288 lines
11 KiB
C#
288 lines
11 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using Content.Server.Chat.Managers;
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using Content.Server.Chat.Systems;
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using Content.Server.DoAfter;
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using Content.Server.EUI;
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using Content.Shared._Amour.InteractionPanel;
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using Content.Shared._Amour.InteractionPanel.Checks;
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using Content.Shared.ActionBlocker;
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using Content.Shared.Chat;
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using Content.Shared.DoAfter;
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using Content.Shared.Humanoid;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Mind;
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using Content.Shared.Mobs.Systems;
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using Content.Shared.Movement.Events;
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using Content.Shared.Verbs;
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using Robust.Server.Audio;
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using Robust.Server.Player;
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using Robust.Shared.Enums;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Random;
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using Robust.Shared.Timing;
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namespace Content.Server._Amour.InteractionPanel;
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public sealed class InteractionPanelSystem : EntitySystem
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{
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[Dependency] private readonly EuiManager _eui = default!;
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IPrototypeManager _prototypeManager = default!;
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[Dependency] private readonly IGameTiming _gameTiming = default!;
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[Dependency] private readonly ChatSystem _chatSystem = default!;
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[Dependency] private readonly AudioSystem _audioSystem = default!;
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[Dependency] private readonly IRobustRandom _robustRandom = default!;
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[Dependency] private readonly IChatManager _chatManager = default!;
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[Dependency] private readonly DoAfterSystem _doAfterSystem = default!;
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[Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
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[Dependency] private readonly MobStateSystem _mobStateSystem = default!;
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public override void Initialize()
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{
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SubscribeLocalEvent<InteractionPanelComponent, GetVerbsEvent<Verb>>(OnVerb);
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SubscribeLocalEvent<InteractionPanelComponent, ComponentInit>(OnInit);
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SubscribeLocalEvent<InteractionPanelComponent, PanelDoAfterEvent>(OnPanel);
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SubscribeLocalEvent<InteractionPanelComponent, ChangeDirectionAttemptEvent>(OnCancelable);
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SubscribeLocalEvent<InteractionPanelComponent, UpdateCanMoveEvent>(OnCancelable);
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}
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private void OnCancelable(EntityUid uid, InteractionPanelComponent component, CancellableEntityEventArgs args)
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{
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if (component.IsActive || component.IsBlocked)
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{
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args.Cancel();
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}
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}
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private void OnPanel(EntityUid uid, InteractionPanelComponent component, PanelDoAfterEvent args)
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{
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component.IsBlocked = false;
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if (args.Cancelled
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|| !_prototypeManager.TryIndex<InteractionPrototype>(args.Prototype, out var prototype)
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|| !TryComp<InteractionPanelComponent>(args.Target, out var targetInteractionPanelComponent))
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return;
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Interact(new Entity<InteractionPanelComponent>(uid, component), new Entity<InteractionPanelComponent>(args.Target.Value, targetInteractionPanelComponent), prototype, false);
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}
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private void OnInit(EntityUid uid, InteractionPanelComponent component, ComponentInit args)
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{
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component.Timeout = _gameTiming.CurTime;
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component.EndTime = _gameTiming.CurTime;
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if (_prototypeManager.TryIndex(component.ActionListPrototype, out var prototype))
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{
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component.ActionPrototypes.AddRange(prototype.Prototypes);
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}
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}
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private void OnVerb(EntityUid uid, InteractionPanelComponent component, GetVerbsEvent<Verb> args)
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{
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if (!_mobStateSystem.IsAlive(args.User) || !_mobStateSystem.IsAlive(uid))
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return;
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args.Verbs.Add(new Verb()
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{
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Text = Loc.GetString("interaction-open"),
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Act = () => OpenPanel(args.User, args.User, uid)
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});
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}
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public void OpenPanel(EntityUid panelOpener, Entity<InteractionPanelComponent?> user,
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Entity<InteractionPanelComponent?> target)
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{
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if (!Resolve(user, ref user.Comp) || !Resolve(target, ref target.Comp)
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|| !_playerManager.TryGetSessionByEntity(panelOpener, out var session))
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return;
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if (!_mobStateSystem.IsAlive(user) || !_mobStateSystem.IsAlive(target))
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return;
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_eui.OpenEui(new InteractionPanelEui(
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new Entity<InteractionPanelComponent>(user, user.Comp),
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new Entity<InteractionPanelComponent>(target, target.Comp)),
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session);
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}
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public void Interact(Entity<InteractionPanelComponent?> user,
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Entity<InteractionPanelComponent?> target, ProtoId<InteractionPrototype> protoId)
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{
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//TODO: Пиздец... пиздец.... пиздец....
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if (!Resolve(user, ref user.Comp)
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|| !Resolve(target, ref target.Comp)
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|| user.Comp.IsActive || user.Comp.IsBlocked
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|| target.Comp.IsActive || target.Comp.IsBlocked
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|| user.Comp.Timeout > _gameTiming.CurTime
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|| target.Comp.Timeout > _gameTiming.CurTime
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|| !_prototypeManager.TryIndex(protoId, out var prototype))
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return;
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if (!_mobStateSystem.IsAlive(user) || !_mobStateSystem.IsAlive(target))
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return;
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if (!Check(user!, target!, prototype, out var check))
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{
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if (_playerManager.TryGetSessionByEntity(user, out var session) || session is null)
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return;
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var message = ParseMessage(target, $"interaction-fail-{check.GetType().Name.ToLower()}");
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_chatManager.ChatMessageToOne(ChatChannel.Emotes, message, message, EntityUid.Invalid, false, session.Channel);
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return;
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}
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if (prototype.BeginningTimeout == TimeSpan.Zero)
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{
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Interact(user!, target!, prototype);
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return;
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}
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user.Comp.IsBlocked = true;
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if (prototype.PreBeginMessages.Count > 0)
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{
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_chatSystem.TrySendInGameICMessage(user,
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ParseMessage(target, _robustRandom.Pick(prototype.PreBeginMessages)),
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InGameICChatType.Emote,
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false);
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}
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_doAfterSystem.TryStartDoAfter(new DoAfterArgs(
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EntityManager,
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user,
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prototype.BeginningTimeout,
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new PanelDoAfterEvent(prototype.ID), user, target
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)
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{
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BreakOnDamage = true,
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BreakOnMove = true,
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BreakOnHandChange = true
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});
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}
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private void Interact(Entity<InteractionPanelComponent> user,
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Entity<InteractionPanelComponent> target, InteractionPrototype prototype, bool hasChecked = true)
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{
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if (!hasChecked && !Check(user, target, prototype, out var check))
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{
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if (_playerManager.TryGetSessionByEntity(user, out var session) || session is null)
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return;
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var message = ParseMessage(target, $"interaction-fail-{check.GetType().Name.ToLower()}");
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_chatManager.ChatMessageToOne(ChatChannel.Emotes, message, message, EntityUid.Invalid, false, session.Channel);
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return;
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}
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user.Comp.Timeout = _gameTiming.CurTime + prototype.Timeout + prototype.EndTime;
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user.Comp.EndTime = _gameTiming.CurTime + prototype.EndTime;
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user.Comp.IsActive = true;
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user.Comp.CurrentAction = prototype.ID;
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user.Comp.CurrentPartner = new Entity<InteractionPanelComponent>(target, target.Comp);
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if (prototype.BeginningMessages.Count > 0)
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{
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_chatSystem.TrySendInGameICMessage(user,
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ParseMessage(target, _robustRandom.Pick(prototype.BeginningMessages)),
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InGameICChatType.Emote,
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false);
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}
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if (prototype.BeginningSound is not null)
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_audioSystem.PlayPvs(prototype.BeginningSound, user);
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foreach (var action in prototype.BeginningActions)
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{
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action.Run(user!, target!, EntityManager);
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}
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_actionBlockerSystem.UpdateCanMove(user);
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_actionBlockerSystem.UpdateCanMove(target);
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RaiseLocalEvent(user, new InteractionBeginningEvent(prototype.ID, user, target));
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}
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private string GetName(EntityUid target)
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{
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if (!TryComp<MindComponent>(target, out var mind) || mind.CharacterName is null)
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return MetaData(target).EntityName;
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return mind.CharacterName;
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}
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private Gender GetGender(EntityUid target)
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{
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if (!TryComp<HumanoidAppearanceComponent>(target, out var humanoidAppearanceComponent))
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return Gender.Male;
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return humanoidAppearanceComponent.Gender;
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}
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private string ParseMessage(EntityUid target, string message)
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{
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return Loc.GetString(message,
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("target", GetName(target)), ("gender", GetGender(target)));
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}
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public bool Check(Entity<InteractionPanelComponent> user,
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Entity<InteractionPanelComponent> target, InteractionPrototype prototype, [NotNullWhen(false)] out IInteractionCheck? check)
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{
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check = null;
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foreach (var checkout in prototype.Checks.Where(check => !check.IsAvailable(user!, target!, EntityManager)))
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{
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check = checkout;
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return false;
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}
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return true;
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<InteractionPanelComponent>();
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while (query.MoveNext(out var uid, out var component))
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{
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if (component.EndTime > _gameTiming.CurTime || !component.IsActive)
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continue;
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if (component.CurrentPartner is null)
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{
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continue;
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}
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var user = new Entity<InteractionPanelComponent>(uid, component);
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var target = component.CurrentPartner.Value;
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if (_prototypeManager.TryIndex(component.CurrentAction, out var prototype))
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{
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if (prototype.EndingMessages.Count > 0)
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{
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_chatSystem.TrySendInGameICMessage(uid,
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ParseMessage(component.CurrentPartner.Value,
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_robustRandom.Pick(prototype.EndingMessages)),
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InGameICChatType.Emote,
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false);
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}
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if (prototype.EndingSound is not null)
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_audioSystem.PlayPvs(prototype.EndingSound, uid);
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foreach (var action in prototype.EndingActions)
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{
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action.Run(user, component.CurrentPartner.Value, EntityManager);
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}
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}
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component.IsActive = false;
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_actionBlockerSystem.UpdateCanMove(user);
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_actionBlockerSystem.UpdateCanMove(target);
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RaiseLocalEvent(uid, new InteractionEndingEvent(component.CurrentAction,
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user,
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target));
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}
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}
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}
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