* Engine namespace changes.
* Automated remove redundant using statements.
* Simplified Graphics namespace.
* Apparently the container system stores full type names in the map file.😞 This updates those names.
* API Changes to LocalizationManager.LoadCulture.
* Update submodule to v0.3.2
25 lines
788 B
C#
25 lines
788 B
C#
using Content.Shared.Interfaces.Chemistry;
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using Robust.Shared.GameObjects;
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using Robust.Shared.Serialization;
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namespace Content.Shared.Chemistry
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{
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//Default metabolism for reagents. Metabolizes the reagent with no effects
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public class DefaultMetabolizable : IMetabolizable
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{
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//Rate of metabolism in units / second
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private double _metabolismRate = 1;
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public double MetabolismRate => _metabolismRate;
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void IExposeData.ExposeData(ObjectSerializer serializer)
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{
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serializer.DataField(ref _metabolismRate, "rate", 1);
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}
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ReagentUnit IMetabolizable.Metabolize(IEntity solutionEntity, string reagentId, float tickTime)
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{
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return ReagentUnit.New(MetabolismRate * tickTime);
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}
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}
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}
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