Files
OldThink/Content.Server/GameObjects/EntitySystems/CombatModeSystem.cs
Acruid c51533686b Updates the Content EntitySystems with the changes to the event API.
Visual Studio wants to update the version of the solution, and change some GUIDs around.
2020-02-18 19:43:54 -08:00

81 lines
2.7 KiB
C#

using Content.Server.GameObjects.Components.Mobs;
using Content.Shared.Input;
using JetBrains.Annotations;
using Robust.Server.GameObjects.EntitySystems;
using Robust.Server.Interfaces.Player;
using Robust.Shared.GameObjects;
using Robust.Shared.GameObjects.Systems;
using Robust.Shared.Input;
using Robust.Shared.IoC;
using Robust.Shared.Players;
using static Content.Shared.GameObjects.EntitySystemMessages.CombatModeSystemMessages;
namespace Content.Server.GameObjects.EntitySystems
{
[UsedImplicitly]
public sealed class CombatModeSystem : EntitySystem
{
#pragma warning disable 649
[Dependency] private readonly IPlayerManager _playerManager;
#pragma warning restore 649
public override void Initialize()
{
base.Initialize();
SubscribeEvent<SetTargetZoneMessage>(SetTargetZoneHandler);
SubscribeEvent<SetCombatModeActiveMessage>(SetCombatModeActiveHandler);
var inputSystem = EntitySystemManager.GetEntitySystem<InputSystem>();
inputSystem.BindMap.BindFunction(ContentKeyFunctions.ToggleCombatMode,
InputCmdHandler.FromDelegate(CombatModeToggled));
}
private void SetCombatModeActiveHandler(object sender, SetCombatModeActiveMessage ev)
{
if (!TryGetCombatComponent(ev, out var combatModeComponent))
return;
combatModeComponent.IsInCombatMode = ev.Active;
}
private void SetTargetZoneHandler(object sender, SetTargetZoneMessage ev)
{
if (!TryGetCombatComponent(ev, out var combatModeComponent))
return;
combatModeComponent.ActiveZone = ev.TargetZone;
}
private bool TryGetCombatComponent(EntitySystemMessage ev, out CombatModeComponent combatModeComponent)
{
if (ev.NetChannel == null)
{
combatModeComponent = default;
return false;
}
var player = _playerManager.GetSessionByChannel(ev.NetChannel);
if (player.AttachedEntity != null && player.AttachedEntity.TryGetComponent(out combatModeComponent))
return true;
combatModeComponent = default;
return false;
}
private static void CombatModeToggled(ICommonSession session)
{
var playerSession = (IPlayerSession) session;
if (playerSession.AttachedEntity == null ||
!playerSession.AttachedEntity.TryGetComponent(out CombatModeComponent combatModeComponent))
{
return;
}
combatModeComponent.IsInCombatMode = !combatModeComponent.IsInCombatMode;
}
}
}