* - fix: Narsie not spawning, items not dropping on paralyze, cult tweaks. * - fix: Diagonal grilles layer. * - add: Cockroaches don't drop organs. * - add: Magic hands now work on interact & disable context menu interaction. * - fix: Shackles speech after doafter. * - tweak: Reduce flashbang knockdown, check for CanLieDown. * - tweak: Hspear limit. * - tweak: Remove knockdown tile friction. * - tweak: Engi belt in sus box. * - fix: Constructs can hear cult chat. * - fix: Desword audio. * - fix: Context menu. * - fix: Actually drop items on paralyze. * - tweak: Revert range reduction. * - add: Update thermal visibility. * - add: NPCs can miss. * - tweak: Update desc. * - fix: Actually fix desword audio. * - tweak: Secret weights & game presets. * - fix: Cult stun.
26 lines
818 B
C#
26 lines
818 B
C#
using Content.Shared._White.Cult;
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using Robust.Shared.Audio;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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namespace Content.Server._White.Cult.Items.Components;
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[RegisterComponent]
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public sealed partial class CultRitesHandComponent : BaseMagicHandComponent
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{
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[DataField]
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public SoundSpecifier HealSound = new SoundPathSpecifier("/Audio/White/Cult/rites.ogg");
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[DataField]
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public SoundSpecifier SuckSound = new SoundPathSpecifier("/Audio/White/Cult/enter_blood.ogg");
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[DataField]
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public float HealModifier = 1f;
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[DataField(customTypeSerializer: typeof(PrototypeIdListSerializer<CultistFactoryProductionPrototype>))]
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public List<string> BloodRites = new ()
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{
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"FactoryCultBloodSpear",
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"FactoryCultBloodBarrage"
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};
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}
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