* Changeling WIP * UI * Pointers fix * Moved out abilities * Regenerate ability * Fixed Regenerate ability Prevent ghosting while regenerating * Cleanup * Base lesser form * Finished Lesser Form && Transform * Transform Sting * Blind Sting * Mute Sting Added OnExamine on absorbed human * Hallucination Sting Changeling Absorb and transfer absorbed entities to absorber * Cryogenic Sting * Adrenaline Sacs * Transform now uses Polymorph * Armblade, Shield, Armor * Tentacle Arm ability Tentacle Gun system * WIP with bugs * WiP bugs * fix implant transfer * Fixed bugs with shop transfer and actions transfer * Just in case * Vi sitter i ventrilo och spelar DotA * Fixes and proper LesserForm tracking * !!!!! * Fixed empty buttons * WIP Gamerule Ready - shop * nerf stun time cause its sucks * cleaning * just in case * Absorb DNA Objective. * Partial objectives with bugs * fix * fix pointer * Changeling objectives * Changeling objectives №2 * Admin verb, game rule * Fixed empty list check Icons for objectives * Changeling chat, changeling names etc. * fix some merge errors * - fix: Fixed all bugs with changeling --------- Co-authored-by: Y-Parvus <yevhen.parvus@gmail.com> Co-authored-by: Y-Parvus <61109031+Y-Parvus@users.noreply.github.com> Co-authored-by: HitPanda <104197232+EnefFlow@users.noreply.github.com> Co-authored-by: EnefFlow <regeto90@mail.ru>
54 lines
1.8 KiB
Plaintext
54 lines
1.8 KiB
Plaintext
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gun-selected-mode-examine = Current selected fire mode is [color={$color}]{$mode}[/color].
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gun-fire-rate-examine = Fire rate is [color={$color}]{$fireRate}[/color] per second.
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gun-selector-verb = Change to {$mode}
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gun-selected-mode = Selected {$mode}
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gun-disabled = You can't use guns!
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gun-clumsy = The gun blows up in your face!
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gun-set-fire-mode = Set to {$mode}
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gun-component-wrong-ammo = Wrong ammo!
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# SelectiveFire
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gun-SemiAuto = semi-auto
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gun-Burst = burst
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gun-FullAuto = full-auto
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gun-PullItem = grab item
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gun-PullMob = grab human
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# BallisticAmmoProvider
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gun-ballistic-cycle = Cycle
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gun-ballistic-cycled = Cycled
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gun-ballistic-cycled-empty = Cycled (empty)
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gun-ballistic-transfer-invalid = {CAPITALIZE(THE($ammoEntity))} won't fit inside {THE($targetEntity)}!
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gun-ballistic-transfer-empty = {CAPITALIZE(THE($entity))} is empty.
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gun-ballistic-transfer-target-full = {CAPITALIZE(THE($entity))} is already fully loaded.
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# CartridgeAmmo
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gun-cartridge-spent = It is [color=red]spent[/color].
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gun-cartridge-unspent = It is [color=lime]not spent[/color].
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# BatteryAmmoProvider
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gun-battery-examine = It has enough charge for [color={$color}]{$count}[/color] shots.
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# CartridgeAmmoProvider
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gun-chamber-bolt-ammo = Gun not bolted
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gun-chamber-bolt = The bolt is [color={$color}]{$bolt}[/color].
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gun-chamber-bolt-closed = Closed bolt
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gun-chamber-bolt-opened = Opened bolt
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gun-chamber-bolt-close = Close bolt
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gun-chamber-bolt-open = Open bolt
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gun-chamber-bolt-closed-state = open
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gun-chamber-bolt-open-state = closed
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gun-chamber-rack = Rack
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# MagazineAmmoProvider
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gun-magazine-examine = It has [color={$color}]{$count}[/color] shots remaining.
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# RevolverAmmoProvider
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gun-revolver-empty = Empty revolver
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gun-revolver-full = Revolver full
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gun-revolver-insert = Inserted
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gun-revolver-spin = Spin revolver
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gun-revolver-spun = Spun
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gun-speedloader-empty = Speedloader empty
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