Files
OldThink/Content.Shared/Chat/ChatSelectChannel.cs
2024-03-26 16:01:54 +07:00

61 lines
1.4 KiB
C#

namespace Content.Shared.Chat
{
/// <summary>
/// Chat channels that the player can select in the chat box.
/// </summary>
/// <remarks>
/// Maps to <see cref="ChatChannel"/>, giving better names.
/// </remarks>
[Flags]
public enum ChatSelectChannel : uint
{
None = 0,
/// <summary>
/// Chat heard by players within earshot
/// </summary>
Local = ChatChannel.Local,
/// <summary>
/// Chat heard by players right next to each other
/// </summary>
Whisper = ChatChannel.Whisper,
/// <summary>
/// Radio messages
/// </summary>
Radio = ChatChannel.Radio,
/// <summary>
/// Local out-of-character channel
/// </summary>
LOOC = ChatChannel.LOOC,
/// <summary>
/// Out-of-character channel
/// </summary>
OOC = ChatChannel.OOC,
/// <summary>
/// Emotes
/// </summary>
Emotes = ChatChannel.Emotes,
/// <summary>
/// Deadchat
/// </summary>
Dead = ChatChannel.Dead,
Cult = ChatChannel.Cult,
/// <summary>
/// Admin chat
/// </summary>
Admin = ChatChannel.AdminChat,
Changeling = ChatChannel.Changeling,
Console = ChatChannel.Unspecified
}
}