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ae541bbdabe0d43e8ec3402affb63d63f31e8ee1
OldThink/Content.Server/GameObjects/Components/Mobs
History
Tyler Young de274de9e3 use CannyFastMath in various places even where it might not be any different
also update a bunch of packages

clean up redundant YamlDotNet references
2020-06-14 09:36:53 -04:00
..
DamageThresholdTemplates
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
CameraRecoilComponent.cs
…
CombatModeComponent.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
DamageStates.cs
Drop items on entering dead or crit states (#1082)
2020-06-07 16:48:53 +02:00
FootstepSoundComponent.cs
Rider static analysis (#433)
2019-11-13 23:37:46 +01:00
HeatResistanceComponent.cs
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
HumanoidAppearanceComponent.cs
added Character Setup (#511)
2020-01-18 01:54:13 +01:00
MindComponent.cs
IExamine can now limit certain details behind a 'details' range check. (#1039)
2020-05-31 20:29:06 +02:00
ServerOverlayEffectsComponent.cs
Refactor SpeciesUI into overlay and status effects (#381)
2019-10-30 16:37:22 +01:00
ServerStatusEffectsComponent.cs
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
SpeciesComponent.cs
Cooldown for status effects (#1109)
2020-06-12 16:22:36 +02:00
StunnableComponent.cs
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
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