* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends. * actually compiles * Remove commented out code * funny bracket * Move archived moles, temperature from GasMixture to TileAtmosphere. * WIP customizable map default mixture still VERY buggy * broken mess aaaaaaaaaaaaa * Fix lattice, etc not being considered space * visualization for "IsSpace" * help * Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs Co-authored-by: Moony <moonheart08@users.noreply.github.com> * Holy SHIT it compiles AGAIN * Fix AtmosDeviceSystem crash at shutdown * Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate. * Use space instead of gasmixture immutable for heat capacity calculations * Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead. * Fix roundstart tiles not processing * Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> * Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs Changed Files tab is so large I can't commit both suggestions at once mfw Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Moony <moonheart08@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
56 lines
1.9 KiB
C#
56 lines
1.9 KiB
C#
using Content.Server.Atmos;
|
|
using Content.Server.Atmos.EntitySystems;
|
|
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
|
|
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
|
|
using Robust.Shared.Random;
|
|
|
|
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
|
|
|
|
public sealed class GasArtifactSystem : EntitySystem
|
|
{
|
|
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
|
|
[Dependency] private readonly IRobustRandom _random = default!;
|
|
|
|
public override void Initialize()
|
|
{
|
|
base.Initialize();
|
|
SubscribeLocalEvent<GasArtifactComponent, MapInitEvent>(OnMapInit);
|
|
SubscribeLocalEvent<GasArtifactComponent, ArtifactActivatedEvent>(OnActivate);
|
|
}
|
|
|
|
private void OnMapInit(EntityUid uid, GasArtifactComponent component, MapInitEvent args)
|
|
{
|
|
if (component.SpawnGas == null && component.PossibleGases.Length != 0)
|
|
{
|
|
var gas = _random.Pick(component.PossibleGases);
|
|
component.SpawnGas = gas;
|
|
}
|
|
|
|
if (component.SpawnTemperature == null)
|
|
{
|
|
var temp = _random.NextFloat(component.MinRandomTemperature, component.MaxRandomTemperature);
|
|
component.SpawnTemperature = temp;
|
|
}
|
|
}
|
|
|
|
private void OnActivate(EntityUid uid, GasArtifactComponent component, ArtifactActivatedEvent args)
|
|
{
|
|
if (component.SpawnGas == null || component.SpawnTemperature == null)
|
|
return;
|
|
|
|
var transform = Transform(uid);
|
|
|
|
var environment = _atmosphereSystem.GetContainingMixture(uid, false, true);
|
|
if (environment == null)
|
|
return;
|
|
|
|
if (environment.Pressure >= component.MaxExternalPressure)
|
|
return;
|
|
|
|
var merger = new GasMixture(1) { Temperature = component.SpawnTemperature.Value };
|
|
merger.SetMoles(component.SpawnGas.Value, component.SpawnAmount);
|
|
|
|
_atmosphereSystem.Merge(environment, merger);
|
|
}
|
|
}
|