# Conflicts: # Content.Client/Administration/Managers/ClientAdminManager.cs # Content.Client/Administration/Systems/BwoinkSystem.cs # Content.Client/Alerts/ClientAlertsSystem.cs # Content.Client/Audio/BackgroundAudioSystem.cs # Content.Client/CardboardBox/CardboardBoxSystem.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs # Content.Client/Decals/Overlays/DecalOverlay.cs # Content.Client/DoAfter/DoAfterOverlay.cs # Content.Client/Doors/AirlockSystem.cs # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Launcher/LauncherConnectingGui.xaml.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/MainMenu/UI/MainMenuControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs # Content.Client/Options/UI/Tabs/MiscTab.xaml # Content.Client/Options/UI/Tabs/MiscTab.xaml.cs # Content.Client/Outline/InteractionOutlineSystem.cs # Content.Client/Overlays/ShowSecurityIconsSystem.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Client/Popups/PopupOverlay.cs # Content.Client/Popups/PopupSystem.cs # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/BanCommand.cs # Content.Server/Administration/Notes/AdminMessageEui.cs # Content.Server/Administration/Notes/AdminNotesSystem.cs # Content.Server/Administration/Notes/IAdminNotesManager.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Administration/UI/PermissionsEui.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs # Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Chemistry/EntitySystems/InjectorSystem.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs # Content.Server/Database/DatabaseRecords.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Database/ServerDbManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/Execution/ExecutionSystem.cs # Content.Server/Explosion/EntitySystems/ExplosionSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/GameTicking/GameTicker.Replays.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs # Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Hands/Systems/HandsSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Info/InfoSystem.cs # Content.Server/Kitchen/EntitySystems/SharpSystem.cs # Content.Server/Magic/MagicSystem.cs # Content.Server/MagicMirror/MagicMirrorSystem.cs # Content.Server/Mapping/MappingSystem.cs # Content.Server/MassMedia/Systems/NewsSystem.cs # Content.Server/Medical/Components/HealthAnalyzerComponent.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs # Content.Server/Medical/CryoPodSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Nutrition/EntitySystems/OpenableSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs # Content.Server/Species/Systems/NymphSystem.cs # Content.Server/StationEvents/Components/GasLeakRuleComponent.cs # Content.Server/StationEvents/EventManagerSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/Strip/StrippableSystem.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared.Database/LogType.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Administration/AdminFlags.cs # Content.Shared/Administration/SharedBwoinkSystem.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Buckle/SharedBuckleSystem.Strap.cs # Content.Shared/Chat/ChatChannel.cs # Content.Shared/Chemistry/Components/InjectorComponent.cs # Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Implants/SharedImplanterSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs # Content.Shared/Nutrition/Components/OpenableComponent.cs # Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs # Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs # Content.Shared/Security/SecurityStatus.cs # Content.Shared/Security/Systems/DeployableBarrierSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/Species/Systems/ReformSystem.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Store/ListingPrototype.cs # Content.Shared/VendingMachines/SharedVendingMachineSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # README.md # Resources/Audio/Ambience/Antag/pirate_start.ogg # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/criminal-records/criminal-records.ftl # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Locale/en-US/medical/components/health-analyzer-component.ftl # Resources/Locale/en-US/reagents/meta/biological.ftl # Resources/Locale/en-US/reagents/meta/fun.ftl # Resources/Locale/en-US/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/seeds/seeds.ftl # Resources/Locale/en-US/wires/wire-names.ftl # Resources/Maps/Shuttles/cargo_fland.yml # Resources/Maps/core.yml # Resources/Maps/europa.yml # Resources/Maps/fland.yml # Resources/Maps/origin.yml # Resources/Maps/saltern.yml # Resources/Maps/train.yml # Resources/Prototypes/Actions/diona.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml # Resources/Prototypes/Catalog/Cargo/cargo_engines.yml # Resources/Prototypes/Catalog/Cargo/cargo_fun.yml # Resources/Prototypes/Catalog/Cargo/cargo_security.yml # Resources/Prototypes/Catalog/Cargo/cargo_service.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Boxes/general.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Crates/engines.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Datasets/Names/first_male.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/slime.yml # Resources/Prototypes/Entities/Mobs/Species/vox.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml # Resources/Prototypes/Entities/Objects/Devices/nuke.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/implanters.yml # Resources/Prototypes/Entities/Objects/Misc/kudzu.yml # Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml # Resources/Prototypes/Entities/Structures/Storage/glass_box.yml # Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml # Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml # Resources/Prototypes/Entities/Structures/Walls/asteroid.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/Windows/window.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Hydroponics/seeds.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Reagents/biological.yml # Resources/Prototypes/Reagents/fun.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml # Resources/Prototypes/Recipes/Construction/weapons.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/Recipes/Reactions/fun.yml # Resources/Prototypes/Research/arsenal.yml # Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml # Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/Prototypes/Species/human.yml # Resources/Prototypes/Species/vox.yml # Resources/Prototypes/Stacks/Materials/materials.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Tiles/plating.yml # Resources/Prototypes/Voice/speech_emote_sounds.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/secret_weights.yml # Resources/Prototypes/tags.yml # Resources/ServerInfo/Guidebook/Jobs.xml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/Textures/Clothing/Belt/emt.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png # Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Interface/emotions.svg.192dpi.png.yml # Resources/Textures/LobbyScreens/dead-in-space.png.yml # Resources/Textures/LobbyScreens/doomed.webp.yml # Resources/Textures/LobbyScreens/pharmacy.png.yml # Resources/Textures/LobbyScreens/pharmacy.webp.yml # Resources/Textures/LobbyScreens/robotics.webp.yml # Resources/Textures/LobbyScreens/supermatter.png.yml # Resources/Textures/LobbyScreens/susstation.png.yml # Resources/Textures/LobbyScreens/warden.png.yml # Resources/Textures/LobbyScreens/warden.webp.yml # Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json # Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png # Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png # Resources/Textures/Objects/Devices/nuke.rsi/meta.json # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png # Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png # Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png # Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png # Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png # Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/shuttleblue.png # Resources/Textures/Tiles/shuttleorange.png # Resources/Textures/Tiles/shuttlepurple.png # Resources/Textures/Tiles/shuttlered.png # Resources/Textures/Tiles/shuttlewhite.png # Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json # Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json # Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json # Resources/clientCommandPerms.yml # Resources/migration.yml
356 lines
13 KiB
C#
356 lines
13 KiB
C#
using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using Content.Server.Administration.Managers;
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using Content.Server.Database;
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using Content.Server._White.Sponsors;
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using Content.Shared.CCVar;
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using Content.Shared.Preferences;
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using Robust.Server.Player;
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using Robust.Shared.Configuration;
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using Robust.Shared.Network;
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using Robust.Shared.Player;
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using Robust.Shared.Prototypes;
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namespace Content.Server.Preferences.Managers
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{
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/// <summary>
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/// Sends <see cref="MsgPreferencesAndSettings"/> before the client joins the lobby.
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/// Receives <see cref="MsgSelectCharacter"/> and <see cref="MsgUpdateCharacter"/> at any time.
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/// </summary>
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public sealed class ServerPreferencesManager : IServerPreferencesManager
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{
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[Dependency] private readonly IServerNetManager _netManager = default!;
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[Dependency] private readonly IConfigurationManager _cfg = default!;
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[Dependency] private readonly IServerDbManager _db = default!;
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[Dependency] private readonly IPrototypeManager _protos = default!;
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// WD-EDIT
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly SponsorsManager _sponsors = default!;
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[Dependency] private readonly IAdminManager _adminManager = default!;
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// WD-EDIT
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// Cache player prefs on the server so we don't need as much async hell related to them.
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private readonly Dictionary<NetUserId, PlayerPrefData> _cachedPlayerPrefs =
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new();
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public void Init()
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{
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_netManager.RegisterNetMessage<MsgPreferencesAndSettings>();
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_netManager.RegisterNetMessage<MsgSelectCharacter>(HandleSelectCharacterMessage);
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_netManager.RegisterNetMessage<MsgUpdateCharacter>(HandleUpdateCharacterMessage);
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_netManager.RegisterNetMessage<MsgDeleteCharacter>(HandleDeleteCharacterMessage);
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}
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private async void HandleSelectCharacterMessage(MsgSelectCharacter message)
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{
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var index = message.SelectedCharacterIndex;
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var userId = message.MsgChannel.UserId;
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if (!_cachedPlayerPrefs.TryGetValue(userId, out var prefsData) || !prefsData.PrefsLoaded)
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{
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Logger.WarningS("prefs", $"User {userId} tried to modify preferences before they loaded.");
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return;
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}
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if (index < 0 || index >= GetMaxUserCharacterSlots(userId))
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{
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return;
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}
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var curPrefs = prefsData.Prefs!;
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if (!curPrefs.Characters.ContainsKey(index))
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{
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// Non-existent slot.
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return;
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}
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prefsData.Prefs = new PlayerPreferences(curPrefs.Characters, index, curPrefs.AdminOOCColor);
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if (ShouldStorePrefs(message.MsgChannel.AuthType))
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{
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await _db.SaveSelectedCharacterIndexAsync(message.MsgChannel.UserId, message.SelectedCharacterIndex);
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}
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}
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private async void HandleUpdateCharacterMessage(MsgUpdateCharacter message)
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{
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var slot = message.Slot;
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var profile = message.Profile;
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var userId = message.MsgChannel.UserId;
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if (profile == null)
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{
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Logger.WarningS("prefs",
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$"User {userId} sent a {nameof(MsgUpdateCharacter)} with a null profile in slot {slot}.");
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return;
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}
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if (!_cachedPlayerPrefs.TryGetValue(userId, out var prefsData) || !prefsData.PrefsLoaded)
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{
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Logger.WarningS("prefs", $"User {userId} tried to modify preferences before they loaded.");
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return;
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}
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if (slot < 0 || slot >= GetMaxUserCharacterSlots(userId))
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{
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return;
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}
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var curPrefs = prefsData.Prefs!;
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// WD-EDIT
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var allowedMarkings = _sponsors.TryGetInfo(message.MsgChannel.UserId, out var sponsor)
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? sponsor.AllowedMarkings
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: [];
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var isAdminSpecie = false;
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if (_playerManager.TryGetSessionById(message.MsgChannel.UserId, out var session))
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{
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isAdminSpecie = _adminManager.HasAdminFlag(session, Shared.Administration.AdminFlags.AdminSpecies);
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}
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profile.EnsureValid(_cfg, _protos, allowedMarkings, isAdminSpecie);
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// WD-EDIT
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var profiles = new Dictionary<int, ICharacterProfile>(curPrefs.Characters)
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{
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[slot] = profile
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};
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prefsData.Prefs = new PlayerPreferences(profiles, slot, curPrefs.AdminOOCColor);
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if (ShouldStorePrefs(message.MsgChannel.AuthType))
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{
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await _db.SaveCharacterSlotAsync(message.MsgChannel.UserId, message.Profile, message.Slot);
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}
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}
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private async void HandleDeleteCharacterMessage(MsgDeleteCharacter message)
|
|
{
|
|
var slot = message.Slot;
|
|
var userId = message.MsgChannel.UserId;
|
|
|
|
if (!_cachedPlayerPrefs.TryGetValue(userId, out var prefsData) || !prefsData.PrefsLoaded)
|
|
{
|
|
Logger.WarningS("prefs", $"User {userId} tried to modify preferences before they loaded.");
|
|
return;
|
|
}
|
|
|
|
if (slot < 0)
|
|
{
|
|
return;
|
|
}
|
|
|
|
var curPrefs = prefsData.Prefs!;
|
|
|
|
// If they try to delete the slot they have selected then we switch to another one.
|
|
// Of course, that's only if they HAVE another slot.
|
|
int? nextSlot = null;
|
|
if (curPrefs.SelectedCharacterIndex == slot)
|
|
{
|
|
// That ! on the end is because Rider doesn't like .NET 5.
|
|
var (ns, profile) = curPrefs.Characters.FirstOrDefault(p => p.Key != message.Slot);
|
|
if (profile == null)
|
|
{
|
|
// Only slot left, can't delete.
|
|
return;
|
|
}
|
|
|
|
nextSlot = ns;
|
|
}
|
|
|
|
var arr = new Dictionary<int, ICharacterProfile>(curPrefs.Characters);
|
|
arr.Remove(slot);
|
|
|
|
prefsData.Prefs =
|
|
new PlayerPreferences(arr, nextSlot ?? curPrefs.SelectedCharacterIndex, curPrefs.AdminOOCColor);
|
|
|
|
if (!ShouldStorePrefs(message.MsgChannel.AuthType))
|
|
return;
|
|
|
|
if (nextSlot != null)
|
|
{
|
|
await _db.DeleteSlotAndSetSelectedIndex(userId, slot, nextSlot.Value);
|
|
}
|
|
else
|
|
{
|
|
await _db.SaveCharacterSlotAsync(userId, null, slot);
|
|
}
|
|
}
|
|
|
|
// Should only be called via UserDbDataManager.
|
|
public async Task LoadData(ICommonSession session, CancellationToken cancel)
|
|
{
|
|
if (!ShouldStorePrefs(session.Channel.AuthType))
|
|
{
|
|
// Don't store data for guests.
|
|
var prefsData = new PlayerPrefData
|
|
{
|
|
PrefsLoaded = true,
|
|
Prefs = new PlayerPreferences(
|
|
new[] { new KeyValuePair<int, ICharacterProfile>(0, HumanoidCharacterProfile.Random()) },
|
|
0, Color.Transparent)
|
|
};
|
|
|
|
_cachedPlayerPrefs[session.UserId] = prefsData;
|
|
}
|
|
else
|
|
{
|
|
var prefsData = new PlayerPrefData();
|
|
var loadTask = LoadPrefs();
|
|
_cachedPlayerPrefs[session.UserId] = prefsData;
|
|
|
|
await loadTask;
|
|
|
|
async Task LoadPrefs()
|
|
{
|
|
var prefs = await GetOrCreatePreferencesAsync(session.UserId);
|
|
|
|
// WD-EDIT
|
|
foreach (var (_, profile) in prefs.Characters)
|
|
{
|
|
var allowedMarkings = _sponsors.TryGetInfo(session.UserId, out var sponsor)
|
|
? sponsor.AllowedMarkings
|
|
: [];
|
|
|
|
var isAdminSpecie =
|
|
_adminManager.HasAdminFlag(session, Shared.Administration.AdminFlags.AdminSpecies);
|
|
|
|
profile.EnsureValid(_cfg, _protos, allowedMarkings, isAdminSpecie);
|
|
}
|
|
// WD-EDIT
|
|
|
|
prefsData.Prefs = prefs;
|
|
prefsData.PrefsLoaded = true;
|
|
|
|
var msg = new MsgPreferencesAndSettings
|
|
{
|
|
Preferences = prefs,
|
|
Settings = new GameSettings
|
|
{
|
|
MaxCharacterSlots = GetMaxUserCharacterSlots(session.UserId)
|
|
}
|
|
};
|
|
|
|
_netManager.ServerSendMessage(msg, session.Channel);
|
|
}
|
|
}
|
|
}
|
|
|
|
public void OnClientDisconnected(ICommonSession session)
|
|
{
|
|
_cachedPlayerPrefs.Remove(session.UserId);
|
|
}
|
|
|
|
public bool HavePreferencesLoaded(ICommonSession session)
|
|
{
|
|
return _cachedPlayerPrefs.ContainsKey(session.UserId);
|
|
}
|
|
|
|
private int GetMaxUserCharacterSlots(NetUserId userId)
|
|
{
|
|
var maxSlots = _cfg.GetCVar(CCVars.GameMaxCharacterSlots);
|
|
var extraSlots = _sponsors.TryGetInfo(userId, out var sponsor) ? sponsor.ExtraSlots : 0;
|
|
return maxSlots + extraSlots;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to get the preferences from the cache
|
|
/// </summary>
|
|
/// <param name="userId">User Id to get preferences for</param>
|
|
/// <param name="playerPreferences">The user preferences if true, otherwise null</param>
|
|
/// <returns>If preferences are not null</returns>
|
|
public bool TryGetCachedPreferences(
|
|
NetUserId userId,
|
|
[NotNullWhen(true)] out PlayerPreferences? playerPreferences)
|
|
{
|
|
if (_cachedPlayerPrefs.TryGetValue(userId, out var prefs))
|
|
{
|
|
playerPreferences = prefs.Prefs;
|
|
return prefs.Prefs != null;
|
|
}
|
|
|
|
playerPreferences = null;
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Retrieves preferences for the given username from storage.
|
|
/// Creates and saves default preferences if they are not found, then returns them.
|
|
/// </summary>
|
|
public PlayerPreferences GetPreferences(NetUserId userId)
|
|
{
|
|
var prefs = _cachedPlayerPrefs[userId].Prefs;
|
|
if (prefs == null)
|
|
{
|
|
throw new InvalidOperationException("Preferences for this player have not loaded yet.");
|
|
}
|
|
|
|
return prefs;
|
|
}
|
|
|
|
private async Task<PlayerPreferences> GetOrCreatePreferencesAsync(NetUserId userId)
|
|
{
|
|
var prefs = await _db.GetPlayerPreferencesAsync(userId);
|
|
if (prefs is null)
|
|
{
|
|
return await _db.InitPrefsAsync(userId, HumanoidCharacterProfile.Random());
|
|
}
|
|
|
|
return SanitizePreferences(prefs, userId);
|
|
}
|
|
|
|
private PlayerPreferences SanitizePreferences(PlayerPreferences prefs, NetUserId userId)
|
|
{
|
|
// WD-EDIT
|
|
var allowedMarkings = _sponsors.TryGetInfo(userId, out var sponsor)
|
|
? sponsor.AllowedMarkings
|
|
: [];
|
|
|
|
var isAdminSpecie = false;
|
|
if (_playerManager.TryGetSessionById(userId, out var session))
|
|
{
|
|
isAdminSpecie = _adminManager.HasAdminFlag(session, Shared.Administration.AdminFlags.AdminSpecies);
|
|
}
|
|
|
|
// Clean up preferences in case of changes to the game,
|
|
// such as removed jobs still being selected.
|
|
return new PlayerPreferences(
|
|
prefs.Characters.Select(p => new KeyValuePair<int, ICharacterProfile>(p.Key,
|
|
p.Value.Validated(_cfg, _protos, allowedMarkings, isAdminSpecie))
|
|
),
|
|
prefs.SelectedCharacterIndex,
|
|
prefs.AdminOOCColor
|
|
);
|
|
}
|
|
|
|
public IEnumerable<KeyValuePair<NetUserId, ICharacterProfile>> GetSelectedProfilesForPlayers(
|
|
List<NetUserId> usernames)
|
|
{
|
|
return usernames
|
|
.Select(p => (_cachedPlayerPrefs[p].Prefs, p))
|
|
.Where(p => p.Prefs != null)
|
|
.Select(p =>
|
|
{
|
|
var idx = p.Prefs!.SelectedCharacterIndex;
|
|
return new KeyValuePair<NetUserId, ICharacterProfile>(p.p, p.Prefs!.GetProfile(idx));
|
|
});
|
|
}
|
|
|
|
internal static bool ShouldStorePrefs(LoginType loginType)
|
|
{
|
|
return loginType.HasStaticUserId();
|
|
}
|
|
|
|
private sealed class PlayerPrefData
|
|
{
|
|
public bool PrefsLoaded;
|
|
public PlayerPreferences? Prefs;
|
|
}
|
|
}
|
|
} |