Files
OldThink/Content.Client/_White/Animations/FlipOnHitSystem.cs
Aviu00 ad65bd1e58 Фиксы (#332)
* - fix: Fix desword flipping on server.

* - fix: Fix invalid cult target.

* - fix: Fix narsie summon.

* - tweak: Weaker heavy attack.

* - tweak: Less toy desword stamina damage.

* - fix: FrameUpdate.

* - tweak: Less blunt bleed.
2024-06-06 13:22:49 +03:00

79 lines
3.0 KiB
C#

using Content.Shared._White.Animations;
using Robust.Client.Animations;
using Robust.Client.GameObjects;
using Robust.Shared.Animations;
using Robust.Shared.Timing;
namespace Content.Client._White.Animations;
public sealed class FlipOnHitSystem : SharedFlipOnHitSystem
{
[Dependency] private readonly AnimationPlayerSystem _animationSystem = default!;
[Dependency] private readonly IGameTiming _timing = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<FlippingComponent, AnimationCompletedEvent>(OnAnimationComplete);
SubscribeAllEvent<FlipOnHitEvent>(ev => PlayAnimation(GetEntity(ev.User)));
}
private void OnAnimationComplete(Entity<FlippingComponent> ent, ref AnimationCompletedEvent args)
{
if (args.Key != EmoteAnimationSystem.AnimationKey)
return;
PlayAnimation(ent);
}
protected override void PlayAnimation(EntityUid user)
{
if (!_timing.IsFirstTimePredicted)
return;
if (_animationSystem.HasRunningAnimation(user, EmoteAnimationSystem.AnimationKey))
{
EnsureComp<FlippingComponent>(user);
return;
}
RemComp<FlippingComponent>(user);
var baseAngle = Angle.Zero;
if (EntityManager.TryGetComponent(user, out SpriteComponent? sprite))
baseAngle = sprite.Rotation;
var degrees = baseAngle.Degrees;
var animation = new Animation
{
Length = TimeSpan.FromMilliseconds(1600),
AnimationTracks =
{
new AnimationTrackComponentProperty
{
ComponentType = typeof(SpriteComponent),
Property = nameof(SpriteComponent.Rotation),
InterpolationMode = AnimationInterpolationMode.Linear,
KeyFrames =
{
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees - 10), 0f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 180), 0.2f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 360), 0.2f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 540), 0.2f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 720), 0.2f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 900), 0.2f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 1080), 0.2f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 1260), 0.2f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees + 1440), 0.2f),
new AnimationTrackProperty.KeyFrame(Angle.FromDegrees(degrees), 0f)
}
}
}
};
_animationSystem.Play(user, animation, EmoteAnimationSystem.AnimationKey);
}
}