Files
OldThink/Content.Server/Xenoarchaeology/XenoArtifacts/Effects/Systems/GasArtifactSystem.cs
Vera Aguilera Puerto aa9281d667 Refactors the AtmosphereSystem public-facing API to allow for multiple atmos backends. (#8134)
* Refactors the entirety of the AtmosphereSystem public-facing API to allow for multiple atmos backends.

* actually compiles

* Remove commented out code

* funny bracket

* Move archived moles, temperature from GasMixture to TileAtmosphere.

* WIP customizable map default mixture
still VERY buggy

* broken mess
aaaaaaaaaaaaa

* Fix lattice, etc not being considered space

* visualization for "IsSpace"

* help

* Update Content.Client/Atmos/Overlays/AtmosDebugOverlay.cs

Co-authored-by: Moony <moonheart08@users.noreply.github.com>

* Holy SHIT it compiles AGAIN

* Fix AtmosDeviceSystem crash at shutdown

* Fix immutable tiles on map blueprints not being fixed by fixgridatmos/revalidate.

* Use space instead of gasmixture immutable for heat capacity calculations

* Remove all LINDA-specific code from GasMixture, move it to TileAtmosphere/AtmosphereSystem instead.

* Fix roundstart tiles not processing

* Update Content.Server/Atmos/Commands/SetTemperatureCommand.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Update Content.Server/Atmos/EntitySystems/AtmosphereSystem.API.cs

Changed Files tab is so large I can't commit both suggestions at once mfw

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

Co-authored-by: Moony <moonheart08@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2022-07-04 09:51:34 -05:00

56 lines
1.9 KiB
C#

using Content.Server.Atmos;
using Content.Server.Atmos.EntitySystems;
using Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Components;
using Content.Server.Xenoarchaeology.XenoArtifacts.Events;
using Robust.Shared.Random;
namespace Content.Server.Xenoarchaeology.XenoArtifacts.Effects.Systems;
public sealed class GasArtifactSystem : EntitySystem
{
[Dependency] private readonly AtmosphereSystem _atmosphereSystem = default!;
[Dependency] private readonly IRobustRandom _random = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<GasArtifactComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<GasArtifactComponent, ArtifactActivatedEvent>(OnActivate);
}
private void OnMapInit(EntityUid uid, GasArtifactComponent component, MapInitEvent args)
{
if (component.SpawnGas == null && component.PossibleGases.Length != 0)
{
var gas = _random.Pick(component.PossibleGases);
component.SpawnGas = gas;
}
if (component.SpawnTemperature == null)
{
var temp = _random.NextFloat(component.MinRandomTemperature, component.MaxRandomTemperature);
component.SpawnTemperature = temp;
}
}
private void OnActivate(EntityUid uid, GasArtifactComponent component, ArtifactActivatedEvent args)
{
if (component.SpawnGas == null || component.SpawnTemperature == null)
return;
var transform = Transform(uid);
var environment = _atmosphereSystem.GetContainingMixture(uid, false, true);
if (environment == null)
return;
if (environment.Pressure >= component.MaxExternalPressure)
return;
var merger = new GasMixture(1) { Temperature = component.SpawnTemperature.Value };
merger.SetMoles(component.SpawnGas.Value, component.SpawnAmount);
_atmosphereSystem.Merge(environment, merger);
}
}