Files
OldThink/Content.Client/_White/WeaponsModules/WeaponModulesVisuals.cs
CaYpeN1 afc0d5f713 fix
2024-03-25 21:18:12 +05:00

38 lines
1.4 KiB
C#

using Content.Client.Weapons.Ranged.Components;
using Content.Shared._White.WeaponModules;
using Content.Shared.Rounding;
using Content.Shared.Weapons.Ranged.Systems;
using Robust.Client.GameObjects;
namespace Content.Client._White.WeaponsModules;
public sealed partial class WeaponModulesVisuals : VisualizerSystem<WeaponModulesComponent>
{
[Dependency] private readonly PointLightSystem _lightSystem = default!;
protected override void OnAppearanceChange(EntityUid uid, WeaponModulesComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if(args.Sprite == null)
return;
args.Sprite.LayerSetVisible(ModuleVisualState.Module, false);
if (AppearanceSystem.TryGetData<string>(uid, ModuleVisualState.Module, out var module, args.Component) && module.Length != 0 && module != "none")
{
args.Sprite.LayerSetState(ModuleVisualState.Module, module);
args.Sprite.LayerSetVisible(ModuleVisualState.Module, true);
}
if (AppearanceSystem.TryGetData(uid, Modules.Light, out var data, args.Component))
{
if (TryComp<PointLightComponent>(uid, out var pointLightComponent))
{
if(!pointLightComponent.Enabled)
return;
_lightSystem.SetMask("/Textures/White/Effects/LightMasks/lightModule.png", pointLightComponent!);
}
}
}
}