Logo
Explore Help
Register Sign In
Cinka/OldThink
1
0
Fork 0
You've already forked OldThink
Code Issues Pull Requests Actions 1 Packages Projects Releases Wiki Activity
Files
cdedaeb12e77429f43ea8dc9ccd52c7e692800a5
OldThink/Content.Client/GameObjects/Components/Mobs
History
DrSmugleaf b64cb24059 Rename usages of collidable to physics (#2230)
* Rename usages of collidable to physics

* high tier PANIQUE

* aaaaaaaaAAAAAa

* cursed commit dont research

* Fix urist and items being anchored

* Fix the rest
2020-10-11 16:36:58 +02:00
..
State
Rename usages of collidable to physics (#2230)
2020-10-11 16:36:58 +02:00
CameraRecoilComponent.cs
Merge branch 'master' into mathmerge
2020-08-20 20:33:43 +02:00
ClientOverlayEffectsComponent.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
ClientStatusEffectsComponent.cs
Make more Fields VV and more editable (#2051)
2020-09-13 14:04:00 +02:00
CombatModeComponent.cs
Replace pragma warning 649 disable/restore with default!
2020-08-24 14:10:28 +02:00
DamageStateVisualizer.cs
Fix xenos not changing sprites when going into crit or dying (#1854)
2020-08-22 15:51:35 +02:00
HumanoidAppearanceComponent.cs
Change all of body system to use entities and components (#2074)
2020-10-10 15:25:13 +02:00
ICharacterUI.cs
…
MeleeLungeComponent.cs
…
StatusControl.cs
Replace CanBeNull annotations with nullable reference types (#1270)
2020-07-08 01:41:20 +02:00
StunnableComponent.cs
Nullability fixes.
2020-08-20 16:48:15 +02:00
Powered by Gitea Version: 1.25.3 Page: 1180ms Template: 29ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API