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c6615fd80546cc23723ce3950efe0815932669d9
OldThink/Content.Server/Construction
History
Vera Aguilera Puerto 8b57bafcd1 StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
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Commands
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Completions
ActSystem and Destruction Threshold Behaviors use EntityUid.
2021-11-09 12:06:00 +01:00
Components
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
Conditions
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
AnchorableSystem.cs
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
ConstructionSystem.cs
ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)
2021-11-02 11:24:32 +01:00
ConstructionSystem.Graph.cs
Replace all ITransformComponent by TransformComponent
2021-11-08 12:37:32 +01:00
ConstructionSystem.Guided.cs
ConstructionGL2 Part 2: Better guided steps and recipes. (#5103)
2021-11-02 11:24:32 +01:00
ConstructionSystem.Initial.cs
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
ConstructionSystem.Interactions.cs
StackSystem uses EntityUid for Split and Spawn
2021-11-09 15:35:03 +01:00
ConstructionSystem.Pathfinding.cs
Fix construction pathfinding crash on machines when going the wrong way.
2021-11-01 16:56:33 +01:00
MachinePart.cs
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