Files
OldThink/Content.Server/Chemistry/TileReactions/SpillIfPuddlePresentTileReaction.cs
2021-02-04 17:44:49 +01:00

27 lines
915 B
C#

using Content.Server.GameObjects.Components.Fluids;
using Content.Server.GameObjects.Components.Movement;
using Content.Shared.Chemistry;
using Content.Shared.Interfaces.Chemistry;
using JetBrains.Annotations;
using Robust.Shared.Interfaces.Serialization;
using Robust.Shared.Map;
using Robust.Shared.Serialization;
namespace Content.Server.Chemistry.TileReactions
{
[UsedImplicitly]
public class SpillIfPuddlePresentTileReaction : ITileReaction
{
void IExposeData.ExposeData(ObjectSerializer serializer)
{
}
public ReagentUnit TileReact(TileRef tile, ReagentPrototype reagent, ReagentUnit reactVolume)
{
if (reactVolume < 5 || !tile.TryGetPuddle(null, out _)) return ReagentUnit.Zero;
return tile.SpillAt(new Solution(reagent.ID, reactVolume), "PuddleSmear", true, false) != null ? reactVolume : ReagentUnit.Zero;
}
}
}