22 lines
674 B
C#
22 lines
674 B
C#
using Content.Server.Chemistry.Components;
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using Content.Server.Fluids.Components;
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using JetBrains.Annotations;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization.Manager.Attributes;
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namespace Content.Server.Destructible.Thresholds.Behaviors
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{
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[UsedImplicitly]
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[DataDefinition]
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public class SpillBehavior : IThresholdBehavior
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{
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public void Execute(IEntity owner, DestructibleSystem system)
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{
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if (!owner.TryGetComponent(out SolutionContainerComponent? solutionContainer))
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return;
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solutionContainer.Solution.SpillAt(owner.Transform.Coordinates, "PuddleSmear", false);
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}
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}
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}
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