# Conflicts: # Content.Client/Administration/Managers/ClientAdminManager.cs # Content.Client/Administration/Systems/BwoinkSystem.cs # Content.Client/Alerts/ClientAlertsSystem.cs # Content.Client/Audio/BackgroundAudioSystem.cs # Content.Client/CardboardBox/CardboardBoxSystem.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs # Content.Client/Decals/Overlays/DecalOverlay.cs # Content.Client/DoAfter/DoAfterOverlay.cs # Content.Client/Doors/AirlockSystem.cs # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Launcher/LauncherConnectingGui.xaml.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/MainMenu/UI/MainMenuControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs # Content.Client/Options/UI/Tabs/MiscTab.xaml # Content.Client/Options/UI/Tabs/MiscTab.xaml.cs # Content.Client/Outline/InteractionOutlineSystem.cs # Content.Client/Overlays/ShowSecurityIconsSystem.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Client/Popups/PopupOverlay.cs # Content.Client/Popups/PopupSystem.cs # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/BanCommand.cs # Content.Server/Administration/Notes/AdminMessageEui.cs # Content.Server/Administration/Notes/AdminNotesSystem.cs # Content.Server/Administration/Notes/IAdminNotesManager.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Administration/UI/PermissionsEui.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs # Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Chemistry/EntitySystems/InjectorSystem.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs # Content.Server/Database/DatabaseRecords.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Database/ServerDbManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/Execution/ExecutionSystem.cs # Content.Server/Explosion/EntitySystems/ExplosionSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/GameTicking/GameTicker.Replays.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs # Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Hands/Systems/HandsSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Info/InfoSystem.cs # Content.Server/Kitchen/EntitySystems/SharpSystem.cs # Content.Server/Magic/MagicSystem.cs # Content.Server/MagicMirror/MagicMirrorSystem.cs # Content.Server/Mapping/MappingSystem.cs # Content.Server/MassMedia/Systems/NewsSystem.cs # Content.Server/Medical/Components/HealthAnalyzerComponent.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs # Content.Server/Medical/CryoPodSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Nutrition/EntitySystems/OpenableSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs # Content.Server/Species/Systems/NymphSystem.cs # Content.Server/StationEvents/Components/GasLeakRuleComponent.cs # Content.Server/StationEvents/EventManagerSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/Strip/StrippableSystem.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared.Database/LogType.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Administration/AdminFlags.cs # Content.Shared/Administration/SharedBwoinkSystem.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Buckle/SharedBuckleSystem.Strap.cs # Content.Shared/Chat/ChatChannel.cs # Content.Shared/Chemistry/Components/InjectorComponent.cs # Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Implants/SharedImplanterSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs # Content.Shared/Nutrition/Components/OpenableComponent.cs # Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs # Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs # Content.Shared/Security/SecurityStatus.cs # Content.Shared/Security/Systems/DeployableBarrierSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/Species/Systems/ReformSystem.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Store/ListingPrototype.cs # Content.Shared/VendingMachines/SharedVendingMachineSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # README.md # Resources/Audio/Ambience/Antag/pirate_start.ogg # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/criminal-records/criminal-records.ftl # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Locale/en-US/medical/components/health-analyzer-component.ftl # Resources/Locale/en-US/reagents/meta/biological.ftl # Resources/Locale/en-US/reagents/meta/fun.ftl # Resources/Locale/en-US/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/seeds/seeds.ftl # Resources/Locale/en-US/wires/wire-names.ftl # Resources/Maps/Shuttles/cargo_fland.yml # Resources/Maps/core.yml # Resources/Maps/europa.yml # Resources/Maps/fland.yml # Resources/Maps/origin.yml # Resources/Maps/saltern.yml # Resources/Maps/train.yml # Resources/Prototypes/Actions/diona.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml # Resources/Prototypes/Catalog/Cargo/cargo_engines.yml # Resources/Prototypes/Catalog/Cargo/cargo_fun.yml # Resources/Prototypes/Catalog/Cargo/cargo_security.yml # Resources/Prototypes/Catalog/Cargo/cargo_service.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Boxes/general.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Crates/engines.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Datasets/Names/first_male.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/slime.yml # Resources/Prototypes/Entities/Mobs/Species/vox.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml # Resources/Prototypes/Entities/Objects/Devices/nuke.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/implanters.yml # Resources/Prototypes/Entities/Objects/Misc/kudzu.yml # Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml # Resources/Prototypes/Entities/Structures/Storage/glass_box.yml # Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml # Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml # Resources/Prototypes/Entities/Structures/Walls/asteroid.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/Windows/window.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Hydroponics/seeds.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Reagents/biological.yml # Resources/Prototypes/Reagents/fun.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml # Resources/Prototypes/Recipes/Construction/weapons.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/Recipes/Reactions/fun.yml # Resources/Prototypes/Research/arsenal.yml # Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml # Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/Prototypes/Species/human.yml # Resources/Prototypes/Species/vox.yml # Resources/Prototypes/Stacks/Materials/materials.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Tiles/plating.yml # Resources/Prototypes/Voice/speech_emote_sounds.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/secret_weights.yml # Resources/Prototypes/tags.yml # Resources/ServerInfo/Guidebook/Jobs.xml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/Textures/Clothing/Belt/emt.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png # Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Interface/emotions.svg.192dpi.png.yml # Resources/Textures/LobbyScreens/dead-in-space.png.yml # Resources/Textures/LobbyScreens/doomed.webp.yml # Resources/Textures/LobbyScreens/pharmacy.png.yml # Resources/Textures/LobbyScreens/pharmacy.webp.yml # Resources/Textures/LobbyScreens/robotics.webp.yml # Resources/Textures/LobbyScreens/supermatter.png.yml # Resources/Textures/LobbyScreens/susstation.png.yml # Resources/Textures/LobbyScreens/warden.png.yml # Resources/Textures/LobbyScreens/warden.webp.yml # Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json # Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png # Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png # Resources/Textures/Objects/Devices/nuke.rsi/meta.json # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png # Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png # Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png # Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png # Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png # Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/shuttleblue.png # Resources/Textures/Tiles/shuttleorange.png # Resources/Textures/Tiles/shuttlepurple.png # Resources/Textures/Tiles/shuttlered.png # Resources/Textures/Tiles/shuttlewhite.png # Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json # Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json # Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json # Resources/clientCommandPerms.yml # Resources/migration.yml
651 lines
26 KiB
C#
651 lines
26 KiB
C#
using Content.Server.Administration.Logs;
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using Content.Server.Ensnaring;
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using Content.Shared.CombatMode;
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using Content.Shared.Cuffs;
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using Content.Shared.Cuffs.Components;
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using Content.Shared.Database;
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using Content.Shared.DoAfter;
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using Content.Shared.Ensnaring.Components;
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using Content.Shared.Hands.Components;
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using Content.Shared.Hands.EntitySystems;
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using Content.Shared.IdentityManagement;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Inventory;
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using Content.Shared.Inventory.VirtualItem;
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using Content.Shared.Popups;
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using Content.Shared.Strip;
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using Content.Shared.Strip.Components;
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using Content.Shared.Verbs;
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using Content.Shared._White.MagGloves;
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using Robust.Server.GameObjects;
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using Robust.Shared.Player;
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using Robust.Shared.Utility;
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using System.Linq;
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namespace Content.Server.Strip
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{
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public sealed class StrippableSystem : SharedStrippableSystem
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{
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[Dependency] private readonly InventorySystem _inventorySystem = default!;
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[Dependency] private readonly EnsnareableSystem _ensnaringSystem = default!;
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[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
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[Dependency] private readonly SharedCuffableSystem _cuffableSystem = default!;
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[Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly SharedHandsSystem _handsSystem = default!;
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[Dependency] private readonly SharedPopupSystem _popupSystem = default!;
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[Dependency] private readonly IAdminLogManager _adminLogger = default!;
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// TODO: ECS popups. Not all of these have ECS equivalents yet.
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<StrippableComponent, GetVerbsEvent<Verb>>(AddStripVerb);
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SubscribeLocalEvent<StrippableComponent, GetVerbsEvent<ExamineVerb>>(AddStripExamineVerb);
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SubscribeLocalEvent<StrippableComponent, ActivateInWorldEvent>(OnActivateInWorld);
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// BUI
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SubscribeLocalEvent<StrippableComponent, StrippingSlotButtonPressed>(OnStripButtonPressed);
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SubscribeLocalEvent<EnsnareableComponent, StrippingEnsnareButtonPressed>(OnStripEnsnareMessage);
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// DoAfters
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SubscribeLocalEvent<HandsComponent, DoAfterAttemptEvent<StrippableDoAfterEvent>>(OnStrippableDoAfterRunning);
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SubscribeLocalEvent<HandsComponent, StrippableDoAfterEvent>(OnStrippableDoAfterFinished);
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}
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private void AddStripVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent<Verb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
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return;
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if (!HasComp<ActorComponent>(args.User))
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return;
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Verb verb = new()
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{
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Text = Loc.GetString("strip-verb-get-data-text"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
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Act = () => StartOpeningStripper(args.User, (uid, component), true),
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};
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args.Verbs.Add(verb);
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}
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private void AddStripExamineVerb(EntityUid uid, StrippableComponent component, GetVerbsEvent<ExamineVerb> args)
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{
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if (args.Hands == null || !args.CanAccess || !args.CanInteract || args.Target == args.User)
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return;
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if (!HasComp<ActorComponent>(args.User))
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return;
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ExamineVerb verb = new()
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{
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Text = Loc.GetString("strip-verb-get-data-text"),
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Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/outfit.svg.192dpi.png")),
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Act = () => StartOpeningStripper(args.User, (uid, component), true),
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Category = VerbCategory.Examine,
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};
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args.Verbs.Add(verb);
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}
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private void OnActivateInWorld(EntityUid uid, StrippableComponent component, ActivateInWorldEvent args)
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{
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if (args.Target == args.User)
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return;
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if (!HasComp<ActorComponent>(args.User))
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return;
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StartOpeningStripper(args.User, (uid, component));
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}
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public override void StartOpeningStripper(EntityUid user, Entity<StrippableComponent> strippable, bool openInCombat = false)
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{
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base.StartOpeningStripper(user, strippable, openInCombat);
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if (TryComp<CombatModeComponent>(user, out var mode) && mode.IsInCombatMode && !openInCombat)
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return;
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if (TryComp<ActorComponent>(user, out var actor))
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{
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if (_userInterfaceSystem.SessionHasOpenUi(strippable, StrippingUiKey.Key, actor.PlayerSession))
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return;
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_userInterfaceSystem.TryOpen(strippable, StrippingUiKey.Key, actor.PlayerSession);
|
|
}
|
|
}
|
|
|
|
private void OnStripButtonPressed(Entity<StrippableComponent> strippable, ref StrippingSlotButtonPressed args)
|
|
{
|
|
if (args.Session.AttachedEntity is not { Valid: true } user ||
|
|
!TryComp<HandsComponent>(user, out var userHands))
|
|
{
|
|
return;
|
|
}
|
|
|
|
// WD EDIT
|
|
if ((args.Slot == "gloves" || args.IsHand) && TryComp(strippable, out PreventStrippingFromHandsAndGlovesComponent? _))
|
|
{
|
|
var message = Loc.GetString("maggloves-cant-strip");
|
|
_popupSystem.PopupEntity(message, user, user);
|
|
return;
|
|
}
|
|
// WD EDIT END
|
|
|
|
if (args.IsHand)
|
|
{
|
|
StripHand((user, userHands), (strippable.Owner, null), args.Slot, strippable);
|
|
return;
|
|
}
|
|
|
|
if (!TryComp<InventoryComponent>(strippable, out var inventory))
|
|
return;
|
|
|
|
var hasEnt = _inventorySystem.TryGetSlotEntity(strippable, args.Slot, out var held, inventory);
|
|
|
|
if (userHands.ActiveHandEntity != null && !hasEnt)
|
|
StartStripInsertInventory((user, userHands), strippable.Owner, userHands.ActiveHandEntity.Value, args.Slot);
|
|
else if (userHands.ActiveHandEntity == null && hasEnt)
|
|
StartStripRemoveInventory(user, strippable.Owner, held!.Value, args.Slot);
|
|
}
|
|
|
|
private void StripHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
string handId,
|
|
StrippableComponent? targetStrippable)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp) ||
|
|
!Resolve(target, ref targetStrippable))
|
|
return;
|
|
|
|
if (!_handsSystem.TryGetHand(target.Owner, handId, out var handSlot))
|
|
return;
|
|
|
|
// Is the target a handcuff?
|
|
if (TryComp<VirtualItemComponent>(handSlot.HeldEntity, out var virtualItem) &&
|
|
TryComp<CuffableComponent>(target.Owner, out var cuffable) &&
|
|
_cuffableSystem.GetAllCuffs(cuffable).Contains(virtualItem.BlockingEntity))
|
|
{
|
|
_cuffableSystem.TryUncuff(target.Owner, user, virtualItem.BlockingEntity, cuffable);
|
|
return;
|
|
}
|
|
|
|
if (user.Comp.ActiveHandEntity != null && handSlot.HeldEntity == null)
|
|
StartStripInsertHand(user, target, user.Comp.ActiveHandEntity.Value, handId, targetStrippable);
|
|
else if (user.Comp.ActiveHandEntity == null && handSlot.HeldEntity != null)
|
|
StartStripRemoveHand(user, target, handSlot.HeldEntity.Value, handId, targetStrippable);
|
|
}
|
|
|
|
private void OnStripEnsnareMessage(EntityUid uid, EnsnareableComponent component, StrippingEnsnareButtonPressed args)
|
|
{
|
|
if (args.Session.AttachedEntity is not { Valid: true } user)
|
|
return;
|
|
|
|
foreach (var entity in component.Container.ContainedEntities)
|
|
{
|
|
if (!TryComp<EnsnaringComponent>(entity, out var ensnaring))
|
|
continue;
|
|
|
|
_ensnaringSystem.TryFree(uid, user, entity, ensnaring);
|
|
return;
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item is in a user's active hand and whether it can be inserted into the inventory slot.
|
|
/// </summary>
|
|
private bool CanStripInsertInventory(
|
|
Entity<HandsComponent?> user,
|
|
EntityUid target,
|
|
EntityUid held,
|
|
string slot)
|
|
{
|
|
if (!Resolve(user, ref user.Comp))
|
|
return false;
|
|
|
|
if (user.Comp.ActiveHand == null)
|
|
return false;
|
|
|
|
if (user.Comp.ActiveHandEntity == null)
|
|
return false;
|
|
|
|
if (user.Comp.ActiveHandEntity != held)
|
|
return false;
|
|
|
|
if (!_handsSystem.CanDropHeld(user, user.Comp.ActiveHand))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop"), user);
|
|
return false;
|
|
}
|
|
|
|
if (_inventorySystem.TryGetSlotEntity(target, slot, out _))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-occupied", ("owner", target)), user);
|
|
return false;
|
|
}
|
|
|
|
if (!_inventorySystem.CanEquip(user, target, held, slot, out _))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-equip-message", ("owner", target)), user);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to insert the item in the user's active hand into the inventory slot.
|
|
/// </summary>
|
|
private void StartStripInsertInventory(
|
|
Entity<HandsComponent?> user,
|
|
EntityUid target,
|
|
EntityUid held,
|
|
string slot)
|
|
{
|
|
if (!Resolve(user, ref user.Comp))
|
|
return;
|
|
|
|
if (!CanStripInsertInventory(user, target, held, slot))
|
|
return;
|
|
|
|
if (!_inventorySystem.TryGetSlot(target, slot, out var slotDef))
|
|
{
|
|
Log.Error($"{ToPrettyString(user)} attempted to place an item in a non-existent inventory slot ({slot}) on {ToPrettyString(target)}");
|
|
return;
|
|
}
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, slotDef.StripTime);
|
|
|
|
if (!stealth)
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-insert", ("user", Identity.Entity(user, EntityManager)), ("item", user.Comp.ActiveHandEntity!.Value)), target, target, PopupType.Large);
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}place the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s {slot} slot");
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(true, true, slot), user, target, held)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Inserts the item in the user's active hand into the inventory slot.
|
|
/// </summary>
|
|
private void StripInsertInventory(
|
|
Entity<HandsComponent?> user,
|
|
EntityUid target,
|
|
EntityUid held,
|
|
string slot)
|
|
{
|
|
if (!Resolve(user, ref user.Comp))
|
|
return;
|
|
|
|
if (!CanStripInsertInventory(user, target, held, slot))
|
|
return;
|
|
|
|
if (!_handsSystem.TryDrop(user, handsComp: user.Comp))
|
|
return;
|
|
|
|
_inventorySystem.TryEquip(user, target, held, slot);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has placed the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s {slot} slot");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item can be removed from the target's inventory.
|
|
/// </summary>
|
|
private bool CanStripRemoveInventory(
|
|
EntityUid user,
|
|
EntityUid target,
|
|
EntityUid item,
|
|
string slot)
|
|
{
|
|
if (!_inventorySystem.TryGetSlotEntity(target, slot, out var slotItem))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-free-message", ("owner", target)), user);
|
|
return false;
|
|
}
|
|
|
|
if (slotItem != item)
|
|
return false;
|
|
|
|
if (!_inventorySystem.CanUnequip(user, target, slot, out var reason))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString(reason), user);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to remove the item from the target's inventory and insert it in the user's active hand.
|
|
/// </summary>
|
|
private void StartStripRemoveInventory(
|
|
EntityUid user,
|
|
EntityUid target,
|
|
EntityUid item,
|
|
string slot)
|
|
{
|
|
if (!CanStripRemoveInventory(user, target, item, slot))
|
|
return;
|
|
|
|
if (!_inventorySystem.TryGetSlot(target, slot, out var slotDef))
|
|
{
|
|
Log.Error($"{ToPrettyString(user)} attempted to take an item from a non-existent inventory slot ({slot}) on {ToPrettyString(target)}");
|
|
return;
|
|
}
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, slotDef.StripTime);
|
|
|
|
if (!stealth)
|
|
{
|
|
if (slotDef.StripHidden)
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner-hidden", ("slot", slot)), target, target, PopupType.Large);
|
|
else
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner", ("user", Identity.Entity(user, EntityManager)), ("item", item)), target, target, PopupType.Large);
|
|
}
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}strip the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s {slot} slot");
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(false, true, slot), user, target, item)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
BreakOnHandChange = false, // Allow simultaneously removing multiple items.
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes the item from the target's inventory and inserts it in the user's active hand.
|
|
/// </summary>
|
|
private void StripRemoveInventory(
|
|
EntityUid user,
|
|
EntityUid target,
|
|
EntityUid item,
|
|
string slot,
|
|
bool stealth)
|
|
{
|
|
if (!CanStripRemoveInventory(user, target, item, slot))
|
|
return;
|
|
|
|
if (!_inventorySystem.TryUnequip(user, target, slot))
|
|
return;
|
|
|
|
RaiseLocalEvent(item, new DroppedEvent(user), true); // Gas tank internals etc.
|
|
|
|
_handsSystem.PickupOrDrop(user, item, animateUser: stealth, animate: stealth);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has stripped the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s {slot} slot");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item in the user's active hand can be inserted into one of the target's hands.
|
|
/// </summary>
|
|
private bool CanStripInsertHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid held,
|
|
string handName)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp))
|
|
return false;
|
|
|
|
if (user.Comp.ActiveHand == null)
|
|
return false;
|
|
|
|
if (user.Comp.ActiveHandEntity == null)
|
|
return false;
|
|
|
|
if (user.Comp.ActiveHandEntity != held)
|
|
return false;
|
|
|
|
if (!_handsSystem.CanDropHeld(user, user.Comp.ActiveHand))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop"), user);
|
|
return false;
|
|
}
|
|
|
|
if (!_handsSystem.TryGetHand(target, handName, out var handSlot, target.Comp) ||
|
|
!_handsSystem.CanPickupToHand(target, user.Comp.ActiveHandEntity.Value, handSlot, checkActionBlocker: false, target.Comp))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-put-message", ("owner", target)), user);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to insert the item in the user's active hand into one of the target's hands.
|
|
/// </summary>
|
|
private void StartStripInsertHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid held,
|
|
string handName,
|
|
StrippableComponent? targetStrippable = null)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp) ||
|
|
!Resolve(target, ref targetStrippable))
|
|
return;
|
|
|
|
if (!CanStripInsertHand(user, target, held, handName))
|
|
return;
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, targetStrippable.HandStripDelay);
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}place the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s hands");
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(true, false, handName), user, target, held)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Places the item in the user's active hand into one of the target's hands.
|
|
/// </summary>
|
|
private void StripInsertHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid held,
|
|
string handName,
|
|
bool stealth)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp))
|
|
return;
|
|
|
|
if (!CanStripInsertHand(user, target, held, handName))
|
|
return;
|
|
|
|
_handsSystem.TryDrop(user, checkActionBlocker: false, handsComp: user.Comp);
|
|
_handsSystem.TryPickup(target, held, handName, checkActionBlocker: false, animateUser: stealth, animate: stealth, handsComp: target.Comp);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has placed the item {ToPrettyString(held):item} in {ToPrettyString(target):target}'s hands");
|
|
|
|
// Hand update will trigger strippable update.
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks whether the item is in the target's hand and whether it can be dropped.
|
|
/// </summary>
|
|
private bool CanStripRemoveHand(
|
|
EntityUid user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid item,
|
|
string handName)
|
|
{
|
|
if (!Resolve(target, ref target.Comp))
|
|
return false;
|
|
|
|
if (!_handsSystem.TryGetHand(target, handName, out var handSlot, target.Comp))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-item-slot-free-message", ("owner", target)), user);
|
|
return false;
|
|
}
|
|
|
|
if (HasComp<VirtualItemComponent>(handSlot.HeldEntity))
|
|
return false;
|
|
|
|
if (handSlot.HeldEntity == null)
|
|
return false;
|
|
|
|
if (handSlot.HeldEntity != item)
|
|
return false;
|
|
|
|
if (!_handsSystem.CanDropHeld(target, handSlot, false))
|
|
{
|
|
_popupSystem.PopupCursor(Loc.GetString("strippable-component-cannot-drop-message", ("owner", target)), user);
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Begins a DoAfter to remove the item from the target's hand and insert it in the user's active hand.
|
|
/// </summary>
|
|
private void StartStripRemoveHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid item,
|
|
string handName,
|
|
StrippableComponent? targetStrippable = null)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp) ||
|
|
!Resolve(target, ref targetStrippable))
|
|
return;
|
|
|
|
if (!CanStripRemoveHand(user, target, item, handName))
|
|
return;
|
|
|
|
var (time, stealth) = GetStripTimeModifiers(user, target, targetStrippable.HandStripDelay);
|
|
|
|
if (!stealth)
|
|
_popupSystem.PopupEntity(Loc.GetString("strippable-component-alert-owner", ("user", Identity.Entity(user, EntityManager)), ("item", item)), target, target);
|
|
|
|
var prefix = stealth ? "stealthily " : "";
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Low, $"{ToPrettyString(user):actor} is trying to {prefix}strip the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s hands");
|
|
|
|
var doAfterArgs = new DoAfterArgs(EntityManager, user, time, new StrippableDoAfterEvent(false, false, handName), user, target, item)
|
|
{
|
|
Hidden = stealth,
|
|
AttemptFrequency = AttemptFrequency.EveryTick,
|
|
BreakOnDamage = true,
|
|
BreakOnMove = true,
|
|
NeedHand = true,
|
|
BreakOnHandChange = false, // Allow simultaneously removing multiple items.
|
|
DuplicateCondition = DuplicateConditions.SameTool
|
|
};
|
|
|
|
_doAfterSystem.TryStartDoAfter(doAfterArgs);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Takes the item from the target's hand and inserts it in the user's active hand.
|
|
/// </summary>
|
|
private void StripRemoveHand(
|
|
Entity<HandsComponent?> user,
|
|
Entity<HandsComponent?> target,
|
|
EntityUid item,
|
|
string handName,
|
|
bool stealth)
|
|
{
|
|
if (!Resolve(user, ref user.Comp) ||
|
|
!Resolve(target, ref target.Comp))
|
|
return;
|
|
|
|
if (!CanStripRemoveHand(user, target, item, handName))
|
|
return;
|
|
|
|
_handsSystem.TryDrop(target, item, checkActionBlocker: false, handsComp: target.Comp);
|
|
_handsSystem.PickupOrDrop(user, item, animateUser: stealth, animate: stealth, handsComp: user.Comp);
|
|
_adminLogger.Add(LogType.Stripping, LogImpact.Medium, $"{ToPrettyString(user):actor} has stripped the item {ToPrettyString(item):item} from {ToPrettyString(target):target}'s hands");
|
|
|
|
// Hand update will trigger strippable update.
|
|
}
|
|
|
|
private void OnStrippableDoAfterRunning(Entity<HandsComponent> entity, ref DoAfterAttemptEvent<StrippableDoAfterEvent> ev)
|
|
{
|
|
var args = ev.DoAfter.Args;
|
|
|
|
DebugTools.Assert(entity.Owner == args.User);
|
|
DebugTools.Assert(args.Target != null);
|
|
DebugTools.Assert(args.Used != null);
|
|
DebugTools.Assert(ev.Event.SlotOrHandName != null);
|
|
|
|
if (ev.Event.InventoryOrHand)
|
|
{
|
|
if ( ev.Event.InsertOrRemove && !CanStripInsertInventory((entity.Owner, entity.Comp), args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName) ||
|
|
!ev.Event.InsertOrRemove && !CanStripRemoveInventory(entity.Owner, args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName))
|
|
{
|
|
ev.Cancel();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if ( ev.Event.InsertOrRemove && !CanStripInsertHand((entity.Owner, entity.Comp), args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName) ||
|
|
!ev.Event.InsertOrRemove && !CanStripRemoveHand(entity.Owner, args.Target.Value, args.Used.Value, ev.Event.SlotOrHandName))
|
|
{
|
|
ev.Cancel();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void OnStrippableDoAfterFinished(Entity<HandsComponent> entity, ref StrippableDoAfterEvent ev)
|
|
{
|
|
if (ev.Cancelled)
|
|
return;
|
|
|
|
DebugTools.Assert(entity.Owner == ev.User);
|
|
DebugTools.Assert(ev.Target != null);
|
|
DebugTools.Assert(ev.Used != null);
|
|
DebugTools.Assert(ev.SlotOrHandName != null);
|
|
|
|
if (ev.InventoryOrHand)
|
|
{
|
|
if (ev.InsertOrRemove)
|
|
StripInsertInventory((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName);
|
|
else StripRemoveInventory(entity.Owner, ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
|
|
}
|
|
else
|
|
{
|
|
if (ev.InsertOrRemove)
|
|
StripInsertHand((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
|
|
else StripRemoveHand((entity.Owner, entity.Comp), ev.Target.Value, ev.Used.Value, ev.SlotOrHandName, ev.Args.Hidden);
|
|
}
|
|
}
|
|
}
|
|
}
|