Files
OldThink/Content.Server/Damage/Commands/AddDamageFlagCommand.cs
2021-06-09 22:19:39 +02:00

29 lines
998 B
C#

#nullable enable
using Content.Server.Administration;
using Content.Shared.Administration;
using Robust.Server.Player;
using Robust.Shared.Console;
namespace Content.Server.Damage.Commands
{
[AdminCommand(AdminFlags.Fun)]
public class AddDamageFlagCommand : DamageFlagCommand
{
public override string Command => "adddamageflag";
public override string Description => "Adds a damage flag to your entity or another.";
public override string Help => $"Usage: {Command} <flag> / {Command} <entityUid> <flag>";
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
var player = shell.Player as IPlayerSession;
if (!TryGetEntity(shell, player, args, true, out var entity, out var flag, out var damageable))
{
return;
}
damageable.AddFlag(flag);
shell.WriteLine($"Added damage flag {flag} to entity {entity.Name}");
}
}
}