Files
OldThink/Content.Server/Administration/Commands/AGhost.cs
Remuchi d2d501dbc0 Merge remote-tracking branch 'upstream/master' into upstream
# Conflicts:
#	Content.Client/Access/AccessOverlay.cs
#	Content.Client/Access/UI/IdCardConsoleBoundUserInterface.cs
#	Content.Client/Access/UI/IdCardConsoleWindow.xaml
#	Content.Client/Access/UI/IdCardConsoleWindow.xaml.cs
#	Content.Client/Chemistry/UI/InjectorStatusControl.cs
#	Content.Client/StatusIcon/StatusIconOverlay.cs
#	Content.Client/Stylesheets/StyleNano.cs
#	Content.Client/UserInterface/Systems/Chat/ChatUIController.cs
#	Content.Client/UserInterface/Systems/Chat/Widgets/ChatBox.xaml
#	Content.Server/Access/Systems/IdCardConsoleSystem.cs
#	Content.Server/Administration/Commands/AGhost.cs
#	Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs
#	Content.Server/Connection/ConnectionManager.cs
#	Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs
#	Content.Server/Disposal/Unit/EntitySystems/DisposalUnitSystem.cs
#	Content.Server/GameTicking/GameTicker.RoundFlow.cs
#	Content.Server/GameTicking/GameTicker.Spawning.cs
#	Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs
#	Content.Server/Resist/EscapeInventorySystem.cs
#	Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs
#	Content.Shared/Access/Components/IdCardConsoleComponent.cs
#	Content.Shared/Anomaly/SharedAnomalySystem.cs
#	Content.Shared/Bed/Sleep/SharedSleepingSystem.cs
#	Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs
#	Content.Shared/Lock/LockSystem.cs
#	Content.Shared/RCD/Systems/RCDSystem.cs
#	Content.Shared/Roles/JobPrototype.cs
#	Content.Shared/StatusIcon/StatusIconPrototype.cs
#	Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs
#	Resources/Audio/Machines/attributions.yml
#	Resources/Locale/en-US/rcd/components/rcd-component.ftl
#	Resources/Maps/reach.yml
#	Resources/Prototypes/Catalog/Cargo/cargo_vending.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/heads.yml
#	Resources/Prototypes/Catalog/Fills/Lockers/security.yml
#	Resources/Prototypes/Catalog/ReagentDispensers/beverage.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/boozeomat.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/cola.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/pwrgame.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/shamblersjuice.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/soda.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/spaceup.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/starkist.yml
#	Resources/Prototypes/Catalog/VendingMachines/Inventories/theater.yml
#	Resources/Prototypes/DeviceLinking/sink_ports.yml
#	Resources/Prototypes/Entities/Clothing/Back/duffel.yml
#	Resources/Prototypes/Entities/Clothing/Belt/base_clothingbelt.yml
#	Resources/Prototypes/Entities/Clothing/Neck/misc.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/base_clothingouter.yml
#	Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml
#	Resources/Prototypes/Entities/Mobs/Customization/Markings/gauze.yml
#	Resources/Prototypes/Entities/Objects/Devices/Electronics/door.yml
#	Resources/Prototypes/Entities/Objects/Magic/books.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/metal.yml
#	Resources/Prototypes/Entities/Objects/Materials/Sheets/other.yml
#	Resources/Prototypes/Entities/Objects/Misc/tiles.yml
#	Resources/Prototypes/Entities/Objects/Specific/Medical/morgue.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml
#	Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/airlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
#	Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
#	Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml
#	Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml
#	Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml
#	Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml
#	Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml
#	Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml
#	Resources/Prototypes/Entities/Structures/Machines/lathe.yml
#	Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml
#	Resources/Prototypes/Entities/Structures/Storage/Tanks/base_structuretanks.yml
#	Resources/Prototypes/Entities/Structures/Walls/grille.yml
#	Resources/Prototypes/Recipes/Construction/Graphs/structures/shutter.yml
#	Resources/Prototypes/Recipes/Crafting/Graphs/improvised/flowercrown.yml
#	Resources/Prototypes/Recipes/Crafting/improvised.yml
#	Resources/Prototypes/Roles/Jobs/Security/detective.yml
#	Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml
#	Resources/Prototypes/Roles/Jobs/Security/security_officer.yml
#	Resources/Prototypes/Roles/Jobs/Security/warden.yml
#	Resources/Prototypes/StatusEffects/health.yml
#	Resources/Prototypes/Voice/speech_emotes.yml
#	Resources/Prototypes/lobbyscreens.yml
#	Resources/Textures/Clothing/OuterClothing/Hardsuits/ERTSuits/ertchaplain.rsi/equipped-OUTERCLOTHING-body-slim.png
#	Resources/Textures/Decals/bricktile.rsi/white_box.png
#	Resources/Textures/Objects/Misc/books.rsi/meta.json
#	Resources/migration.yml
2024-04-13 11:29:33 +07:00

124 lines
4.7 KiB
C#

using System.Linq;
using Content.Server.GameTicking;
using Content.Server.Ghost;
using Content.Server.Mind;
using Content.Shared.Administration;
using Content.Shared.Ghost;
using Content.Shared.Mind;
using Robust.Server.GameObjects;
using Robust.Server.Player;
using Robust.Shared.Console;
using Robust.Shared.Map;
namespace Content.Server.Administration.Commands;
[AdminCommand(AdminFlags.Admin)]
public sealed class AGhost : LocalizedCommands
{
[Dependency] private readonly IEntityManager _entities = default!;
[Dependency] private readonly IPlayerManager _playerManager = default!;
public override string Command => "aghost";
public override string Description => LocalizationManager.GetString("aghost-description");
public override string Help => "aghost";
public override CompletionResult GetCompletion(IConsoleShell shell, string[] args)
{
if (args.Length == 1)
{
var names = _playerManager.Sessions.OrderBy(c => c.Name).Select(c => c.Name).ToArray();
return CompletionResult.FromHintOptions(names, LocalizationManager.GetString("shell-argument-username-optional-hint"));
}
return CompletionResult.Empty;
}
public override void Execute(IConsoleShell shell, string argStr, string[] args)
{
if (args.Length > 1)
{
shell.WriteError(LocalizationManager.GetString("shell-wrong-arguments-number"));
return;
}
var player = shell.Player;
var self = player != null;
if (player == null)
{
// If you are not a player, you require a player argument.
if (args.Length == 0)
{
shell.WriteError(LocalizationManager.GetString("shell-need-exactly-one-argument"));
return;
}
var didFind = _playerManager.TryGetSessionByUsername(args[0], out player);
if (!didFind)
{
shell.WriteError(LocalizationManager.GetString("shell-target-player-does-not-exist"));
return;
}
}
// If you are a player and a username is provided, a lookup is done to find the target player.
if (args.Length == 1)
{
var didFind = _playerManager.TryGetSessionByUsername(args[0], out player);
if (!didFind)
{
shell.WriteError(LocalizationManager.GetString("shell-target-player-does-not-exist"));
return;
}
}
var mindSystem = _entities.System<SharedMindSystem>();
var metaDataSystem = _entities.System<MetaDataSystem>();
var ghostSystem = _entities.System<SharedGhostSystem>();
var transformSystem = _entities.System<TransformSystem>();
var gameTicker = _entities.System<GameTicker>();
if (!mindSystem.TryGetMind(player, out var mindId, out var mind))
{
shell.WriteError(self
? LocalizationManager.GetString("aghost-no-mind-self")
: LocalizationManager.GetString("aghost-no-mind-other"));
return;
}
if (mind.VisitingEntity != default && _entities.TryGetComponent<GhostComponent>(mind.VisitingEntity, out var oldGhostComponent))
{
mindSystem.UnVisit(mindId, mind);
// If already an admin ghost, then return to body.
if (oldGhostComponent.CanGhostInteract)
return;
}
var canReturn = mind.CurrentEntity != null
&& !_entities.HasComponent<GhostComponent>(mind.CurrentEntity);
var coordinates = player!.AttachedEntity != null
? _entities.GetComponent<TransformComponent>(player.AttachedEntity.Value).Coordinates
: gameTicker.GetObserverSpawnPoint();
var ghost = _entities.SpawnEntity(GameTicker.AdminObserverPrototypeName, coordinates);
transformSystem.AttachToGridOrMap(ghost, _entities.GetComponent<TransformComponent>(ghost));
if (canReturn)
{
// TODO: Remove duplication between all this and "GamePreset.OnGhostAttempt()"...
if (!string.IsNullOrWhiteSpace(mind.CharacterName))
metaDataSystem.SetEntityName(ghost, mind.CharacterName);
else if (!string.IsNullOrWhiteSpace(mind.Session?.Name))
metaDataSystem.SetEntityName(ghost, mind.Session.Name);
mindSystem.Visit(mindId, ghost, mind);
}
else
{
metaDataSystem.SetEntityName(ghost, player.Name);
mindSystem.TransferTo(mindId, ghost, mind: mind);
}
var comp = _entities.GetComponent<GhostComponent>(ghost);
ghostSystem.SetCanReturnToBody(comp, canReturn);
}
}