* +light shader * fixed * toggling logic * nice * add option to settings --------- Co-authored-by: CaYpeN1 <artem7771art@gmail.com>
26 lines
741 B
C#
26 lines
741 B
C#
using Robust.Client.Graphics;
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using Robust.Shared.Prototypes;
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namespace Content.Client._White.Lighting.Shaders;
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public sealed class LightingOverlaySystem : EntitySystem
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{
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[Dependency] private readonly IOverlayManager _overlayManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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private LightingOverlay _lightingOverlay = default!;
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public override void Initialize()
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{
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base.Initialize();
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_lightingOverlay = new LightingOverlay(EntityManager, _prototypeManager);
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_overlayManager.AddOverlay(_lightingOverlay);
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}
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public override void Shutdown()
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{
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base.Shutdown();
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_overlayManager.RemoveOverlay(_lightingOverlay);
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}
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}
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