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OldThink/Content.Server/GameTicking/Rules
History
Leon Friedrich c7ad6b709e Audio System Rejig (#9635)
2022-07-29 12:13:12 +10:00
..
Configurations
Audio System Rejig (#9635)
2022-07-29 12:13:12 +10:00
DeathMatchRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
GameRulePrototype.cs
Implement game rule configs. Game rules are now proper prototypes instead of just an alias for a system. (#8539)
2022-06-12 13:27:05 +10:00
GameRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
InactivityTimeRestartRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
MaxTimeRestartRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
NukeopsRuleSystem.cs
Remove CanBeAntag for nukeops (#9947)
2022-07-21 16:00:24 -05:00
PiratesRuleSystem.cs
Antag menu (#9900)
2022-07-20 04:46:23 -05:00
SandboxRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
SecretRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
SuspicionRuleSystem.cs
Audio System Rejig (#9635)
2022-07-29 12:13:12 +10:00
TraitorDeathMatchRuleSystem.cs
Event refactor (#9589)
2022-07-10 20:48:41 -05:00
TraitorRuleSystem.cs
Audio System Rejig (#9635)
2022-07-29 12:13:12 +10:00
ZombieRuleSystem.cs
Fix zombie percent in the round end summary (#9682)
2022-07-14 05:11:44 -07:00
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