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ce70e8a38df384b38fcaa9039c0efaaf13fd39bc
OldThink
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Content.Server
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GameObjects
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Components
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Sound
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Vera Aguilera Puerto
f0c1efed9b
Footstep SFX are played on entity coordinates, instead of following the entity.
...
This prevents client-side "can't play sound" spam when the entity is NaN'd due to PVS.
2021-05-12 14:50:15 +02:00
..
EmitSoundOnThrowComponent.cs
SoundSystem Improvements (
#3697
)
2021-03-21 17:12:03 +01:00
EmitSoundOnUseComponent.cs
SoundSystem Improvements (
#3697
)
2021-03-21 17:12:03 +01:00
FootstepModifierComponent.cs
Footstep SFX are played on entity coordinates, instead of following the entity.
2021-05-12 14:50:15 +02:00
LoopingLoopingSoundComponent.cs
Enable nullability in Content.Server (
#3685
)
2021-03-16 15:50:20 +01:00