Files
OldThink/Content.Server/_White/Medical/BodyScanner/BodyScannerConsoleSystem.cs
BIGZi0348 aabdcec60c Не должно ебануть (#170)
* fix borg (#719)

* Automatic changelog update

* Переводы снаряжения и прочей мелочи в стартовом меню (#720)

* Сумки, мешки и прочее

* Перевод снаряжения

* перевод черт персонажа

* Добавлено ничего

* Automatic changelog update

* Фикс отображения потери мастера для импланта подчинения (#721)

* фикс отображения

* brain damage is real

* я блять запустил райдер ради рефактора одного ифа

* а лучше даже так

* Automatic changelog update

* add coderabbitai config (#722)

* fix (#723)

* Шприц теперь является оружием массового поражения (#724)

* Automatic changelog update

* Пиздец (#725)

Я на это потратил 2 недели

* Automatic changelog update

* Honk FM (#136) (#726)

* Fix Cosmic Temperance и новые песенки в jukebox

* Новая музыка в jucebox x2

Co-authored-by: Vorge7 <vorge228@gmail.com>

* Automatic changelog update

* Флаф (fluff) мне (big_zi_348) (#727)

* Заработал

* brain damage

* fuck (#729)

* Automatic changelog update

* FUCKERS (#732)

* Удаление ненужных суффиксов (#731)

* Перевод захардкукоженной строки (#728)

* Пластырь поможет

* очапятка

* Перевод ревенанта

* Карповый перекат

* Create shakeable-component.ftl

* Криогеника

* Хранилища скафандров

* Update autotranslate-14.ftl

* Update Cyborgs.xml

* Комоды

* Кредиты

* Удалил дубликат

* Информация

* Пластырь миму и клоуну

* Переводы всего

* Перевод аплинка

* Удалил ненужные суффиксы

* Revert "Удалил ненужные суффиксы"

This reverts commit d82f05f30c37ec2c11e5736b91239fe9dd1a4d17.

* Удаление ненужных суффиксов

* Перевод реагентовых слизней

* Перевод аномалий

* Перевод маяков

* Перевод различной мелочи

* Automatic changelog update

* Переводы и правки Гайдов (#730)

* Automatic changelog update

* aaaaa (#733)

* Правка локализации (#737)

* Update ThirstSystem.cs (#736)

* AccessConfiguratorForBorgs (#735)

* Automatic changelog update

* Починил бесконечную сварку (#734)

* Automatic changelog update

* ShowManifestFeature (#738)

* Automatic changelog update

* I LOVE OPENSOURCE

* Изменение размеров милишек (#739)

* Фикс размеров

* Заготовку биты тоже

* Правка

* Automatic changelog update

* Время после взрыва нюки (#740)

* More Fun

* Автоформатирование

* Подкрутка

* Automatic changelog update

* Скальпель в армейские ботинки (#741)

* Automatic changelog update

* DoHeavyAttack stamina check (#742)

* Automatic changelog update

* aaaaaaaaaaaaaaaaaaaaaaaaaaaaa (#743)

* fix retarded code (#744)

* Automatic changelog update

* Локализация (#746)

* Правка мелочей

* Имя клоуну

* Перевод оповещений для РНД

* перевод занавесок

* перевод столов

* Automatic changelog update

* Перевод и обновление кода гипоспрея для боргов (#745)

* Я только хотел перевести...

* refactor

* ещё перевод

* Revert "refactor"

This reverts commit 355c2724c4ed9cd1357661e3ba889a88bdf17db7.

* инверсия условия для проверки наличия прототипа

* Automatic changelog update

* Больше вещей в пояса охраны (#748)

* Подкрутки и докрутки (#749)

* Automatic changelog update

* Добавил отображение защиты от горения и подправил описание защиты от взрывов (#747)

* Добавил отображение защиты от горения

* Update Content.Shared/Clothing/EntitySystems/FireProtectionSystem.cs

Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>

* Update Resources/Locale/ru-RU/_white/info/fire-protection.ftl

Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>

* Правки

* негативный ноль с плавающей точкой

---------

Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>

* Automatic changelog update

* Фикс текстурок внешних шлюзов (#751)

* Микромелочь

* Ещё одна мелочь

* Починка прозрачности

* Automatic changelog update

* the fuck (#752)

* the fuck

* more logs

* avoooo (#753)

* nyaUpdate (#754)

* Merge pull request #756

* nya v1.2

* ahhhh ** всех закопает (#758)

* Ребаланс РНД (#750)

* Третий тир больше нас не остановит

* More less

* Ребаланс

* правочки подправочки

* СКОРАЯ!!! ПОМОГИТЕ!!!

* Automatic changelog update

* Конфета или жизнь (#757)

* Конфета или жизнь

* gremlins invasion

* Я ДОБАВИЛ БОЛЬШЕ МУСОРА НА СТАНЦИЮ!!!

* Переводы (много) (#755)

* Перевод технологий РНД

* Перевод действий поглаживающего характера

* Целая куча мелочей

* Ещё больше мелочей

* Слишком много мелочей

* маленькая мелочь

* unshit some ftl shit

* Automatic changelog update

* [Tweak] Random updates (#760)

* Security random updates

* Engineering random updates

* ERT random updates

* Really random

* Important random update

* Automatic changelog update

* Мелочёчки (#761)

* Automatic changelog update

* optimized network stack (#763)

* [Add] Pouches (#762)

* Add: Pouches base and sprites

* Add: Micro-resprite, pouches in secdrobe

* Minus suffix

* Automatic changelog update

* aaaaa (#765)

* Я как всегда кучу хуйни в один пакет сую (#766)

* Automatic changelog update

* а (#767)

* Automatic changelog update

* fix (#768)

* optimizaaaaaations (#769)

* Переводы (#770)

* Мелочёчки

* А когда ты будешь делать что-то полезное, кроме переводов?

* Я удалил НаноТрейзен

* Automatic changelog update

* fixed dumb shit that nobody cares (#772)

* Automatic changelog update

* Фикс взрывной ручки (#771)

* Automatic changelog update

* угу (#775)

* fix yaica (#773)

* Automatic changelog update

* Revert "fix yaica (#773)" (#776)

This reverts commit 9739d41607.

* fix retard (#777)

* fuck (#780)

* ВНИМАНИЕ!!! ОБНАРУЖЕНЫ УЛИТКИ!!! (#774)

* Automatic changelog update

* Локализация + ЕБУЧИЙ ПИКСЕЛЬ (#778)

* Перевод №1

* Перевод №2

* Пиксель

* сейфы

* сканер аномалий

* Перевод пИИ

* Перевод №3

* Перевод сканера здоровья

* Дионы

* Перевод экспедиций

* Automatic changelog update

* Фиксики работают сверхурочно (#781)

* Automatic changelog update

* Это заняло больше времени, чем я думал (#782)

* Automatic changelog update

---------

Co-authored-by: Jabak <163307958+Jabaks@users.noreply.github.com>
Co-authored-by: RavmorganButOnCocaine <valtos@nextmail.ru>
Co-authored-by: ThereDrD <88589686+ThereDrD0@users.noreply.github.com>
Co-authored-by: Vorge7 <vorge228@gmail.com>
Co-authored-by: Valtos <valtos@spaces.ru>
Co-authored-by: haiwwkes <49613070+rhailrake@users.noreply.github.com>
Co-authored-by: keslik <114428094+keslik1313@users.noreply.github.com>
2024-11-12 20:33:05 +03:00

415 lines
18 KiB
C#

using Content.Server.Power.Components;
using Content.Server.Medical.Components;
using Content.Shared.DeviceLinking.Events;
using Content.Shared._White.Medical.BodyScanner;
using Robust.Server.GameObjects;
using Robust.Shared.Timing;
using Content.Shared.Mobs.Components;
using Content.Server.Temperature.Components;
using Content.Server.Body.Components;
using Content.Server.Forensics;
using Content.Server.Paper;
using Content.Shared.Popups;
using Content.Shared.Damage;
using Content.Shared.Nutrition.Components;
using Content.Shared.Damage.Components;
using System.Text;
using Content.Shared.FixedPoint;
using Robust.Shared.Prototypes;
using Content.Shared.Damage.Prototypes;
using Content.Shared.Mind.Components;
using Robust.Shared.Audio.Systems;
namespace Content.Server._White.Medical.BodyScanner
{
public sealed class BodyScannerConsoleSystem : EntitySystem
{
[Dependency] private readonly IGameTiming _timing = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly PaperSystem _paper = default!;
[Dependency] private readonly MetaDataSystem _metaSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ActiveBodyScannerConsoleComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<BodyScannerConsoleComponent, MapInitEvent>(OnMapInit);
SubscribeLocalEvent<BodyScannerConsoleComponent, NewLinkEvent>(OnNewLink);
SubscribeLocalEvent<BodyScannerConsoleComponent, PortDisconnectedEvent>(OnPortDisconnected);
SubscribeLocalEvent<BodyScannerConsoleComponent, BodyScannerStartScanningMessage>(OnStartScanning);
SubscribeLocalEvent<BodyScannerConsoleComponent, BodyScannerStartPrintingMessage>(OnStartPrinting);
}
public override void Update(float frameTime)
{
base.Update(frameTime);
var queryActiveBodyScanner = EntityQueryEnumerator<ActiveBodyScannerConsoleComponent, BodyScannerConsoleComponent>();
while (queryActiveBodyScanner.MoveNext(out var uid, out var active, out var scan))
{
UpdateUserInterface(scan.Owner, scan, active);
if (_timing.CurTime - active.StartTime < scan.ScanDuration)
continue;
FinishScan(uid, scan, active);
}
var queryBodyInScanner = EntityQueryEnumerator<BodyInScannerBodyScannerConsoleComponent, BodyScannerConsoleComponent>();
while (queryBodyInScanner.MoveNext(out var uid, out var bodyInScanner, out var scan))
{
if (bodyInScanner.MedicalCannerComponent?.BodyContainer.ContainedEntity == null)
{
RemComp<BodyInScannerBodyScannerConsoleComponent>(uid);
UpdateUserInterface(scan.Owner, scan);
}
}
}
private void UpdateUserInterface(
EntityUid uid,
BodyScannerConsoleComponent? scanComponent = null,
ActiveBodyScannerConsoleComponent? activeScanComponent = null)
{
if (!Resolve(uid, ref scanComponent))
return;
var state = GetUserInterfaceState(scanComponent, activeScanComponent);
scanComponent.LastScannedState = state;
_uiSystem.SetUiState(uid, BodyScannerConsoleUIKey.Key, state);
}
private BodyScannerConsoleBoundUserInterfaceState GetUserInterfaceState(
BodyScannerConsoleComponent consoleComponent,
ActiveBodyScannerConsoleComponent? activeScanComponent = null)
{
BodyScannerConsoleBoundUserInterfaceState state = new();
if (consoleComponent?.GeneticScanner != null && TryComp<MedicalScannerComponent>(consoleComponent.GeneticScanner, out var scanner))
{
state.ScannerConnected = consoleComponent.GeneticScanner != null;
state.GeneticScannerInRange = consoleComponent.GeneticScannerInRange;
state.CanScan = true;
if (state.ScannerConnected && state.GeneticScannerInRange && activeScanComponent != null)
{
state.CanScan = false;
state.CanPrint = false;
state.Scanning = true;
state.ScanTotalTime = consoleComponent.ScanDuration;
state.ScanTimeRemaining = consoleComponent.ScanDuration - (_timing.CurTime - activeScanComponent.StartTime);
return state;
}
var scanBody = scanner.BodyContainer.ContainedEntity;
if (scanBody != null)
{
state.CanPrint = true;
state.TargetEntityUid = GetNetEntity(scanBody);
state.EntityName = MetaData(scanBody.Value).EntityName;
if (TryComp<BloodstreamComponent>(scanBody, out var bloodstream))
{
state.BleedAmount = bloodstream.BleedAmount;
state.BloodMaxVolume = bloodstream.BloodMaxVolume;
state.BloodReagent = bloodstream.BloodReagent;
state.BloodSolution.MaxVolume = bloodstream.BloodMaxVolume;
state.ChemicalMaxVolume = bloodstream.ChemicalMaxVolume;
state.ChemicalSolution.MaxVolume = bloodstream.ChemicalMaxVolume;
if (bloodstream.BloodSolution != null)
state.BloodSolution = bloodstream.BloodSolution.Value.Comp.Solution.Clone();
if (bloodstream.ChemicalSolution != null)
state.ChemicalSolution = bloodstream.ChemicalSolution.Value.Comp.Solution.Clone();
}
if (TryComp<DnaComponent>(scanBody, out var dna))
{
state.DNA = dna.DNA;
}
if (TryComp<FingerprintComponent>(scanBody, out var fingerprint))
{
state.Fingerprint = fingerprint.Fingerprint ?? "";
}
if (TryComp<MindContainerComponent>(scanBody, out var mind))
{
state.HasMind = mind.HasMind;
}
if (TryComp<RespiratorComponent>(scanBody, out var respirator))
{
state.MaxSaturation = respirator.MaxSaturation;
state.MinSaturation = respirator.MinSaturation;
state.Saturation = respirator.Saturation;
}
if (TryComp<TemperatureComponent>(scanBody, out var temp))
{
state.HeatDamageThreshold = temp.HeatDamageThreshold;
state.ColdDamageThreshold = temp.ColdDamageThreshold;
state.CurrentTemperature = temp.CurrentTemperature;
}
if (TryComp<ThirstComponent>(scanBody, out var thirst))
{
state.CurrentThirst = thirst.CurrentThirst;
state.CurrentThirstThreshold = (byte) thirst.CurrentThirstThreshold;
}
if (TryComp<DamageableComponent>(scanBody, out var damageable))
{
state.TotalDamage = damageable.TotalDamage;
state.DamageDict = new(damageable.Damage.DamageDict);
state.DamagePerGroup = new(damageable.DamagePerGroup);
}
if (TryComp<HungerComponent>(scanBody, out var hunger))
{
state.CurrentHunger = hunger.CurrentHunger;
state.CurrentHungerThreshold = (byte) hunger.CurrentThreshold;
}
if (TryComp<MobStateComponent>(scanBody, out var mobState))
{
state.CurrentState = mobState.CurrentState;
}
if (TryComp<MobThresholdsComponent>(scanBody, out var mobThresholds))
{
foreach (var pair in mobThresholds.Thresholds)
{
if (pair.Value == Shared.Mobs.MobState.Dead)
{
state.DeadThreshold = pair.Key;
}
}
}
if (TryComp<StaminaComponent>(scanBody, out var stamina))
{
state.StaminaCritThreshold = stamina.CritThreshold;
state.StaminaDamage = stamina.StaminaDamage;
}
}
}
return state;
}
public void FinishScan(EntityUid uid, BodyScannerConsoleComponent? component = null, ActiveBodyScannerConsoleComponent? active = null)
{
if (!Resolve(uid, ref component, ref active))
return;
_audio.PlayPvs(component.ScanFinishedSound, uid);
RemComp<ActiveBodyScannerConsoleComponent>(uid);
if (component?.GeneticScanner != null && TryComp<MedicalScannerComponent>(component.GeneticScanner, out var scanner))
{
EnsureComp<BodyInScannerBodyScannerConsoleComponent>(uid).MedicalCannerComponent = scanner;
}
UpdateUserInterface(uid, component);
}
public void OnMapInit(EntityUid uid, BodyScannerConsoleComponent component, MapInitEvent args)
{
if (!_uiSystem.HasUi(uid, BodyScannerConsoleUIKey.Key))
return;
UpdateUserInterface(uid, component);
}
private void OnNewLink(EntityUid uid, BodyScannerConsoleComponent component, NewLinkEvent args)
{
if (TryComp<MedicalScannerComponent>(args.Sink, out var scanner) && args.SinkPort == BodyScannerConsoleComponent.ScannerPort)
{
component.GeneticScanner = args.Sink;
scanner.ConnectedConsole = uid;
}
}
private void OnPortDisconnected(EntityUid uid, BodyScannerConsoleComponent component, PortDisconnectedEvent args)
{
if (args.Port != BodyScannerConsoleComponent.ScannerPort)
return;
if (TryComp<MedicalScannerComponent>(component.GeneticScanner, out var scanner))
scanner.ConnectedConsole = null;
component.GeneticScanner = null;
FinishScan(uid, component);
}
private void OnStartScanning(EntityUid uid, BodyScannerConsoleComponent component, BodyScannerStartScanningMessage msg)
{
if (component.GeneticScanner == null)
return;
if (!TryComp<MedicalScannerComponent>(component.GeneticScanner, out var scanner))
return;
if (scanner.BodyContainer.ContainedEntity == null)
return;
var activeComp = EnsureComp<ActiveBodyScannerConsoleComponent>(uid);
activeComp.StartTime = _timing.CurTime;
}
private void OnStartPrinting(EntityUid uid, BodyScannerConsoleComponent component, BodyScannerStartPrintingMessage args)
{
var state = component.LastScannedState;
if (state == null)
return;
state.CanPrint = false;
_uiSystem.SetUiState(uid, BodyScannerConsoleUIKey.Key, state);
var report = Spawn(component.ReportEntityId, Transform(uid).Coordinates);
_metaSystem.SetEntityName(report,
Loc.GetString("body-scanner-console-report-title", ("name", state.EntityName)));
StringBuilder text = new();
text.AppendLine(state.EntityName);
text.AppendLine();
text.AppendLine(Loc.GetString("body-scanner-console-report-temperature",
("amount", $"{state.CurrentTemperature - 273f:F1}")));
text.AppendLine(Loc.GetString("body-scanner-console-report-blood-level",
("amount", $"{state.BloodSolution.FillFraction * 100:F1}")));
text.AppendLine(Loc.GetString("body-scanner-console-report-total-damage",
("amount", state.TotalDamage.ToString())));
text.AppendLine();
HashSet<string> shownTypes = new();
var protos = IoCManager.Resolve<IPrototypeManager>();
IReadOnlyDictionary<string, FixedPoint2> damagePerGroup = state.DamagePerGroup;
IReadOnlyDictionary<string, FixedPoint2> damagePerType = state.DamageDict;
foreach (var (damageGroupId, damageAmount) in damagePerGroup)
{
text.AppendLine(Loc.GetString("health-analyzer-window-damage-group-" + damageGroupId,
("amount", damageAmount)));
var group = protos.Index<DamageGroupPrototype>(damageGroupId);
foreach (var type in group.DamageTypes)
{
if (damagePerType.TryGetValue(type, out var typeAmount))
{
// If damage types are allowed to belong to more than one damage group, they may appear twice here. Mark them as duplicate.
if (!shownTypes.Contains(type))
{
shownTypes.Add(type);
text.Append(" - ");
text.AppendLine(Loc.GetString("health-analyzer-window-damage-type-" + type,
("amount", typeAmount)));
}
}
}
text.AppendLine();
}
text.AppendLine(Loc.GetString("body-scanner-console-window-temperature-group-text"));
text.AppendLine(Loc.GetString("body-scanner-console-window-temperature-current-temperature-text",
("amount", $"{state.CurrentTemperature - 273:f1}")));
text.AppendLine(Loc.GetString(
"body-scanner-console-window-temperature-heat-damage-threshold-temperature-text",
("amount", $"{state.HeatDamageThreshold - 273:f1}")));
text.AppendLine(Loc.GetString(
"body-scanner-console-window-temperature-cold-damage-threshold-temperature-text",
("amount", $"{state.ColdDamageThreshold - 273:f1}")));
text.AppendLine();
text.AppendLine(Loc.GetString("body-scanner-console-window-saturation-group-text"));
text.AppendLine(Loc.GetString("body-scanner-console-window-saturation-current-saturation-text",
("amount", $"{state.Saturation:f1}")));
text.AppendLine(Loc.GetString("body-scanner-console-window-saturation-maximum-saturation-text",
("amount", $"{state.MinSaturation:f1}")));
text.AppendLine(Loc.GetString("body-scanner-console-window-saturation-minimum-saturation-text",
("amount", $"{state.MaxSaturation:f1}")));
text.AppendLine();
text.AppendLine(Loc.GetString("body-scanner-console-window-thirst-group-text"));
text.AppendLine(Loc.GetString("body-scanner-console-window-thirst-current-thirst-text",
("amount", $"{state.CurrentThirst:f1}")));
text.AppendLine(Loc.GetString("body-scanner-console-window-thirst-current-thirst-status-text",
("status",
Loc.GetString("body-scanner-console-window-thirst-current-thirst-status-" +
state.CurrentThirstThreshold))));
text.AppendLine();
text.AppendLine(Loc.GetString("body-scanner-console-window-hunger-group-text"));
text.AppendLine(Loc.GetString("body-scanner-console-window-hunger-current-hunger-text",
("amount", $"{state.CurrentHunger:f1}")));
text.AppendLine(Loc.GetString("body-scanner-console-window-hunger-current-hunger-status-text",
("status",
Loc.GetString("body-scanner-console-window-hunger-current-hunger-status-" +
state.CurrentHungerThreshold))));
text.AppendLine();
text.AppendLine(Loc.GetString("body-scanner-console-window-blood-solutions-group-text"));
text.AppendLine(Loc.GetString("body-scanner-console-window-blood-solutions-volume-group-text",
("amount", $"{state.BloodSolution.Volume.Float():f1}"),
("maxAmount", $"{state.BloodSolution.MaxVolume.Float():f1}"),
("temperature", $"{state.BloodSolution.Temperature - 271:f1}")));
state.BloodSolution.Contents.ForEach(x =>
{
text.Append(" - ");
text.AppendLine($"{x.Reagent.Prototype}: {x.Quantity}");
});
text.AppendLine();
text.AppendLine(Loc.GetString("body-scanner-console-window-chemical-solutions-group-text"));
text.AppendLine(Loc.GetString("body-scanner-console-window-chemical-solutions-volume-group-text",
("amount", $"{state.ChemicalSolution.Volume.Float():f1}"),
("maxAmount", $"{state.ChemicalSolution.MaxVolume.Float():f1}"),
("temperature", $"{state.ChemicalSolution.Temperature - 271:f1}")));
state.ChemicalSolution.Contents.ForEach(x =>
{
text.Append(" - ");
text.AppendLine($"{x.Reagent.Prototype}: {x.Quantity}");
});
text.AppendLine();
text.AppendLine(Loc.GetString("body-scanner-console-window-dna-text",
("value", state.DNA)));
text.AppendLine(Loc.GetString("body-scanner-console-window-fingerprint-text",
("value", $"{state.Fingerprint}")));
text.AppendLine(Loc.GetString("body-scanner-console-window-mind-text",
("value", $"{state.HasMind}")));
_audio.PlayPvs(component.PrintSound, uid);
_popup.PopupEntity(Loc.GetString("body-scanner-console-print-popup"), uid);
_paper.SetContent(report, text.ToString());
}
private void OnPowerChanged(EntityUid uid, ActiveBodyScannerConsoleComponent component, ref PowerChangedEvent args)
{
if (args.Powered)
return;
RemComp<ActiveBodyScannerConsoleComponent>(uid);
}
}
}