# Conflicts: # Content.Client/Options/UI/Tabs/AudioTab.xaml.cs # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml # Content.Client/Preferences/UI/HumanoidProfileEditor.xaml.cs # Content.Server/Database/ServerDbBase.cs # Content.Server/Entry/EntryPoint.cs # Content.Server/Humanoid/Systems/HumanoidAppearanceSystem.cs # Content.Server/IoC/ServerContentIoC.cs # Content.Server/VoiceMask/VoiceMaskSystem.cs # Resources/Prototypes/Entities/Mobs/Species/base.yml
50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
using Content.Shared.VoiceMask;
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using Robust.Client.GameObjects;
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namespace Content.Client.VoiceMask;
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public sealed class VoiceMaskBoundUserInterface : BoundUserInterface
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{
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[ViewVariables]
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private VoiceMaskNameChangeWindow? _window;
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public VoiceMaskBoundUserInterface(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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base.Open();
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_window = new();
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_window.OpenCentered();
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_window.OnNameChange += OnNameSelected;
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_window.OnVoiceChange += (value) => SendMessage(new VoiceMaskChangeVoiceMessage(value));
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_window.OnClose += Close;
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}
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private void OnNameSelected(string name)
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{
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SendMessage(new VoiceMaskChangeNameMessage(name));
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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if (state is not VoiceMaskBuiState cast || _window == null)
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{
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return;
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}
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_window.UpdateState(cast.Name, cast.Voice);
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}
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protected override void Dispose(bool disposing)
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{
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base.Dispose(disposing);
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_window?.Close();
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}
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}
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