# Conflicts: # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Changeling/ChangelingRuleSystem.cs # Content.Server/Changeling/ChangelingSystem.Abilities.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/_White/Cult/GameRule/CultRuleComponent.cs # Content.Server/_White/Cult/GameRule/CultRuleSystem.cs # Content.Server/_White/Cult/Runes/Systems/CultSystem.Rune.cs # Content.Server/_White/Keyhole/KeyholeSystem.cs # Content.Server/_White/MeatyOre/MeatyOreStoreSystem.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # Content.Shared/_White/Keyhole/Components/KeyBaseComponent.cs # Resources/Locale/ru-RU/White/stuff.ftl/runes-entities.ftl # Resources/Locale/ru-RU/_white/cult/blood-spear.ftl # Resources/Locale/ru-RU/_white/cult/bolt-barrage.ftl # Resources/Locale/ru-RU/_white/cult/cult.ftl # Resources/Locale/ru-RU/_white/cult/gui.ftl # Resources/Locale/ru-RU/cult/cult-structure.ftl # Resources/Locale/ru-RU/cult/pylon.ftl # Resources/Maps/White/Scoupidia.yml # Resources/Maps/White/Void.yml # Resources/Maps/White/WonderBox.yml # Resources/Prototypes/Actions/types.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_atmospherics.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/misc.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/armor.yml # Resources/Prototypes/Entities/Objects/Misc/subdermal_implants.yml # Resources/Prototypes/Entities/Objects/Tools/jaws_of_life.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sledgehammer.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/sword.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/firelock.yml # Resources/Prototypes/Entities/Structures/Doors/Firelocks/frame.yml # Resources/Prototypes/Entities/Structures/Doors/SecretDoor/secret_door.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/assembly.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Furniture/dresser.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Power/cable_terminal.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/_White/Entities/Objects/Misc/books.yml
100 lines
3.5 KiB
C#
100 lines
3.5 KiB
C#
using Content.Shared.Examine;
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using Content.Server.Popups;
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using Content.Shared.Coordinates.Helpers;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Events;
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using Content.Shared.Popups;
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using Content.Shared.Storage;
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namespace Content.Server.Holosign;
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public sealed class HolosignSystem : EntitySystem
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{
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[Dependency] private readonly SharedTransformSystem _transform = default!;
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[Dependency] private readonly PopupSystem _popupSystem = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<HolosignProjectorComponent, BeforeRangedInteractEvent>(OnBeforeInteract);
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SubscribeLocalEvent<HolosignProjectorComponent, ExaminedEvent>(OnExamine);
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SubscribeLocalEvent<HolosignProjectorComponent, ComponentRemove>(OnComponentRemove);
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SubscribeLocalEvent<HolosignProjectorComponent, UseInHandEvent>(OnUse);
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}
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private void OnExamine(EntityUid uid, HolosignProjectorComponent component, ExaminedEvent args)
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{
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var charges = UsesRemaining(component);
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var maxCharges = component.Uses;
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var activeholo = ActiveHolo(component);
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using (args.PushGroup(nameof(HolosignProjectorComponent)))
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{
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args.PushMarkup(Loc.GetString("limited-charges-charges-remaining", ("charges", charges)));
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args.PushMarkup(Loc.GetString("holoprojector-active-holo", ("activeholo", activeholo)));
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if (charges > 0 && charges == maxCharges)
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{
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args.PushMarkup(Loc.GetString("limited-charges-max-charges"));
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}
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}
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}
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private void OnUse(EntityUid uid, HolosignProjectorComponent comp, UseInHandEvent args)
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{
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foreach (var sign in comp.Signs)
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{
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comp.Signs.Remove(sign);
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QueueDel(sign);
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}
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_popupSystem.PopupEntity(Loc.GetString("holoprojector-delete-signs"), args.User, args.User, PopupType.Medium);
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}
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private void OnBeforeInteract(EntityUid uid, HolosignProjectorComponent component, BeforeRangedInteractEvent args)
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{
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if (component.Signs.Contains(args.Target)) // wd edit
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{
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QueueDel(args.Target);
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component.Signs.Remove(args.Target);
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return;
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}
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if (args.Handled || !args.CanReach || HasComp<StorageComponent>(args.Target))
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return;
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if (component.Signs.Count >= component.Uses) // wd edit
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{
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_popupSystem.PopupEntity(Loc.GetString("holoprojector-uses-limit"), args.User, args.User, PopupType.Medium);
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return;
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}
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var holoUid = EntityManager.SpawnEntity(component.SignProto, args.ClickLocation.SnapToGrid(EntityManager));
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var xform = Transform(holoUid);
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if (!xform.Anchored)
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{
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_transform.AnchorEntity(holoUid, xform);
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}
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args.Handled = true;
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component.Signs.Add(holoUid); // WD EDIT
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}
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private void OnComponentRemove(EntityUid uid, HolosignProjectorComponent comp, ComponentRemove args) // wd edit
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{
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foreach (var sign in comp.Signs)
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{
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QueueDel(sign);
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}
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}
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private static int UsesRemaining(HolosignProjectorComponent component)
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{
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return component.Uses - component.Signs.Count; // wd edit
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}
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private static int ActiveHolo(HolosignProjectorComponent component) // wd edit
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{
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return component.Signs.Count; // wd edit
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}
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} |