Files
OldThink/Content.Client/_White/EntityJobInfo/ShowJobInfoSystem.cs

64 lines
2.2 KiB
C#

using Content.Shared.GameTicking;
using Content.Shared.Inventory;
using Content.Shared._White.EntityJobInfo;
using Robust.Client.Graphics;
using Robust.Client.Player;
using Robust.Shared.Player;
using Robust.Shared.Prototypes;
namespace Content.Client._White.EntityJobInfo;
public sealed class ShowJobInfoSystem : EntitySystem
{
[Dependency] private readonly IPlayerManager _player = default!;
[Dependency] private readonly IPrototypeManager _protoMan = default!;
[Dependency] private readonly IOverlayManager _overlayMan = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly ILogManager _log = default!;
private EntityJobInfoOverlay _overlay = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ShowJobInfoComponent, ComponentInit>(OnInit);
SubscribeLocalEvent<ShowJobInfoComponent, ComponentRemove>(OnRemove);
SubscribeLocalEvent<ShowJobInfoComponent, PlayerAttachedEvent>(OnPlayerAttached);
SubscribeLocalEvent<ShowJobInfoComponent, PlayerDetachedEvent>(OnPlayerDetached);
SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
_overlay = new(EntityManager, _protoMan, _inventorySystem);
}
private void OnInit(EntityUid uid, ShowJobInfoComponent component, ComponentInit args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
{
_overlayMan.AddOverlay(_overlay);
}
}
private void OnRemove(EntityUid uid, ShowJobInfoComponent component, ComponentRemove args)
{
if (_player.LocalPlayer?.ControlledEntity == uid)
{
_overlayMan.RemoveOverlay(_overlay);
}
}
private void OnPlayerAttached(EntityUid uid, ShowJobInfoComponent component, PlayerAttachedEvent args)
{
_overlayMan.AddOverlay(_overlay);
}
private void OnPlayerDetached(EntityUid uid, ShowJobInfoComponent component, PlayerDetachedEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
private void OnRoundRestart(RoundRestartCleanupEvent args)
{
_overlayMan.RemoveOverlay(_overlay);
}
}