Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
c4f91c3fe7affd9df7c3ca2d1a336a07b0fb2beb
OldThink/Content.Server/Construction
History
Vera Aguilera Puerto 8b57bafcd1 StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
..
Commands
…
Completions
ActSystem and Destruction Threshold Behaviors use EntityUid.
2021-11-09 12:06:00 +01:00
Components
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
Conditions
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
AnchorableSystem.cs
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
ConstructionSystem.cs
ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)
2021-11-02 11:24:32 +01:00
ConstructionSystem.Graph.cs
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
ConstructionSystem.Guided.cs
ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)
2021-11-02 11:24:32 +01:00
ConstructionSystem.Initial.cs
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
ConstructionSystem.Interactions.cs
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
ConstructionSystem.Pathfinding.cs
Fix construction pathfinding crash on machines when going the wrong way.
2021-11-01 16:56:33 +01:00
MachinePart.cs
…
Powered by Gitea Version: 1.25.3 Page: 2241ms Template: 259ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API