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OldThink/Content.Client/GameObjects/Components/Weapons
History
Acruid cdc6ec3bfc Ranged weapon firing does not depend on DefaultGrid anymore.
2020-08-11 16:44:15 -07:00
..
Melee
Make attack animation follow the character (#1071)
2020-06-05 13:00:32 +02:00
Ranged
Ranged weapon firing does not depend on DefaultGrid anymore.
2020-08-11 16:44:15 -07:00
FlashableComponent.cs
Made all overlays compatible with the new Overlay changes in engine.
2020-07-31 14:01:34 -07:00
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