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c00a08f504589c035ea874726bd0a9d16e4ad952
OldThink/Content.Client/GameObjects/EntitySystems
History
Julian Giebel 27bbb89fbf Add a check for construction ghosts beeing present to ConstructionSystem/SpawnGhost (#1642)
2020-08-11 01:55:18 +02:00
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AI
Made all overlays compatible with the new Overlay changes in engine.
2020-07-31 14:01:34 -07:00
DoAfter
do_after (#1616)
2020-08-08 18:16:13 +02:00
CameraRecoilSystem.cs
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CharacterInterfaceSystem.cs
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ClientInventorySystem.cs
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ClientNotifySystem.cs
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CombatModeSystem.cs
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ConstructionSystem.cs
Add a check for construction ghosts beeing present to ConstructionSystem/SpawnGhost (#1642)
2020-08-11 01:55:18 +02:00
DragDropSystem.cs
Add the trash man (#1367)
2020-07-30 23:45:28 +02:00
ExamineSystem.cs
Moves ExamineSystem to Shared & adds next step info to construction examine (#1567)
2020-08-01 17:37:12 +02:00
GasTileOverlaySystem.cs
Adds atmos (#1389)
2020-08-02 20:08:20 +02:00
IconSmoothSystem.cs
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InstrumentSystem.cs
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MarkerSystem.cs
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MeleeLungeSystem.cs
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MeleeWeaponSystem.cs
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MoverSystem.cs
Refactor to use the new multiple controller system (#1462)
2020-07-23 18:33:37 +02:00
RangedWeaponSystem.cs
Add changing the amount of hands on the GUI depending on your body parts (#1406)
2020-07-25 15:11:16 +02:00
StatusEffectsSystem.cs
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SubFloorHideSystem.cs
IComponentManager API changes.
2020-07-29 15:49:44 -07:00
VerbSystem.cs
Add pulling (#1409)
2020-07-27 00:54:32 +02:00
WindowSystem.cs
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