Files
OldThink/Content.Shared/Drowsiness/DrowsinessComponent.cs
ThereDrD0 bc57436166 Новые растения в ботанику (#416)
* add haloperidol, potassium iodide

* review fixes

* review and tuning

* add: translation

* new mutations

* translation string fix

* holymelons are holy now

* add: translation

* rename holymelon

* Tomato killers don't kill the server anymore. (#28173)

* tomato killer auto death

* fix

* Update miscellaneous.yml

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Co-authored-by: slarticodefast <161409025+slarticodefast@users.noreply.github.com>
Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com>
2024-07-03 01:03:39 +03:00

26 lines
800 B
C#

using System.Numerics;
using Robust.Shared.GameStates;
namespace Content.Shared.Drowsiness;
/// <summary>
/// Exists for use as a status effect. Adds a shader to the client that scales with the effect duration.
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class DrowsinessComponent : Component
{
/// <summary>
/// The random time between sleeping incidents, (min, max).
/// </summary>
[DataField("timeBetweenIncidents", required: true)]
public Vector2 TimeBetweenIncidents = new Vector2(5f, 60f);
/// <summary>
/// The duration of sleeping incidents, (min, max).
/// </summary>
[DataField("durationOfIncident", required: true)]
public Vector2 DurationOfIncident = new Vector2(2, 5);
public float NextIncidentTime;
}