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OldThink/Content.Server/GameObjects/Components/NodeContainer/NodeGroups
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20kdc 91f2f4f599 Fix Antimatter engine maths and overplacing (#2736)
* Antimatter engine parts can't be placed overlapping

* Antimatter engine stability maths fixed

* Antimatter engine: Clean up some unused stuff
2020-12-17 00:31:47 +11:00
..
AMENodeGroup.cs
Fix Antimatter engine maths and overplacing (#2736)
2020-12-17 00:31:47 +11:00
ApcNetNodeGroup.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
BaseNetConnectorNodeGroup.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
INodeGroup.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
INodeGroupManager.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
IPipeNet.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
NodeGroupAttribute.cs
…
NodeGroupFactory.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
PowerNetNodeGroup.cs
Use 'new' expression in places where the type is evident for content (#2590)
2020-11-27 21:00:49 +11:00
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