* add haloperidol, potassium iodide * review fixes * review and tuning * add: translation * new mutations * translation string fix * holymelons are holy now * add: translation * rename holymelon * Tomato killers don't kill the server anymore. (#28173) * tomato killer auto death * fix * Update miscellaneous.yml --------- Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
26 lines
800 B
C#
26 lines
800 B
C#
using System.Numerics;
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using Robust.Shared.GameStates;
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namespace Content.Shared.Drowsiness;
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/// <summary>
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/// Exists for use as a status effect. Adds a shader to the client that scales with the effect duration.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class DrowsinessComponent : Component
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{
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/// <summary>
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/// The random time between sleeping incidents, (min, max).
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/// </summary>
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[DataField("timeBetweenIncidents", required: true)]
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public Vector2 TimeBetweenIncidents = new Vector2(5f, 60f);
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/// <summary>
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/// The duration of sleeping incidents, (min, max).
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/// </summary>
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[DataField("durationOfIncident", required: true)]
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public Vector2 DurationOfIncident = new Vector2(2, 5);
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public float NextIncidentTime;
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}
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