45 lines
1.5 KiB
C#
45 lines
1.5 KiB
C#
using Robust.Client.Player;
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using Robust.Shared.Console;
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using Content.Shared._White.EntityHealthBar;
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namespace Content.Client.Commands
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{
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public sealed class ToggleHealthBarsCommand : IConsoleCommand
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{
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[Dependency] private readonly IPlayerManager _playerManager = default!;
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[Dependency] private readonly IEntityManager _entityManager = default!;
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public string Command => "togglehealthbars";
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public string Description => "Toggles a health bar above mobs.";
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public string Help => $"Usage: {Command}";
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public void Execute(IConsoleShell shell, string argStr, string[] args)
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{
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var player = _playerManager.LocalPlayer;
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if (player == null)
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{
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shell.WriteLine("You aren't a player.");
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return;
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}
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var playerEntity = player?.ControlledEntity;
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if (playerEntity == null)
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{
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shell.WriteLine("You do not have an attached entity.");
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return;
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}
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if (!_entityManager.TryGetComponent<ShowWhiteHealthBarsComponent>(playerEntity, out var glassComp))
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{
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_entityManager.AddComponent<ShowWhiteHealthBarsComponent>((EntityUid) playerEntity);
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shell.WriteLine("Enabled health overlay.");
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return;
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}
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_entityManager.RemoveComponent<ShowWhiteHealthBarsComponent>((EntityUid) playerEntity);
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shell.WriteLine("Disabled health overlay.");
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return;
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}
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}
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}
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