Files
OldThink/Content.Client/Humanoid/HumanoidMarkingModifierBoundUserInterface.cs
Remuchi 3515e87f74 [Feat] Тонкие спрайты снова в строю (#102)
* Revert "Hair Overhaul (#19298)"

This reverts commit 9491f322de.

# Conflicts:
#	Resources/Textures/Mobs/Customization/human_hair.rsi/a.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/afro.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/afro2.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/bigafro.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/cornrows2.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/emofringe.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/keanu.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/long.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/long2.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/long3.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json
#	Resources/Textures/Mobs/Customization/human_hair.rsi/modern.png
#	Resources/Textures/Mobs/Customization/human_hair.rsi/quiff.png

* add: возврат системы тонкоспрайтов

* fix: небольшие фиксы после реверта причесок

* add: старые текстуры для slim бодитайпа

* fix: фикс причесок после апстрима
2024-02-24 10:06:32 +00:00

63 lines
1.8 KiB
C#

using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
namespace Content.Client.Humanoid;
// Marking BUI.
// Do not use this in any non-privileged instance. This just replaces an entire marking set
// with the set sent over.
public sealed class HumanoidMarkingModifierBoundUserInterface : BoundUserInterface
{
[ViewVariables]
private HumanoidMarkingModifierWindow? _window;
public HumanoidMarkingModifierBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
{
}
protected override void Open()
{
base.Open();
_window = new();
_window.OnClose += Close;
_window.OnMarkingAdded += SendMarkingSet;
_window.OnMarkingRemoved += SendMarkingSet;
_window.OnMarkingColorChange += SendMarkingSetNoResend;
_window.OnMarkingRankChange += SendMarkingSet;
_window.OnLayerInfoModified += SendBaseLayer;
_window.OpenCenteredLeft();
}
protected override void UpdateState(BoundUserInterfaceState state)
{
base.UpdateState(state);
if (_window == null || state is not HumanoidMarkingModifierState cast)
{
return;
}
_window.SetState(cast.MarkingSet, cast.Species, cast.Sex, cast.BodyType, cast.SkinColor, cast.CustomBaseLayers);
}
private void SendMarkingSet(MarkingSet set)
{
SendMessage(new HumanoidMarkingModifierMarkingSetMessage(set, true));
}
private void SendMarkingSetNoResend(MarkingSet set)
{
SendMessage(new HumanoidMarkingModifierMarkingSetMessage(set, false));
}
private void SendBaseLayer(HumanoidVisualLayers layer, CustomBaseLayerInfo? info)
{
SendMessage(new HumanoidMarkingModifierBaseLayersSetMessage(layer, info, true));
}
}