Files
OldThink/Content.Server/_White/Reputation/Commands/SetReputationCommand.cs

45 lines
1.3 KiB
C#

using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server._White.Reputation.Commands;
[AdminCommand(AdminFlags.Host)]
public sealed class SetReputationCommand : IConsoleCommand
{
public string Command => "setreput";
public string Description => "Sets the reputation to the certain value.";
public string Help => "Usage: setrep {ckey} {value}";
public void Execute(IConsoleShell shell, string argStr, string[] args)
{
var playerManager = IoCManager.Resolve<IPlayerManager>();
var repManager = IoCManager.Resolve<ReputationManager>();
if (args.Length < 2)
{
shell.WriteLine($"Not enough arguments.\n{Help}");
return;
}
if (!playerManager.TryGetPlayerDataByUsername(args[0], out var playerData))
{
shell.WriteLine($"Couldn't find player: {args[0]}.");
return;
}
if (!float.TryParse(args[1], out var value))
{
shell.WriteLine($"Invalid value: {args[1]}.");
return;
}
var uid = playerData.UserId;
var admin = playerData.UserName;
repManager.SetPlayerReputation(uid, value, admin);
shell.WriteLine($"Set reputation of {args[0]} to {args[1]}.");
}
}