Files
OldThink/Content.Client/_White/CustomGhostSpriteSystem/CustomGhostVisualizer.cs

32 lines
1.1 KiB
C#

using System.Numerics;
using Content.Shared.Ghost;
using Content.Shared._White.CustomGhostSystem;
using Robust.Client.GameObjects;
namespace Content.Client._White.CustomGhostSpriteSystem;
public sealed class CustomGhostVisualizer : VisualizerSystem<GhostComponent>
{
protected override void OnAppearanceChange(EntityUid uid, GhostComponent component, ref AppearanceChangeEvent args)
{
base.OnAppearanceChange(uid, component, ref args);
if(args.Sprite == null) return;
if (AppearanceSystem.TryGetData<string>(uid, CustomGhostAppearance.Sprite, out var rsiPath, args.Component))
{
args.Sprite.LayerSetRSI(0, rsiPath);
}
if(AppearanceSystem.TryGetData<float>(uid, CustomGhostAppearance.AlphaOverride, out var alpha, args.Component))
{
args.Sprite.Color = args.Sprite.Color.WithAlpha(alpha);
}
if (AppearanceSystem.TryGetData<Vector2>(uid, CustomGhostAppearance.SizeOverride, out var size, args.Component))
{
args.Sprite.Scale = size;
}
}
}