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cbb37e434bb6cb6848404b34e0079fc2ee1fe46d
OldThink/Content.Server/Explosion/EntitySystems
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Jezithyr eeb5b17b34 Mobstate Refactor (#13389)
Refactors mobstate and moves mob health thresholds to their own component

Co-authored-by: DrSmugleaf <drsmugleaf@gmail.com>
2023-01-13 16:57:10 -08:00
..
ClusterGrenadeSystem.cs
…
ExplosionGridTileFlood.cs
Replace GridEntityId with Owner (#12743)
2022-12-12 14:59:02 +11:00
ExplosionSpaceTileFlood.cs
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ExplosionSystem.Airtight.cs
Remove some explosion resolves (#13330)
2023-01-04 17:52:38 -08:00
ExplosionSystem.cs
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ExplosionSystem.CVars.cs
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ExplosionSystem.GridMap.cs
Update tilechangedevent to ref structs (#13383)
2023-01-09 13:45:21 +11:00
ExplosionSystem.Processing.cs
Replace GridEntityId with Owner (#12743)
2022-12-12 14:59:02 +11:00
ExplosionSystem.TileFill.cs
Replace GridEntityId with Owner (#12743)
2022-12-12 14:59:02 +11:00
ExplosionSystem.Visuals.cs
…
ExplosionTileFlood.cs
…
TriggerSystem.cs
More portal fixes (#13359)
2023-01-06 15:13:22 -08:00
TriggerSystem.Mobstate.cs
Mobstate Refactor (#13389)
2023-01-13 16:57:10 -08:00
TriggerSystem.OnUse.cs
PopupSystem public methods rejig (#12830)
2022-12-19 08:41:47 +11:00
TriggerSystem.Proximity.cs
…
TriggerSystem.Signal.cs
…
TriggerSystem.TimedCollide.cs
…
TriggerSystem.Voice.cs
PopupSystem public methods rejig (#12830)
2022-12-19 08:41:47 +11:00
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