Files
OldThink/Content.Server/_White/Cult/Items/Components/CultRitesHandComponent.cs
Aviu00 d4525a91e6 Fixes & more (#548)
* - fix: Narsie not spawning, items not dropping on paralyze, cult tweaks.

* - fix: Diagonal grilles layer.

* - add: Cockroaches don't drop organs.

* - add: Magic hands now work on interact & disable context menu interaction.

* - fix: Shackles speech after doafter.

* - tweak: Reduce flashbang knockdown, check for CanLieDown.

* - tweak: Hspear limit.

* - tweak: Remove knockdown tile friction.

* - tweak: Engi belt in sus box.

* - fix: Constructs can hear cult chat.

* - fix: Desword audio.

* - fix: Context menu.

* - fix: Actually drop items on paralyze.

* - tweak: Revert range reduction.

* - add: Update thermal visibility.

* - add: NPCs can miss.

* - tweak: Update desc.

* - fix: Actually fix desword audio.

* - tweak: Secret weights & game presets.

* - fix: Cult stun.
2024-08-03 18:23:46 +03:00

26 lines
818 B
C#

using Content.Shared._White.Cult;
using Robust.Shared.Audio;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
namespace Content.Server._White.Cult.Items.Components;
[RegisterComponent]
public sealed partial class CultRitesHandComponent : BaseMagicHandComponent
{
[DataField]
public SoundSpecifier HealSound = new SoundPathSpecifier("/Audio/White/Cult/rites.ogg");
[DataField]
public SoundSpecifier SuckSound = new SoundPathSpecifier("/Audio/White/Cult/enter_blood.ogg");
[DataField]
public float HealModifier = 1f;
[DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<CultistFactoryProductionPrototype>))]
public List<string> BloodRites = new ()
{
"FactoryCultBloodSpear",
"FactoryCultBloodBarrage"
};
}