Files
OldThink/Content.Client/RCD/RCDMenu.xaml.cs
ThereDrD0 d627758826 Баффы (#510)
* Moodsystem cleanups

* remove overhydrated and overfed mood debuffs

* admins now join game deadmined + new player timers

* faster arrivals

* recharging rcd with metal, glass, plastic or cable coils

* better timings and costs + building apc and camera

* preparing for rpd

* RPD + make RCD more generic

* add rpd to atmos lockers, rcd to engivend

* rcd and rpd to technologies

* dont deadmin me in debug

* rcd ammo buff

* add ChargeCountModifier logic for non stackable items

* increase time to become experienced player

* Dynamic Radial Menus (#29678)

* fix

* Clean Some Code

* Some Commentaries

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

* Update Content.Client/UserInterface/Controls/RadialContainer.cs

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Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* more dynamically parameters

---------

Co-authored-by: Rinary <72972221+Rinary1@users.noreply.github.com>
Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
2024-07-29 06:04:21 +03:00

219 lines
6.9 KiB
C#

using System.Linq;
using Content.Client.UserInterface.Controls;
using Content.Shared.Popups;
using Content.Shared.RCD;
using Content.Shared.RCD.Components;
using Robust.Client.AutoGenerated;
using Robust.Client.GameObjects;
using Robust.Client.Player;
using Robust.Client.UserInterface;
using Robust.Client.UserInterface.Controls;
using Robust.Client.UserInterface.XAML;
using Robust.Shared.Prototypes;
using System.Numerics;
using Robust.Client.Graphics;
using Robust.Shared.Graphics.RSI;
using Robust.Shared.Serialization.Manager.Exceptions;
using Robust.Shared.Utility;
namespace Content.Client.RCD;
[GenerateTypedNameReferences]
public sealed partial class RCDMenu : RadialMenu
{
[Dependency] private readonly EntityManager _entManager = default!;
[Dependency] private readonly IPrototypeManager _protoManager = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
private readonly SpriteSystem _spriteSystem;
private readonly SharedPopupSystem _popup;
public event Action<ProtoId<RCDPrototype>>? SendRCDSystemMessageAction;
private EntityUid _owner;
public RCDMenu(EntityUid owner, RCDMenuBoundUserInterface bui)
{
IoCManager.InjectDependencies(this);
RobustXamlLoader.Load(this);
_spriteSystem = _entManager.System<SpriteSystem>();
_popup = _entManager.System<SharedPopupSystem>();
_owner = owner;
// Find the main radial container
var main = FindControl<RadialContainer>("Main");
// Populate secondary radial containers
if (!_entManager.TryGetComponent<RCDComponent>(owner, out var rcd))
return;
SetupCategories(main, rcd); // WD
foreach (var protoId in rcd.AvailablePrototypes)
{
if (!_protoManager.TryIndex(protoId, out var proto))
continue;
if (proto.Mode == RcdMode.Invalid)
continue;
var parent = Children.First(c => c.Name == proto.Category.Id);
var tooltip = Loc.GetString(proto.Name);
if ((proto.Mode == RcdMode.ConstructTile || proto.Mode == RcdMode.ConstructObject) &&
proto.Prototype != null && _protoManager.TryIndex(proto.Prototype, out var entProto))
{
tooltip = Loc.GetString(entProto.Name);
}
tooltip = char.ToUpper(tooltip[0]) + tooltip.Remove(0, 1);
var button = new RCDMenuButton()
{
StyleClasses = { "RadialMenuButton" },
SetSize = new Vector2(64f, 64f),
ToolTip = tooltip,
ProtoId = protoId,
};
if (proto.Sprite != null)
{
var tex = new TextureRect
{
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
Texture = GetSprite(proto.Sprite),
TextureScale = new Vector2(2f, 2f),
};
button.AddChild(tex);
}
parent.AddChild(button);
// Ensure that the button that transitions the menu to the associated category layer
// is visible in the main radial container (as these all start with Visible = false)
foreach (var child in main.Children)
{
var castChild = child as RadialMenuTextureButton;
if (castChild is not RadialMenuTextureButton)
continue;
if (castChild.TargetLayer == proto.Category)
{
castChild.Visible = true;
break;
}
}
}
// Set up menu actions
foreach (var child in Children)
AddRCDMenuButtonOnClickActions(child);
OnChildAdded += AddRCDMenuButtonOnClickActions;
SendRCDSystemMessageAction += bui.SendRCDSystemMessage;
}
private void SetupCategories(RadialContainer main, RCDComponent rcd)
{
foreach (var categoryId in rcd.CategoryPrototypes)
{
if (!_protoManager.TryIndex(categoryId, out var category))
continue;
var button = new RadialMenuTextureButton
{
StyleClasses = { "RadialMenuButton" },
SetSize = new Vector2(64f, 64f),
ToolTip = Loc.GetString(category.TooltipBase + categoryId), // rcd-component- + WindowsAndGrilles = rcd-component-WindowsAndGrilles
TargetLayer = categoryId,
Visible = false,
};
var texture = new TextureRect
{
VerticalAlignment = VAlignment.Center,
HorizontalAlignment = HAlignment.Center,
TextureScale = new Vector2(2, 2),
Texture = GetSprite(category.SpritePath)
};
button.AddChild(texture);
main.AddChild(button);
var container = new RadialContainer
{
Name = categoryId,
VerticalExpand = true,
HorizontalExpand = true,
Radius = 64
};
AddChild(container);
}
}
private Texture GetSprite(SpriteSpecifier specifier)
{
return _spriteSystem.Frame0(specifier);
}
private void AddRCDMenuButtonOnClickActions(Control control)
{
var radialContainer = control as RadialContainer;
if (radialContainer == null)
return;
foreach (var child in radialContainer.Children)
{
var castChild = child as RCDMenuButton;
if (castChild == null)
continue;
castChild.OnButtonUp += _ =>
{
SendRCDSystemMessageAction?.Invoke(castChild.ProtoId);
if (_playerManager.LocalSession?.AttachedEntity != null &&
_protoManager.TryIndex(castChild.ProtoId, out var proto))
{
var msg = Loc.GetString("rcd-component-change-mode", ("mode", Loc.GetString(proto.Name)));
if (proto.Mode == RcdMode.ConstructTile || proto.Mode == RcdMode.ConstructObject)
{
var name = Loc.GetString(proto.Name);
if (proto.Prototype != null &&
_protoManager.TryIndex(proto.Prototype, out var entProto))
name = entProto.Name;
msg = Loc.GetString("rcd-component-change-build-mode", ("name", name));
}
// Popup message
_popup.PopupClient(msg, _owner, _playerManager.LocalSession.AttachedEntity);
}
Close();
};
}
}
}
public sealed class RCDMenuButton : RadialMenuTextureButton
{
public ProtoId<RCDPrototype> ProtoId { get; set; }
public RCDMenuButton()
{
}
}