# Conflicts: # Content.Client/Administration/Managers/ClientAdminManager.cs # Content.Client/Administration/Systems/BwoinkSystem.cs # Content.Client/Alerts/ClientAlertsSystem.cs # Content.Client/Audio/BackgroundAudioSystem.cs # Content.Client/CardboardBox/CardboardBoxSystem.cs # Content.Client/Chemistry/UI/InjectorStatusControl.cs # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml # Content.Client/Chemistry/UI/ReagentDispenserWindow.xaml.cs # Content.Client/Clothing/ClientClothingSystem.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleBoundUserInterface.cs # Content.Client/CriminalRecords/CriminalRecordsConsoleWindow.xaml.cs # Content.Client/Decals/Overlays/DecalOverlay.cs # Content.Client/DoAfter/DoAfterOverlay.cs # Content.Client/Doors/AirlockSystem.cs # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml # Content.Client/HealthAnalyzer/UI/HealthAnalyzerWindow.xaml.cs # Content.Client/Launcher/LauncherConnectingGui.xaml # Content.Client/Launcher/LauncherConnectingGui.xaml.cs # Content.Client/Lobby/LobbyState.cs # Content.Client/Lobby/UI/LobbyGui.xaml.cs # Content.Client/MainMenu/UI/MainMenuControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml # Content.Client/MassMedia/Ui/MiniArticleCardControl.xaml.cs # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml # Content.Client/MassMedia/Ui/NewsWriteMenu.xaml.cs # Content.Client/Options/UI/Tabs/MiscTab.xaml # Content.Client/Options/UI/Tabs/MiscTab.xaml.cs # Content.Client/Outline/InteractionOutlineSystem.cs # Content.Client/Overlays/ShowSecurityIconsSystem.cs # Content.Client/Players/PlayTimeTracking/JobRequirementsManager.cs # Content.Client/Popups/PopupOverlay.cs # Content.Client/Popups/PopupSystem.cs # Content.Client/Preferences/ClientPreferencesManager.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Client/StatusIcon/StatusIconOverlay.cs # Content.Client/Stylesheets/StyleNano.cs # Content.Client/UserInterface/Systems/Bwoink/AHelpUIController.cs # Content.Client/UserInterface/Systems/Chat/ChatUIController.cs # Content.Server/Access/Systems/IdCardConsoleSystem.cs # Content.Server/Administration/Commands/BanCommand.cs # Content.Server/Administration/Notes/AdminMessageEui.cs # Content.Server/Administration/Notes/AdminNotesSystem.cs # Content.Server/Administration/Notes/IAdminNotesManager.cs # Content.Server/Administration/Systems/AdminVerbSystem.Antags.cs # Content.Server/Administration/Systems/BwoinkSystem.cs # Content.Server/Administration/UI/PermissionsEui.cs # Content.Server/Antag/AntagSelectionSystem.cs # Content.Server/Atmos/EntitySystems/BarotraumaSystem.cs # Content.Server/Atmos/Piping/Unary/EntitySystems/GasThermoMachineSystem.cs # Content.Server/Chat/Systems/ChatSystem.cs # Content.Server/Chemistry/EntitySystems/InjectorSystem.cs # Content.Server/Chemistry/EntitySystems/ReagentDispenserSystem.cs # Content.Server/Connection/ConnectionManager.cs # Content.Server/CriminalRecords/Systems/CriminalRecordsConsoleSystem.cs # Content.Server/Database/DatabaseRecords.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Database/ServerDbManager.cs # Content.Server/DeviceLinking/Systems/SignalTimerSystem.cs # Content.Server/Doors/Systems/DoorSystem.cs # Content.Server/Execution/ExecutionSystem.cs # Content.Server/Explosion/EntitySystems/ExplosionSystem.cs # Content.Server/Fax/FaxSystem.cs # Content.Server/Fluids/EntitySystems/PuddleSystem.Evaporation.cs # Content.Server/GameTicking/GameTicker.Replays.cs # Content.Server/GameTicking/GameTicker.RoundFlow.cs # Content.Server/GameTicking/Rules/Components/ThiefRuleComponent.cs # Content.Server/GameTicking/Rules/GameRuleSystem.Utility.cs # Content.Server/GameTicking/Rules/NukeopsRuleSystem.cs # Content.Server/GameTicking/Rules/RevolutionaryRuleSystem.cs # Content.Server/GameTicking/Rules/ThiefRuleSystem.cs # Content.Server/GameTicking/Rules/TraitorRuleSystem.cs # Content.Server/GameTicking/Rules/ZombieRuleSystem.cs # Content.Server/Hands/Systems/HandsSystem.cs # Content.Server/Holosign/HolosignSystem.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/Info/InfoSystem.cs # Content.Server/Kitchen/EntitySystems/SharpSystem.cs # Content.Server/Magic/MagicSystem.cs # Content.Server/MagicMirror/MagicMirrorSystem.cs # Content.Server/Mapping/MappingSystem.cs # Content.Server/MassMedia/Systems/NewsSystem.cs # Content.Server/Medical/Components/HealthAnalyzerComponent.cs # Content.Server/Medical/CrewMonitoring/CrewMonitoringServerSystem.cs # Content.Server/Medical/CryoPodSystem.cs # Content.Server/Medical/HealthAnalyzerSystem.cs # Content.Server/Nutrition/EntitySystems/OpenableSystem.cs # Content.Server/Preferences/Managers/ServerPreferencesManager.cs # Content.Server/Remotes/DoorRemoteSystem.cs # Content.Server/Resist/EscapeInventorySystem.cs # Content.Server/Revenant/EntitySystems/RevenantSystem.Abilities.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.Console.cs # Content.Server/Shuttles/Systems/EmergencyShuttleSystem.cs # Content.Server/Shuttles/Systems/ShuttleConsoleSystem.cs # Content.Server/Shuttles/Systems/ShuttleSystem.FasterThanLight.cs # Content.Server/Species/Systems/NymphSystem.cs # Content.Server/StationEvents/Components/GasLeakRuleComponent.cs # Content.Server/StationEvents/EventManagerSystem.cs # Content.Server/Store/Systems/StoreSystem.Ui.cs # Content.Server/Strip/StrippableSystem.cs # Content.Server/VendingMachines/VendingMachineSystem.cs # Content.Server/Weapons/Ranged/Systems/GunSystem.cs # Content.Shared.Database/LogType.cs # Content.Shared/Actions/SharedActionsSystem.cs # Content.Shared/Administration/AdminFlags.cs # Content.Shared/Administration/SharedBwoinkSystem.cs # Content.Shared/Anomaly/SharedAnomalySystem.cs # Content.Shared/Bed/Sleep/SharedSleepingSystem.cs # Content.Shared/Buckle/SharedBuckleSystem.Strap.cs # Content.Shared/Chat/ChatChannel.cs # Content.Shared/Chemistry/Components/InjectorComponent.cs # Content.Shared/Chemistry/EntitySystems/SharedInjectorSystem.cs # Content.Shared/Chemistry/SharedReagentDispenser.cs # Content.Shared/Containers/ItemSlot/ItemSlotsComponent.cs # Content.Shared/CriminalRecords/Systems/SharedCriminalRecordsConsoleSystem.cs # Content.Shared/Cuffs/SharedCuffableSystem.cs # Content.Shared/Doors/Systems/SharedDoorSystem.cs # Content.Shared/Friction/TileFrictionController.cs # Content.Shared/Humanoid/Prototypes/SpeciesPrototype.cs # Content.Shared/Humanoid/SharedHumanoidAppearanceSystem.cs # Content.Shared/Implants/SharedImplanterSystem.cs # Content.Shared/Lock/LockSystem.cs # Content.Shared/MedicalScanner/HealthAnalyzerScannedUserMessage.cs # Content.Shared/Nutrition/Components/OpenableComponent.cs # Content.Shared/Nutrition/EntitySystems/SharedOpenableSystem.cs # Content.Shared/Nutrition/EntitySystems/ThirstSystem.cs # Content.Shared/Preferences/HumanoidCharacterProfile.cs # Content.Shared/Preferences/ICharacterProfile.cs # Content.Shared/Projectiles/SharedProjectileSystem.cs # Content.Shared/Pulling/Systems/SharedPullingSystem.Actions.cs # Content.Shared/Security/SecurityStatus.cs # Content.Shared/Security/Systems/DeployableBarrierSystem.cs # Content.Shared/Slippery/SlipperySystem.cs # Content.Shared/Species/Systems/ReformSystem.cs # Content.Shared/Standing/StandingStateSystem.cs # Content.Shared/StatusIcon/StatusIconPrototype.cs # Content.Shared/Store/ListingPrototype.cs # Content.Shared/VendingMachines/SharedVendingMachineSystem.cs # Content.Shared/Weapons/Melee/SharedMeleeWeaponSystem.cs # README.md # Resources/Audio/Ambience/Antag/pirate_start.ogg # Resources/Changelog/Changelog.yml # Resources/Credits/GitHub.txt # Resources/Locale/en-US/criminal-records/criminal-records.ftl # Resources/Locale/en-US/escape-menu/ui/options-menu.ftl # Resources/Locale/en-US/medical/components/health-analyzer-component.ftl # Resources/Locale/en-US/reagents/meta/biological.ftl # Resources/Locale/en-US/reagents/meta/fun.ftl # Resources/Locale/en-US/reagents/meta/physical-desc.ftl # Resources/Locale/en-US/seeds/seeds.ftl # Resources/Locale/en-US/wires/wire-names.ftl # Resources/Maps/Shuttles/cargo_fland.yml # Resources/Maps/core.yml # Resources/Maps/europa.yml # Resources/Maps/fland.yml # Resources/Maps/origin.yml # Resources/Maps/saltern.yml # Resources/Maps/train.yml # Resources/Prototypes/Actions/diona.yml # Resources/Prototypes/Atmospherics/gases.yml # Resources/Prototypes/Catalog/Cargo/cargo_emergency.yml # Resources/Prototypes/Catalog/Cargo/cargo_engines.yml # Resources/Prototypes/Catalog/Cargo/cargo_fun.yml # Resources/Prototypes/Catalog/Cargo/cargo_security.yml # Resources/Prototypes/Catalog/Cargo/cargo_service.yml # Resources/Prototypes/Catalog/Cargo/cargo_vending.yml # Resources/Prototypes/Catalog/Fills/Boxes/general.yml # Resources/Prototypes/Catalog/Fills/Boxes/syndicate.yml # Resources/Prototypes/Catalog/Fills/Crates/engines.yml # Resources/Prototypes/Catalog/Fills/Items/briefcases.yml # Resources/Prototypes/Catalog/Fills/Items/toolboxes.yml # Resources/Prototypes/Catalog/Fills/Lockers/dressers.yml # Resources/Prototypes/Catalog/Fills/Lockers/heads.yml # Resources/Prototypes/Catalog/Fills/Lockers/security.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/bardrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/clothesmate.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/lawdrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medical.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/medidrobe.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/robotics.yml # Resources/Prototypes/Catalog/VendingMachines/Inventories/sec.yml # Resources/Prototypes/Catalog/uplink_catalog.yml # Resources/Prototypes/Datasets/Names/first_male.yml # Resources/Prototypes/Datasets/tips.yml # Resources/Prototypes/Entities/Clothing/Hands/colored.yml # Resources/Prototypes/Entities/Clothing/Head/base_clothinghead.yml # Resources/Prototypes/Entities/Clothing/Head/hats.yml # Resources/Prototypes/Entities/Clothing/OuterClothing/coats.yml # Resources/Prototypes/Entities/Clothing/Uniforms/jumpsuits.yml # Resources/Prototypes/Entities/Mobs/NPCs/animals.yml # Resources/Prototypes/Entities/Mobs/Player/silicon.yml # Resources/Prototypes/Entities/Mobs/Species/base.yml # Resources/Prototypes/Entities/Mobs/Species/slime.yml # Resources/Prototypes/Entities/Mobs/Species/vox.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks.yml # Resources/Prototypes/Entities/Objects/Consumable/Drinks/drinks_bottles.yml # Resources/Prototypes/Entities/Objects/Consumable/Food/produce.yml # Resources/Prototypes/Entities/Objects/Devices/Electronics/signaller.yml # Resources/Prototypes/Entities/Objects/Devices/nuke.yml # Resources/Prototypes/Entities/Objects/Devices/pda.yml # Resources/Prototypes/Entities/Objects/Fun/toys.yml # Resources/Prototypes/Entities/Objects/Materials/Sheets/glass.yml # Resources/Prototypes/Entities/Objects/Materials/parts.yml # Resources/Prototypes/Entities/Objects/Misc/identification_cards.yml # Resources/Prototypes/Entities/Objects/Misc/implanters.yml # Resources/Prototypes/Entities/Objects/Misc/kudzu.yml # Resources/Prototypes/Entities/Objects/Misc/rubber_stamp.yml # Resources/Prototypes/Entities/Objects/Shields/shields.yml # Resources/Prototypes/Entities/Objects/Specific/Hydroponics/tools.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/handheld_crew_monitor.yml # Resources/Prototypes/Entities/Objects/Specific/Medical/healthanalyzer.yml # Resources/Prototypes/Entities/Objects/Specific/Robotics/borg_modules.yml # Resources/Prototypes/Entities/Objects/Weapons/Bombs/firebomb.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Cartridges/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Guns/Ammunition/Projectiles/shotgun.yml # Resources/Prototypes/Entities/Objects/Weapons/Melee/e_sword.yml # Resources/Prototypes/Entities/Structures/Decoration/curtains.yml # Resources/Prototypes/Entities/Structures/Doors/Airlocks/access.yml # Resources/Prototypes/Entities/Structures/Doors/MaterialDoors/material_doors.yml # Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml # Resources/Prototypes/Entities/Structures/Lighting/base_lighting.yml # Resources/Prototypes/Entities/Structures/Machines/lathe.yml # Resources/Prototypes/Entities/Structures/Machines/vending_machines.yml # Resources/Prototypes/Entities/Structures/Specific/Anomaly/anomalies.yml # Resources/Prototypes/Entities/Structures/Storage/glass_box.yml # Resources/Prototypes/Entities/Structures/Wallmounts/fireaxe_cabinet.yml # Resources/Prototypes/Entities/Structures/Wallmounts/switch.yml # Resources/Prototypes/Entities/Structures/Walls/asteroid.yml # Resources/Prototypes/Entities/Structures/Walls/grille.yml # Resources/Prototypes/Entities/Structures/Walls/walls.yml # Resources/Prototypes/Entities/Structures/Windows/window.yml # Resources/Prototypes/Entities/Structures/stairs.yml # Resources/Prototypes/GameRules/events.yml # Resources/Prototypes/Hydroponics/seeds.yml # Resources/Prototypes/Maps/saltern.yml # Resources/Prototypes/Reagents/biological.yml # Resources/Prototypes/Reagents/fun.yml # Resources/Prototypes/Recipes/Construction/Graphs/utilities/solarpanel.yml # Resources/Prototypes/Recipes/Construction/weapons.yml # Resources/Prototypes/Recipes/Crafting/improvised.yml # Resources/Prototypes/Recipes/Lathes/clothing.yml # Resources/Prototypes/Recipes/Reactions/fun.yml # Resources/Prototypes/Research/arsenal.yml # Resources/Prototypes/Roles/Jobs/Engineering/technical_assistant.yml # Resources/Prototypes/Roles/Jobs/Fun/emergencyresponseteam.yml # Resources/Prototypes/Roles/Jobs/Medical/medical_intern.yml # Resources/Prototypes/Roles/Jobs/Medical/paramedic.yml # Resources/Prototypes/Roles/Jobs/Science/research_assistant.yml # Resources/Prototypes/Roles/Jobs/Security/detective.yml # Resources/Prototypes/Roles/Jobs/Security/security_cadet.yml # Resources/Prototypes/Roles/Jobs/departments.yml # Resources/Prototypes/Species/human.yml # Resources/Prototypes/Species/vox.yml # Resources/Prototypes/Stacks/Materials/materials.yml # Resources/Prototypes/StatusEffects/health.yml # Resources/Prototypes/Tiles/plating.yml # Resources/Prototypes/Voice/speech_emote_sounds.yml # Resources/Prototypes/Voice/speech_emotes.yml # Resources/Prototypes/explosion.yml # Resources/Prototypes/game_presets.yml # Resources/Prototypes/lobbyscreens.yml # Resources/Prototypes/secret_weights.yml # Resources/Prototypes/tags.yml # Resources/ServerInfo/Guidebook/Jobs.xml # Resources/ServerInfo/Guidebook/Science/ArtifactReports.xml # Resources/Textures/Clothing/Belt/emt.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_medic.rsi/meta.json # Resources/Textures/Clothing/Head/Hats/beret_qm.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/bluesoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/corpsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greensoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/greysoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Head/Soft/paramedicsoft_flipped.rsi/meta.json # Resources/Textures/Clothing/Mask/neckgaiterred.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/slayer.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Hardsuits/syndicate.rsi/meta.json # Resources/Textures/Clothing/OuterClothing/Suits/syndicate.rsi/meta.json # Resources/Textures/Clothing/Uniforms/Jumpsuit/qmformal.rsi/meta.json # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNESW.png # Resources/Textures/Decals/Overlays/greyscale.rsi/checkerNWSE.png # Resources/Textures/Decals/Overlays/greyscale.rsi/fulltile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/halftile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/quartertile_overlay_90.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_180.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_270.png # Resources/Textures/Decals/Overlays/greyscale.rsi/threequartertile_overlay_90.png # Resources/Textures/Interface/Misc/job_icons.rsi/meta.json # Resources/Textures/Interface/emotions.svg.192dpi.png.yml # Resources/Textures/LobbyScreens/dead-in-space.png.yml # Resources/Textures/LobbyScreens/doomed.webp.yml # Resources/Textures/LobbyScreens/pharmacy.png.yml # Resources/Textures/LobbyScreens/pharmacy.webp.yml # Resources/Textures/LobbyScreens/robotics.webp.yml # Resources/Textures/LobbyScreens/supermatter.png.yml # Resources/Textures/LobbyScreens/susstation.png.yml # Resources/Textures/LobbyScreens/warden.png.yml # Resources/Textures/LobbyScreens/warden.webp.yml # Resources/Textures/Mobs/Customization/human_hair.rsi/meta.json # Resources/Textures/Mobs/Effects/brute_damage.rsi/LLeg_Brute_40.png # Resources/Textures/Mobs/Effects/brute_damage.rsi/RLeg_Brute_40.png # Resources/Textures/Objects/Devices/nuke.rsi/meta.json # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_deployed.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_exploding.png # Resources/Textures/Objects/Devices/nuke.rsi/nuclearbomb_timing.png # Resources/Textures/Objects/Misc/books.rsi/meta.json # Resources/Textures/Objects/Misc/bureaucracy.rsi/paper_stamp-lawyer.png # Resources/Textures/Objects/Storage/boxes.rsi/meta.json # Resources/Textures/Objects/Tools/t-ray.rsi/tray-off.png # Resources/Textures/Objects/Tools/t-ray.rsi/tray-on.png # Resources/Textures/Objects/Weapons/Guns/Battery/mini-ebow.rsi/bolt.png # Resources/Textures/Structures/Doors/Airlocks/Standard/external.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi/emergency_open_unlit.png # Resources/Textures/Structures/Doors/Windoors/plasma.rsi/emergency_unlit.png # Resources/Textures/Structures/Doors/Windoors/uranium.rsi/emergency_unlit.png # Resources/Textures/Structures/Power/Generation/Singularity/emitter.rsi/locked.png # Resources/Textures/Tiles/attributions.yml # Resources/Textures/Tiles/shuttleblue.png # Resources/Textures/Tiles/shuttleorange.png # Resources/Textures/Tiles/shuttlepurple.png # Resources/Textures/Tiles/shuttlered.png # Resources/Textures/Tiles/shuttlewhite.png # Resources/Textures/White/Fluff/DOOMMAX/cap_cap.rsi/meta.json # Resources/Textures/White/Fluff/HSKveez/hardsuit.rsi/meta.json # Resources/Textures/White/Fluff/Vtergot/strictgloves.rsi/meta.json # Resources/clientCommandPerms.yml # Resources/migration.yml
373 lines
13 KiB
C#
373 lines
13 KiB
C#
using System.Linq;
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using Content.Shared._White.ShitSilo;
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using Content.Shared.Interaction;
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using Content.Shared.Interaction.Components;
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using Content.Shared.Lathe;
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using Content.Shared.Stacks;
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using JetBrains.Annotations;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Timing;
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namespace Content.Shared.Materials;
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/// <summary>
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/// This handles storing materials and modifying their amounts
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/// <see cref="MaterialStorageComponent"/>
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/// </summary>
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public abstract class SharedMaterialStorageSystem : EntitySystem
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{
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[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
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[Dependency] private readonly IGameTiming _timing = default!;
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[Dependency] private readonly IPrototypeManager _prototype = default!;
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/// <summary>
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/// Default volume for a sheet if the material's entity prototype has no material composition.
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/// </summary>
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private const int DefaultSheetVolume = 100;
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<MaterialStorageComponent, MapInitEvent>(OnMapInit);
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SubscribeLocalEvent<MaterialStorageComponent, InteractUsingEvent>(OnInteractUsing);
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}
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public override void Update(float frameTime)
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{
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base.Update(frameTime);
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var query = EntityQueryEnumerator<InsertingMaterialStorageComponent>();
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while (query.MoveNext(out var uid, out var inserting))
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{
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if (_timing.CurTime < inserting.EndTime)
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continue;
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_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
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RemComp(uid, inserting);
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}
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}
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private void OnMapInit(EntityUid uid, MaterialStorageComponent component, MapInitEvent args)
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{
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_appearance.SetData(uid, MaterialStorageVisuals.Inserting, false);
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}
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/// <summary>
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/// Gets the volume of a specified material contained in this storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="material"></param>
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/// <param name="component"></param>
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/// <returns>The volume of the material</returns>
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[PublicAPI]
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public int GetMaterialAmount(EntityUid uid, MaterialPrototype material, MaterialStorageComponent? component = null)
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{
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return GetMaterialAmount(uid, material.ID, component);
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}
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/// <summary>
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/// Gets the volume of a specified material contained in this storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="material"></param>
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/// <param name="component"></param>
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/// <returns>The volume of the material</returns>
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public int GetMaterialAmount(EntityUid uid, string material, MaterialStorageComponent? component = null, EntityUid? gridUid = null, MaterialStorageComponent? gridStorage = null)
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{
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if (gridUid.HasValue && gridStorage != null)
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{
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if (!Resolve(gridUid.Value, ref gridStorage))
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return 0; //you have nothing
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return gridStorage.Storage.GetValueOrDefault(material, 0);
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}
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if (!Resolve(uid, ref component))
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return 0; //you have nothing
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return component.Storage.GetValueOrDefault(material, 0);
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}
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/// <summary>
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/// Gets the total volume of all materials in the storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="component"></param>
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/// <returns>The volume of all materials in the storage</returns>
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public int GetTotalMaterialAmount(EntityUid uid, MaterialStorageComponent? component = null)
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{
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if (!Resolve(uid, ref component))
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return 0;
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return component.Storage.Values.Sum();
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}
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/// <summary>
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/// Tests if a specific amount of volume will fit in the storage.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="volume"></param>
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/// <param name="component"></param>
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/// <returns>If the specified volume will fit</returns>
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public bool CanTakeVolume(EntityUid uid, int volume, MaterialStorageComponent? component = null, EntityUid? gridUid = null, MaterialStorageComponent? gridStorage = null)
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{
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if (gridUid.HasValue && gridStorage != null)
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{
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if (!Resolve(gridUid.Value, ref gridStorage))
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return false;
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return gridStorage.StorageLimit == null || GetTotalMaterialAmount(gridUid.Value, gridStorage) + volume <= gridStorage.StorageLimit;
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}
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if (!Resolve(uid, ref component))
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return false;
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return component.StorageLimit == null || GetTotalMaterialAmount(uid, component) + volume <= component.StorageLimit;
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}
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/// <summary>
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/// Checks if the specified material can be changed by the specified volume.
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/// </summary>
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/// <param name="uid"></param>
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/// <param name="materialId"></param>
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/// <param name="volume"></param>
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|
/// <param name="component"></param>
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/// <returns>If the amount can be changed</returns>
|
|
public bool CanChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component, EntityUid? gridUid = null, MaterialStorageComponent? gridStorage = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return false;
|
|
|
|
if (!CanTakeVolume(uid, volume, component, gridUid:gridUid, gridStorage:gridStorage))
|
|
return false;
|
|
|
|
if (component.MaterialWhiteList != null && !component.MaterialWhiteList.Contains(materialId))
|
|
return false;
|
|
|
|
var amount = gridStorage != null
|
|
? gridStorage.Storage.GetValueOrDefault(materialId)
|
|
: component.Storage.GetValueOrDefault(materialId);
|
|
|
|
return amount + volume >= 0;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if the specified materials can be changed by the specified volumes.
|
|
/// </summary>
|
|
/// <param name="entity"></param>
|
|
/// <param name="materials"></param>
|
|
/// <returns>If the amount can be changed</returns>
|
|
public bool CanChangeMaterialAmount(Entity<MaterialStorageComponent?> entity, Dictionary<string,int> materials)
|
|
{
|
|
if (!Resolve(entity, ref entity.Comp))
|
|
return false;
|
|
|
|
foreach (var (material, amount) in materials)
|
|
{
|
|
if (!CanChangeMaterialAmount(entity, material, amount, entity.Comp))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the amount of a specific material in the storage.
|
|
/// Still respects the filters in place.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="materialId"></param>
|
|
/// <param name="volume"></param>
|
|
/// <param name="component"></param>
|
|
/// <param name="dirty"></param>
|
|
/// <returns>If it was successful</returns>
|
|
public bool TryChangeMaterialAmount(EntityUid uid, string materialId, int volume, MaterialStorageComponent? component = null, bool dirty = true, EntityUid? gridUid = null, MaterialStorageComponent? gridStorage = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return false;
|
|
|
|
if (!CanChangeMaterialAmount(uid, materialId, volume, component, gridUid:gridUid, gridStorage:gridStorage))
|
|
return false;
|
|
|
|
var rightStorage = gridStorage ?? component;
|
|
|
|
rightStorage.Storage.TryAdd(materialId, 0);
|
|
rightStorage.Storage[materialId] += volume;
|
|
|
|
var ev = new MaterialAmountChangedEvent();
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
if (dirty)
|
|
Dirty(uid, component);
|
|
|
|
// ShitSilo
|
|
if (!gridUid.HasValue || gridStorage == null)
|
|
return true; // Early return if conditions aren't met
|
|
|
|
var eventGrid = new MaterialAmountChangedEvent();
|
|
RaiseLocalEvent(gridUid.Value, ref eventGrid);
|
|
|
|
if (dirty)
|
|
Dirty(gridUid.Value, gridStorage);
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
/// <summary>
|
|
/// Changes the amount of a specific material in the storage.
|
|
/// Still respects the filters in place.
|
|
/// </summary>
|
|
/// <param name="entity"></param>
|
|
/// <param name="materials"></param>
|
|
/// <returns>If the amount can be changed</returns>
|
|
public bool TryChangeMaterialAmount(Entity<MaterialStorageComponent?> entity, Dictionary<string,int> materials)
|
|
{
|
|
if (!Resolve(entity, ref entity.Comp))
|
|
return false;
|
|
|
|
if (!CanChangeMaterialAmount(entity, materials))
|
|
return false;
|
|
|
|
foreach (var (material, amount) in materials)
|
|
{
|
|
if (!TryChangeMaterialAmount(entity, material, amount, entity.Comp, false))
|
|
return false;
|
|
}
|
|
|
|
Dirty(entity, entity.Comp);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to set the amount of material in the storage to a specific value.
|
|
/// Still respects the filters in place.
|
|
/// </summary>
|
|
/// <param name="uid">The entity to change the material storage on.</param>
|
|
/// <param name="materialId">The ID of the material to change.</param>
|
|
/// <param name="volume">The stored material volume to set the storage to.</param>
|
|
/// <param name="component">The storage component on <paramref name="uid"/>. Resolved automatically if not given.</param>
|
|
/// <returns>True if it was successful (enough space etc).</returns>
|
|
public bool TrySetMaterialAmount(
|
|
EntityUid uid,
|
|
string materialId,
|
|
int volume,
|
|
MaterialStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component))
|
|
return false;
|
|
|
|
var curAmount = GetMaterialAmount(uid, materialId, component);
|
|
var delta = volume - curAmount;
|
|
return TryChangeMaterialAmount(uid, materialId, delta, component);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Tries to insert an entity into the material storage.
|
|
/// </summary>
|
|
public virtual bool TryInsertMaterialEntity(EntityUid user,
|
|
EntityUid toInsert,
|
|
EntityUid receiver,
|
|
MaterialStorageComponent? storage = null,
|
|
MaterialComponent? material = null,
|
|
PhysicalCompositionComponent? composition = null)
|
|
{
|
|
if (!Resolve(receiver, ref storage))
|
|
return false;
|
|
|
|
if (!Resolve(toInsert, ref material, ref composition, false))
|
|
return false;
|
|
|
|
if (storage.Whitelist?.IsValid(toInsert) == false)
|
|
return false;
|
|
|
|
|
|
if (HasComp<UnremoveableComponent>(toInsert))
|
|
return false;
|
|
|
|
// Material Whitelist checked implicitly by CanChangeMaterialAmount();
|
|
|
|
var multiplier = TryComp<StackComponent>(toInsert, out var stackComponent) ? stackComponent.Count : 1;
|
|
var totalVolume = 0;
|
|
|
|
var gridUid = HasComp<BluespaceStorageComponent>(receiver) &&
|
|
TryComp<TransformComponent>(receiver, out var transformComponent)
|
|
? transformComponent.GridUid
|
|
: null;
|
|
|
|
var gridStorage = gridUid.HasValue && TryComp<MaterialStorageComponent>(gridUid,
|
|
out var materialStorageComponent)
|
|
? materialStorageComponent
|
|
: null;
|
|
|
|
|
|
foreach (var (mat, vol) in composition.MaterialComposition)
|
|
{
|
|
if (!CanChangeMaterialAmount(receiver, mat, vol * multiplier, storage, gridUid:gridUid, gridStorage:gridStorage))
|
|
return false;
|
|
totalVolume += vol * multiplier;
|
|
}
|
|
|
|
if (!CanTakeVolume(receiver, totalVolume, storage, gridUid:gridUid, gridStorage: gridStorage))
|
|
return false;
|
|
|
|
foreach (var (mat, vol) in composition.MaterialComposition)
|
|
{
|
|
TryChangeMaterialAmount(receiver, mat, vol * multiplier, gridUid:gridUid, gridStorage:gridStorage);
|
|
}
|
|
|
|
|
|
var insertingComp = EnsureComp<InsertingMaterialStorageComponent>(receiver);
|
|
insertingComp.EndTime = _timing.CurTime + storage.InsertionTime;
|
|
if (!storage.IgnoreColor)
|
|
{
|
|
_prototype.TryIndex<MaterialPrototype>(composition.MaterialComposition.Keys.First(), out var lastMat);
|
|
insertingComp.MaterialColor = lastMat?.Color;
|
|
}
|
|
_appearance.SetData(receiver, MaterialStorageVisuals.Inserting, true);
|
|
Dirty(receiver, insertingComp);
|
|
|
|
var ev = new MaterialEntityInsertedEvent(material);
|
|
RaiseLocalEvent(receiver, ref ev);
|
|
return true;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Broadcasts an event that will collect a list of which materials
|
|
/// are allowed to be inserted into the materialStorage.
|
|
/// </summary>
|
|
/// <param name="uid"></param>
|
|
/// <param name="component"></param>
|
|
public void UpdateMaterialWhitelist(EntityUid uid, MaterialStorageComponent? component = null)
|
|
{
|
|
if (!Resolve(uid, ref component, false))
|
|
return;
|
|
|
|
var ev = new GetMaterialWhitelistEvent(uid);
|
|
RaiseLocalEvent(uid, ref ev);
|
|
|
|
component.MaterialWhiteList = ev.Whitelist;
|
|
Dirty(uid, component);
|
|
}
|
|
|
|
private void OnInteractUsing(EntityUid uid, MaterialStorageComponent component, InteractUsingEvent args)
|
|
{
|
|
if (args.Handled || !component.InsertOnInteract)
|
|
return;
|
|
args.Handled = TryInsertMaterialEntity(args.User, args.Used, uid, component);
|
|
}
|
|
|
|
public int GetSheetVolume(MaterialPrototype material)
|
|
{
|
|
if (material.StackEntity == null)
|
|
return DefaultSheetVolume;
|
|
|
|
var proto = _prototype.Index<EntityPrototype>(material.StackEntity);
|
|
|
|
if (!proto.TryGetComponent<PhysicalCompositionComponent>(out var composition))
|
|
return DefaultSheetVolume;
|
|
|
|
return composition.MaterialComposition.FirstOrDefault(kvp => kvp.Key == material.ID).Value;
|
|
}
|
|
}
|