* tomato juice no longer slippery * flashbang rework * add starting gear support for flashbang rework * flash size and charges tweak * night and thermal vision tweaks * night vision is turned off by default * some size tweaks * cleanup * sunglasses and hardsuits tweak
65 lines
2.1 KiB
C#
65 lines
2.1 KiB
C#
using Content.Shared._White.Overlays;
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using Content.Shared.Actions;
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using Robust.Shared.Audio.Systems;
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using Robust.Shared.Timing;
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namespace Content.Shared._Miracle.Systems;
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public abstract class SharedNightVisionSystem : EntitySystem
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{
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedActionsSystem _actions = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<NightVisionComponent, ToggleNightVisionEvent>(OnToggle);
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SubscribeLocalEvent<NightVisionComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<NightVisionComponent, ComponentRemove>(OnRemove);
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}
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private void OnRemove(EntityUid uid, NightVisionComponent component, ComponentRemove args)
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{
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_actions.RemoveAction(uid, component.ToggleActionEntity);
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if (HasComp<TemporaryNightVisionComponent>(uid))
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return;
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UpdateNightVision(uid, false);
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}
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private void OnInit(EntityUid uid, NightVisionComponent component, ComponentInit args)
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{
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_actions.AddAction(uid, ref component.ToggleActionEntity, component.ToggleAction);
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if (!component.IsActive && HasComp<TemporaryNightVisionComponent>(uid))
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return;
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UpdateNightVision(uid, component.IsActive);
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}
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protected virtual void UpdateNightVision(EntityUid uid, bool active) { }
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private void OnToggle(EntityUid uid, NightVisionComponent component, ToggleNightVisionEvent args)
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{
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if (!_timing.IsFirstTimePredicted)
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return;
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component.IsActive = !component.IsActive;
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if (component.IsActive && component.ActivateSound != null)
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_audio.PlayPredicted(component.ActivateSound, uid, uid);
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else if (component.DeactivateSound != null)
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_audio.PlayPredicted(component.DeactivateSound, uid, uid);
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args.Handled = true;
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if (!component.IsActive && HasComp<TemporaryNightVisionComponent>(uid))
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return;
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UpdateNightVision(uid, component.IsActive);
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}
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}
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