* nasrano * Add station budget & salary * Initial balance * Vending machine UI * Pricing for vending machines * Finish economy * Eftpos * Finish eftpos * Put eftpos into lockers * Vending machine prices * Small fixes * Fix atm UI * Add atms to maps * fix * reset * Add PDA program * Maps again --------- Co-authored-by: Mona Hmiza <> Co-authored-by: rhailrake <49613070+rhailrake@users.noreply.github.com>
35 lines
1.0 KiB
C#
35 lines
1.0 KiB
C#
using Content.Shared.Objectives;
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using Robust.Shared.Serialization;
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namespace Content.Shared.CharacterInfo;
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[Serializable, NetSerializable]
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public sealed class RequestCharacterInfoEvent : EntityEventArgs
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{
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public readonly NetEntity NetEntity;
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public RequestCharacterInfoEvent(NetEntity netEntity)
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{
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NetEntity = netEntity;
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}
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}
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[Serializable, NetSerializable]
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public sealed class CharacterInfoEvent : EntityEventArgs
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{
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public readonly NetEntity NetEntity;
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public readonly string JobTitle;
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public readonly Dictionary<string, List<ObjectiveInfo>> Objectives;
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public readonly string? Briefing;
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public readonly Dictionary<string, string> Memory;
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public CharacterInfoEvent(NetEntity netEntity, string jobTitle, Dictionary<string, List<ObjectiveInfo>> objectives, string? briefing, Dictionary<string,string> memory)
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{
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NetEntity = netEntity;
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JobTitle = jobTitle;
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Objectives = objectives;
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Briefing = briefing;
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Memory = memory;
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}
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}
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