Files
OldThink/Content.Server/Construction/Completions/EmptyAllContainers.cs
Acruid ca4fd649fe Massive Namespace Cleanup (#3120)
* Engine namespace changes.

* Automated remove redundant using statements.

* Simplified Graphics namespace.

* Apparently the container system stores full type names in the map file.😞 This updates those names.

* API Changes to LocalizationManager.LoadCulture.

* Update submodule to v0.3.2
2021-02-11 01:13:03 -08:00

31 lines
881 B
C#

#nullable enable
using System.Threading.Tasks;
using Content.Shared.Construction;
using JetBrains.Annotations;
using Robust.Server.GameObjects;
using Robust.Shared.Containers;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Server.Construction.Completions
{
[UsedImplicitly]
public class EmptyAllContainers : IGraphAction
{
void IExposeData.ExposeData(ObjectSerializer serializer)
{
}
public async Task PerformAction(IEntity entity, IEntity? user)
{
if (entity.Deleted || !entity.TryGetComponent<ContainerManagerComponent>(out var containerManager))
return;
foreach (var container in containerManager.GetAllContainers())
{
container.EmptyContainer(true, entity.Transform.Coordinates);
}
}
}
}