Files
OldThink/Content.Client/Overlays/ShowSecurityIconsSystem.cs
Aviu00 19cc8366fb Bugfixes (#69)
* - fix: Fix bans.

* - fix: Fix all roles for admins.

* - fix: No command headrevs.

* - tweak: Now round ends on rev win.

* - fix: Ash now smimmune.

* - fix: Ghost role cvar fix.

* - fix: Security icons only work on humans.
2024-02-14 16:52:07 +00:00

155 lines
4.8 KiB
C#

using System.Linq;
using Content.Shared._Miracle.Components;
using Content.Shared.Access.Components;
using Content.Shared.Access.Systems;
using Content.Shared.Humanoid;
using Content.Shared.IdentityManagement.Components;
using Content.Shared.Inventory;
using Content.Shared.Mindshield.Components;
using Content.Shared.Overlays;
using Content.Shared.PDA;
using Content.Shared.Security;
using Content.Shared.StatusIcon;
using Content.Shared.StatusIcon.Components;
using Robust.Shared.Prototypes;
namespace Content.Client.Overlays;
public sealed class ShowSecurityIconsSystem : EquipmentHudSystem<ShowSecurityIconsComponent>
{
[Dependency] private readonly IPrototypeManager _prototypeMan = default!;
[Dependency] private readonly AccessReaderSystem _accessReader = default!;
// WD EDIT START
[Dependency] private readonly IEntityManager _entManager = default!;
[Dependency] private readonly InventorySystem _inventorySystem = default!;
[Dependency] private readonly SharedIdCardSystem _idCard = default!;
// WD EDIT END
[ValidatePrototypeId<StatusIconPrototype>]
private const string JobIconForNoId = "JobIconNoId";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<HumanoidAppearanceComponent, GetStatusIconsEvent>(OnGetStatusIconsEvent);
}
private void OnGetStatusIconsEvent(EntityUid uid, HumanoidAppearanceComponent _, ref GetStatusIconsEvent @event)
{
if (!IsActive || @event.InContainer)
{
return;
}
var securityIcons = DecideSecurityIcon(uid);
@event.StatusIcons.AddRange(securityIcons);
}
private IReadOnlyList<StatusIconPrototype> DecideSecurityIcon(EntityUid uid)
{
var result = new List<StatusIconPrototype>();
var jobIconToGet = JobIconForNoId;
if (_accessReader.FindAccessItemsInventory(uid, out var items))
{
foreach (var item in items)
{
// ID Card
if (TryComp(item, out IdCardComponent? id))
{
jobIconToGet = id.JobIcon;
break;
}
// PDA
if (TryComp(item, out PdaComponent? pda)
&& pda.ContainedId != null
&& TryComp(pda.ContainedId, out id))
{
jobIconToGet = id.JobIcon;
break;
}
}
}
if (_prototypeMan.TryIndex<StatusIconPrototype>(jobIconToGet, out var jobIcon))
result.Add(jobIcon);
else
// WD EDIT START
{
Log.Error($"Invalid job icon prototype: {jobIconToGet}");
result.Add(_prototypeMan.Index<StatusIconPrototype>(JobIconForNoId));
}
// WD EDIT END
if (TryComp<MindShieldComponent>(uid, out var comp))
{
if (_prototypeMan.TryIndex<StatusIconPrototype>(comp.MindShieldStatusIcon.Id, out var icon))
result.Add(icon);
}
// WD EDIT START
string? protoId;
switch (GetRecord(uid))
{
case SecurityStatus.Detained:
protoId = "CriminalRecordIconIncarcerated";
break;
case SecurityStatus.Released:
protoId = "CriminalRecordIconReleased";
break;
case SecurityStatus.Suspected:
protoId = "CriminalRecordIconSuspected";
break;
case SecurityStatus.Wanted:
protoId = "CriminalRecordIconWanted";
break;
case SecurityStatus.None:
default:
return result;
}
if (_prototypeMan.TryIndex<StatusIconPrototype>(protoId, out var recordIcon))
result.Add(recordIcon);
// WD EDIT END
return result;
}
// WD EDIT START
private SecurityStatus GetRecord(EntityUid uid)
{
if (!_entManager.TryGetComponent(uid, out MetaDataComponent? meta))
return SecurityStatus.None;
var name = meta.EntityName;
var ev = new SeeIdentityAttemptEvent();
RaiseLocalEvent(uid, ev);
if (ev.Cancelled)
{
if (_inventorySystem.TryGetSlotEntity(uid, "id", out var idUid) &&
_idCard.TryGetIdCard(idUid.Value, out var idCard))
name = idCard.Comp.FullName;
else
return SecurityStatus.None;
}
if (name == null)
return SecurityStatus.None;
var query = EntityQuery<CriminalStatusDataComponent>();
foreach (var data in query)
{
if (data.Statuses.TryGetValue(name, out var status))
return status;
}
return SecurityStatus.None;
}
// WD EDIT END
}