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b4adfbc15ad40abfbbe21e9e1c638fdb837a9ce3
OldThink/Content.Server/GameObjects/Components/Mobs
History
DrSmugleaf e7d756811e Replace CanBeNull annotations with nullable reference types (#1270)
Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com>
2020-07-08 01:41:20 +02:00
..
DamageThresholdTemplates
Re-organizing the Resources folder. Part 1. (#1234)
2020-07-07 19:19:00 +02:00
BuckleComponent.cs
Replace CanBeNull annotations with nullable reference types (#1270)
2020-07-08 01:41:20 +02:00
CameraRecoilComponent.cs
…
CombatModeComponent.cs
RaisePredictiveEvent works.
2020-03-25 17:53:50 +01:00
DamageStates.cs
Click Drag Functionality + Refactor Interaction Interfaces (#1125)
2020-07-06 23:27:03 +02:00
FootstepSoundComponent.cs
…
HeatResistanceComponent.cs
use CannyFastMath in various places even where it might not be any different
2020-06-14 09:36:53 -04:00
HumanoidAppearanceComponent.cs
added Character Setup (#511)
2020-01-18 01:54:13 +01:00
MindComponent.cs
Click Drag Functionality + Refactor Interaction Interfaces (#1125)
2020-07-06 23:27:03 +02:00
ServerOverlayEffectsComponent.cs
OverlayManager refactor and Flash (#1218)
2020-07-06 23:37:39 +02:00
ServerStatusEffectsComponent.cs
Add Buckling (#1155)
2020-06-25 15:52:24 +02:00
SpeciesComponent.cs
OverlayManager refactor and Flash (#1218)
2020-07-06 23:37:39 +02:00
StunnableComponent.cs
Re-organizing the Resources folder. Part 1. (#1234)
2020-07-07 19:19:00 +02:00
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