# Conflicts: # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/Options/UI/Tabs/KeyRebindTab.xaml.cs # Content.Client/VoiceMask/VoiceMaskBoundUserInterface.cs # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml # Content.Client/VoiceMask/VoiceMaskNameChangeWindow.xaml.cs # Content.Server/Administration/Commands/AdminWhoCommand.cs # Content.Server/Bed/Sleep/SleepingSystem.cs # Content.Server/Body/Components/BloodstreamComponent.cs # Content.Server/Body/Components/RespiratorComponent.cs # Content.Server/Body/Systems/InternalsSystem.cs # Content.Server/Body/Systems/RespiratorSystem.cs # Content.Server/Chat/Managers/IChatManager.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/DeviceNetwork/Systems/DeviceNetworkSystem.cs # Content.Server/Electrocution/ElectrocutionSystem.cs # Content.Server/Holosign/HolosignProjectorComponent.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/VoiceMask/VoiceMaskSystem.Equip.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Content.Server/VoiceMask/VoiceMaskerComponent.cs # Content.Server/Zombies/ZombieSystem.cs # Content.Shared/Bed/Sleep/SleepEmitSoundComponent.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/VoiceMask/SharedVoiceMaskSystem.cs # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Maps/bagel.yml # Resources/Maps/box.yml # Resources/Maps/centcomm.yml # Resources/Maps/cluster.yml # Resources/Maps/europa.yml # Resources/Maps/marathon.yml # Resources/Maps/meta.yml # Resources/Maps/omega.yml # Resources/Maps/origin.yml # Resources/Maps/packed.yml # Resources/Maps/reach.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Neck/mantles.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/wintercoats.yml # Resources/Prototypes/Entities/Objects/Consumable/Smokeables/Cigarettes/packs.yml # Resources/Prototypes/Entities/Objects/Misc/land_mine.yml # Resources/Prototypes/Entities/Objects/Tools/cable_coils.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/armblade.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml # Resources/Prototypes/Entities/Structures/Doors/Shutter/shutters.yml # Resources/Prototypes/Entities/Structures/Holographic/projections.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Maps/marathon.yml # Resources/Prototypes/Maps/packed.yml # Resources/Prototypes/Recipes/Lathes/security.yml # Resources/Prototypes/Roles/Jobs/Engineering/atmospheric_technician.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/head_of_security.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/Security/security_officer.yml # Resources/Prototypes/Roles/Jobs/Security/warden.yml # Resources/Textures/Clothing/OuterClothing/Armor/lingarmor.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-left.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_chem.rsi/open-inhand-right.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon-open.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/icon.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_cmo.rsi/open-equipped-OUTERCLOTHING.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Clothing/OuterClothing/Coats/labcoat_sci.rsi/open-equipped-OUTERCLOTHING-body-slim.png # Resources/Textures/Clothing/OuterClothing/Hardsuits/cybersun.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/lingspacesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/paramed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/spatio.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndiecommander.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndieelite.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/nunrobe.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Misc/plaguedoctorsuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/atmos_firesuit.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coat.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatatmos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatbar.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcap.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcargo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatce.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcentcom.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatchem.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatclown.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatcmo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatengi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatgen.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathop.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathos.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coathydro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatjani.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatmime.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatminer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatnomi.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatparamed.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatqm.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrd.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatrobo.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsci.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatsec.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatviro.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/WinterCoats/coatwarden.rsi/meta.json # Resources/Textures/Clothing/Shoes/Boots/combatboots.rsi/meta.json # Resources/Textures/Clothing/Shoes/Specific/bling.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/atmosf.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/centcomformaldress.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/hosformaldress.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpskirt/operative_s.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/atmos.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/centcomformal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/hosformal.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/journalist.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/operative.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/psychologist.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/reporter.rsi/meta.json # Resources/Textures/Interface/Alerts/essence_counter.rsi/essence0.png # Resources/Textures/Interface/Alerts/essence_counter.rsi/essence16.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Glass/atmospherics.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/Standard/atmospherics.rsi/meta.json # Resources/Textures/Structures/Doors/Airlocks/highsec/highsec.rsi/meta.json
111 lines
7.5 KiB
C#
111 lines
7.5 KiB
C#
using Robust.Shared.Input;
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namespace Content.Shared.Input
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{
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[KeyFunctions]
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public static class ContentKeyFunctions
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{
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public static readonly BoundKeyFunction UseItemInHand = "ActivateItemInHand";
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public static readonly BoundKeyFunction AltUseItemInHand = "AltActivateItemInHand";
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public static readonly BoundKeyFunction ActivateItemInWorld = "ActivateItemInWorld";
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public static readonly BoundKeyFunction AltActivateItemInWorld = "AltActivateItemInWorld";
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public static readonly BoundKeyFunction Drop = "Drop";
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public static readonly BoundKeyFunction ExamineEntity = "ExamineEntity";
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public static readonly BoundKeyFunction FocusChat = "FocusChatInputWindow";
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public static readonly BoundKeyFunction FocusLocalChat = "FocusLocalChatWindow";
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public static readonly BoundKeyFunction FocusEmote = "FocusEmote";
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public static readonly BoundKeyFunction FocusWhisperChat = "FocusWhisperChatWindow";
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public static readonly BoundKeyFunction FocusChangelingChat = "FocusChangelingChatWindow";
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public static readonly BoundKeyFunction FocusCultChat = "FocusCultChatWindow";
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public static readonly BoundKeyFunction FocusRadio = "FocusRadioWindow";
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public static readonly BoundKeyFunction FocusLOOC = "FocusLOOCWindow";
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public static readonly BoundKeyFunction FocusOOC = "FocusOOCWindow";
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public static readonly BoundKeyFunction FocusAdminChat = "FocusAdminChatWindow";
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public static readonly BoundKeyFunction FocusDeadChat = "FocusDeadChatWindow";
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public static readonly BoundKeyFunction FocusConsoleChat = "FocusConsoleChatWindow";
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public static readonly BoundKeyFunction CycleChatChannelForward = "CycleChatChannelForward";
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public static readonly BoundKeyFunction CycleChatChannelBackward = "CycleChatChannelBackward";
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public static readonly BoundKeyFunction EscapeContext = "EscapeContext";
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public static readonly BoundKeyFunction OpenCharacterMenu = "OpenCharacterMenu";
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public static readonly BoundKeyFunction OpenEmotionsMenu = "OpenEmotionsMenu";
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public static readonly BoundKeyFunction OpenCraftingMenu = "OpenCraftingMenu";
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public static readonly BoundKeyFunction OpenGuidebook = "OpenGuidebook";
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public static readonly BoundKeyFunction OpenInventoryMenu = "OpenInventoryMenu";
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public static readonly BoundKeyFunction SmartEquipBackpack = "SmartEquipBackpack";
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public static readonly BoundKeyFunction SmartEquipBelt = "SmartEquipBelt";
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public static readonly BoundKeyFunction OpenBackpack = "OpenBackpack";
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public static readonly BoundKeyFunction OpenBelt = "OpenBelt";
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public static readonly BoundKeyFunction OpenAHelp = "OpenAHelp";
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public static readonly BoundKeyFunction SwapHands = "SwapHands";
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public static readonly BoundKeyFunction MoveStoredItem = "MoveStoredItem";
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public static readonly BoundKeyFunction RotateStoredItem = "RotateStoredItem";
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public static readonly BoundKeyFunction SaveItemLocation = "SaveItemLocation";
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public static readonly BoundKeyFunction ThrowItemInHand = "ThrowItemInHand";
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public static readonly BoundKeyFunction TryPullObject = "TryPullObject";
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public static readonly BoundKeyFunction MovePulledObject = "MovePulledObject";
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public static readonly BoundKeyFunction ReleasePulledObject = "ReleasePulledObject";
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public static readonly BoundKeyFunction MouseMiddle = "MouseMiddle";
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public static readonly BoundKeyFunction OpenEntitySpawnWindow = "OpenEntitySpawnWindow";
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public static readonly BoundKeyFunction OpenSandboxWindow = "OpenSandboxWindow";
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public static readonly BoundKeyFunction OpenTileSpawnWindow = "OpenTileSpawnWindow";
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public static readonly BoundKeyFunction OpenDecalSpawnWindow = "OpenDecalSpawnWindow";
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public static readonly BoundKeyFunction OpenAdminMenu = "OpenAdminMenu";
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public static readonly BoundKeyFunction TakeScreenshot = "TakeScreenshot";
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public static readonly BoundKeyFunction TakeScreenshotNoUI = "TakeScreenshotNoUI";
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public static readonly BoundKeyFunction ToggleFullscreen = "ToggleFullscreen";
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public static readonly BoundKeyFunction Point = "Point";
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public static readonly BoundKeyFunction ZoomOut = "ZoomOut";
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public static readonly BoundKeyFunction ZoomIn = "ZoomIn";
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public static readonly BoundKeyFunction ResetZoom = "ResetZoom";
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public static readonly BoundKeyFunction LieDown = "LieDown"; // WD EDIT
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public static readonly BoundKeyFunction ArcadeUp = "ArcadeUp";
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public static readonly BoundKeyFunction ArcadeDown = "ArcadeDown";
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public static readonly BoundKeyFunction ArcadeLeft = "ArcadeLeft";
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public static readonly BoundKeyFunction ArcadeRight = "ArcadeRight";
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public static readonly BoundKeyFunction Arcade1 = "Arcade1";
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public static readonly BoundKeyFunction Arcade2 = "Arcade2";
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public static readonly BoundKeyFunction Arcade3 = "Arcade3";
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public static readonly BoundKeyFunction OpenActionsMenu = "OpenAbilitiesMenu";
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public static readonly BoundKeyFunction ShuttleStrafeLeft = "ShuttleStrafeLeft";
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public static readonly BoundKeyFunction ShuttleStrafeUp = "ShuttleStrafeUp";
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public static readonly BoundKeyFunction ShuttleStrafeRight = "ShuttleStrafeRight";
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public static readonly BoundKeyFunction ShuttleStrafeDown = "ShuttleStrafeDown";
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public static readonly BoundKeyFunction ShuttleRotateLeft = "ShuttleRotateLeft";
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public static readonly BoundKeyFunction ShuttleRotateRight = "ShuttleRotateRight";
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public static readonly BoundKeyFunction ShuttleBrake = "ShuttleBrake";
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public static readonly BoundKeyFunction Hotbar0 = "Hotbar0";
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public static readonly BoundKeyFunction Hotbar1 = "Hotbar1";
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public static readonly BoundKeyFunction Hotbar2 = "Hotbar2";
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public static readonly BoundKeyFunction Hotbar3 = "Hotbar3";
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public static readonly BoundKeyFunction Hotbar4 = "Hotbar4";
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public static readonly BoundKeyFunction Hotbar5 = "Hotbar5";
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public static readonly BoundKeyFunction Hotbar6 = "Hotbar6";
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public static readonly BoundKeyFunction Hotbar7 = "Hotbar7";
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public static readonly BoundKeyFunction Hotbar8 = "Hotbar8";
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public static readonly BoundKeyFunction Hotbar9 = "Hotbar9";
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public static BoundKeyFunction[] GetHotbarBoundKeys() =>
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new[]
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{
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Hotbar1, Hotbar2, Hotbar3, Hotbar4, Hotbar5, Hotbar6, Hotbar7, Hotbar8, Hotbar9, Hotbar0
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};
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public static readonly BoundKeyFunction Vote0 = "Vote0";
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public static readonly BoundKeyFunction Vote1 = "Vote1";
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public static readonly BoundKeyFunction Vote2 = "Vote2";
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public static readonly BoundKeyFunction Vote3 = "Vote3";
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public static readonly BoundKeyFunction Vote4 = "Vote4";
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public static readonly BoundKeyFunction Vote5 = "Vote5";
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public static readonly BoundKeyFunction Vote6 = "Vote6";
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public static readonly BoundKeyFunction Vote7 = "Vote7";
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public static readonly BoundKeyFunction Vote8 = "Vote8";
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public static readonly BoundKeyFunction Vote9 = "Vote9";
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public static readonly BoundKeyFunction EditorCopyObject = "EditorCopyObject";
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public static readonly BoundKeyFunction EditorFlipObject = "EditorFlipObject";
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public static readonly BoundKeyFunction InspectEntity = "InspectEntity";
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}
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}
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