Files
OldThink/Content.Server/Store/Systems/StoreSystem.Listings.cs

180 lines
6.5 KiB
C#

using System.Linq;
using Content.Server.Store.Components;
using Content.Shared.FixedPoint;
using Content.Shared.Store;
using Content.Shared.Tag;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
namespace Content.Server.Store.Systems;
public sealed partial class StoreSystem
{
// WD START
[Dependency] private readonly IRobustRandom _random = default!; // WD
[Dependency] private readonly TagSystem _tag = default!; // Amour
private void ApplySales(IEnumerable<ListingData> listings, StorePresetPrototype store)
{
if (!store.Sales.Enabled)
return;
var count = _random.Next(store.Sales.MinItems, store.Sales.MaxItems + 1);
listings = listings
.Where(l => !l.SaleBlacklist && l.Cost.Any(x => x.Value > 1) && store.Categories.Overlaps(ChangedFormatCategories(l.Categories)))
.OrderBy(_ => _random.Next()).Take(count).ToList();
foreach (var listing in listings)
{
var sale = GetSale(store.Sales.MinMultiplier, store.Sales.MaxMultiplier);
var newCost = listing.Cost.ToDictionary(x => x.Key,
x => FixedPoint2.New(Math.Max(1, (int) MathF.Round(x.Value.Float() * sale))));
if (listing.Cost.All(x => x.Value.Int() == newCost[x.Key].Int()))
continue;
var key = listing.Cost.First(x => x.Value > 0).Key;
listing.OldCost = listing.Cost;
listing.SaleAmount = 100 - (newCost[key] / listing.Cost[key] * 100).Int();
listing.Cost = newCost;
listing.Categories = new() {store.Sales.SalesCategory};
}
}
private IEnumerable<string> ChangedFormatCategories(List<ProtoId<StoreCategoryPrototype>> categories)
{
var modified = from p in categories select p.Id;
return modified;
}
private float GetSale(float minMultiplier, float maxMultiplier)
{
return _random.NextFloat() * (maxMultiplier - minMultiplier) + minMultiplier;
}
// WD END
/// <summary>
/// Refreshes all listings on a store.
/// Do not use if you don't know what you're doing.
/// </summary>
/// <param name="component">The store to refresh</param>
public void RefreshAllListings(StoreComponent component)
{
component.Listings = GetAllListings();
}
/// <summary>
/// Gets all listings from a prototype.
/// </summary>
/// <returns>All the listings</returns>
public HashSet<ListingData> GetAllListings()
{
var allListings = _proto.EnumeratePrototypes<ListingPrototype>();
var allData = new HashSet<ListingData>();
foreach (var listing in allListings)
{
allData.Add((ListingData) listing.Clone());
}
return allData;
}
/// <summary>
/// Adds a listing from an Id to a store
/// </summary>
/// <param name="component">The store to add the listing to</param>
/// <param name="listingId">The id of the listing</param>
/// <returns>Whetehr or not the listing was added successfully</returns>
public bool TryAddListing(StoreComponent component, string listingId)
{
if (!_proto.TryIndex<ListingPrototype>(listingId, out var proto))
{
Log.Error("Attempted to add invalid listing.");
return false;
}
return TryAddListing(component, proto);
}
/// <summary>
/// Adds a listing to a store
/// </summary>
/// <param name="component">The store to add the listing to</param>
/// <param name="listing">The listing</param>
/// <returns>Whether or not the listing was add successfully</returns>
public bool TryAddListing(StoreComponent component, ListingData listing)
{
return component.Listings.Add(listing);
}
/// <summary>
/// Gets the available listings for a store
/// </summary>
/// <param name="buyer">Either the account owner, user, or an inanimate object (e.g., surplus bundle)</param>
/// <param name="store"></param>
/// <param name="component">The store the listings are coming from.</param>
/// <returns>The available listings.</returns>
public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, EntityUid store, StoreComponent component)
{
return GetAvailableListings(buyer, component.Listings, component.Categories, store);
}
/// <summary>
/// Gets the available listings for a user given an overall set of listings and categories to filter by.
/// </summary>
/// <param name="buyer">Either the account owner, user, or an inanimate object (e.g., surplus bundle)</param>
/// <param name="listings">All of the listings that are available. If null, will just get all listings from the prototypes.</param>
/// <param name="categories">What categories to filter by.</param>
/// <param name="storeEntity">The physial entity of the store. Can be null.</param>
/// <returns>The available listings.</returns>
public IEnumerable<ListingData> GetAvailableListings(EntityUid buyer, HashSet<ListingData>? listings, HashSet<string> categories, EntityUid? storeEntity = null)
{
listings ??= GetAllListings();
foreach (var listing in listings)
{
if (!ListingHasCategory(listing, categories))
continue;
if (listing.Conditions != null && !( storeEntity != null && _tag.HasTag(storeEntity.Value, "DebugUplink")))
{
var args = new ListingConditionArgs(buyer, storeEntity, listing, EntityManager);
var conditionsMet = true;
foreach (var condition in listing.Conditions)
{
if (!condition.Condition(args))
{
conditionsMet = false;
break;
}
}
if (!conditionsMet)
continue;
}
yield return listing;
}
}
/// <summary>
/// Checks if a listing appears in a list of given categories
/// </summary>
/// <param name="listing">The listing itself.</param>
/// <param name="categories">The categories to check through.</param>
/// <returns>If the listing was present in one of the categories.</returns>
public bool ListingHasCategory(ListingData listing, HashSet<string> categories)
{
foreach (var cat in categories)
{
if (listing.Categories.Contains(cat))
return true;
}
return false;
}
}