color={$color}]{$count}[/color] shots remaining.
# RevolverAmmoProvider
gun-revolver-empty = Empty revolver
gun-revolver-full = Revolver full
gun-revolver-insert = Inserted
gun-revolver-spin = Spin revolver
gun-revolver-spun = Spun
gun-speedloader-empty = Speedloader empty