Files
OldThink/Content.Server/Damage/Systems/DamageOtherOnHitSystem.cs
Aviu00 c7341543f8 Всякие вещи (#442)
* - fix: No grabbing supermatter.

* - remove: No screen shake.

* - tweak: Revert tweaks.

* - fix: Telescope.
2024-07-15 19:23:15 +03:00

81 lines
3.6 KiB
C#

using Content.Server.Administration.Logs;
using Content.Server.Damage.Components;
using Content.Server.Weapons.Ranged.Systems;
using Content.Shared.Camera;
using Content.Server._White.Crossbow;
using Content.Shared.Damage;
using Content.Shared.Damage.Events;
using Content.Shared.Damage.Systems;
using Content.Shared.Database;
using Content.Shared.Effects;
using Content.Shared.Mobs.Components;
using Content.Shared.Projectiles;
using Content.Shared.Throwing;
using Content.Shared.Weapons.Melee;
using Robust.Shared.Physics.Components;
using Robust.Shared.Player;
namespace Content.Server.Damage.Systems
{
public sealed class DamageOtherOnHitSystem : EntitySystem
{
[Dependency] private readonly IAdminLogManager _adminLogger = default!;
[Dependency] private readonly GunSystem _guns = default!;
[Dependency] private readonly DamageableSystem _damageable = default!;
[Dependency] private readonly DamageExamineSystem _damageExamine = default!;
[Dependency] private readonly SharedCameraRecoilSystem _sharedCameraRecoil = default!;
[Dependency] private readonly SharedColorFlashEffectSystem _color = default!;
[Dependency] private readonly ThrownItemSystem _thrownItem = default!;
public override void Initialize()
{
SubscribeLocalEvent<DamageOtherOnHitComponent, ThrowDoHitEvent>(OnDoHit,
before: new[] {typeof(MeleeThrowOnHitSystem)}); // WD EDIT
SubscribeLocalEvent<DamageOtherOnHitComponent, DamageExamineEvent>(OnDamageExamine);
}
private void OnDoHit(EntityUid uid, DamageOtherOnHitComponent component, ThrowDoHitEvent args)
{
// WD EDIT START
if (args.Handled)
return;
var damage = component.Damage;
if (TryComp(uid, out ThrowDamageModifierComponent? modifier))
damage += modifier.Damage;
var dmg = _damageable.TryChangeDamage(args.Target, damage, component.IgnoreResistances, origin: args.Component.Thrower);
// WD EDIT END
// Log damage only for mobs. Useful for when people throw spears at each other, but also avoids log-spam when explosions send glass shards flying.
if (dmg != null && HasComp<MobStateComponent>(args.Target))
_adminLogger.Add(LogType.ThrowHit, $"{ToPrettyString(args.Target):target} received {dmg.GetTotal():damage} damage from collision");
if (dmg is { Empty: false })
{
_color.RaiseEffect(Color.Red, new List<EntityUid>() { args.Target }, Filter.Pvs(args.Target, entityManager: EntityManager));
}
_guns.PlayImpactSound(args.Target, dmg, component.Sound, component.Sound != null); // WD EDIT
/* if (TryComp<PhysicsComponent>(uid, out var body) && body.LinearVelocity.LengthSquared() > 0f)
{
var direction = body.LinearVelocity.Normalized();
_sharedCameraRecoil.KickCamera(args.Target, direction);
}*/
// WD EDIT
// TODO: If more stuff touches this then handle it after.
if (!HasComp<EmbeddableProjectileComponent>(uid) && TryComp<PhysicsComponent>(uid, out var physics)) // WD EDIT
{
_thrownItem.LandComponent(args.Thrown, args.Component, physics, false);
}
}
private void OnDamageExamine(EntityUid uid, DamageOtherOnHitComponent component, ref DamageExamineEvent args)
{
_damageExamine.AddDamageExamine(args.Message, component.Damage, Loc.GetString("damage-throw"));
}
}
}